Rivalry
Kew McParlane Developer
My64K Publisher
2016-01-22 Release
🎹🖱️Keyboard + Mouse
Very Positive
(315 reviews)
The Game includes VR Support
Public Linux Depots:- Rivalry Depot - Linux [127.28 M]
Rivalry Status Update #86 - Skin Button Functionality CompletedThis week more work was done on adding button functionality to the remaining buttons with every skin button now having its own button functionality implemented.
Now the Unpublish, Report and Ban buttons have been given their corresponding functionality as well as the previously unconsidered buttons that arose from their completion such as Clear button (Which removes the reported skin from the reported list), Unban button (Which removes the banned skin from the banned list), and the Purge button (Which removes the skin from the Server completely).
However, there are still a few issues that have not yet been addressed. For example there is nothing stopping the user from reporting a skin multiple times. Currently, In order for a skin to be placed in the reported list it must be reported a certain number of times until it reaches a limit where it will be added to the list. So this current issue allows anyone to push any skin they don't want past this threshold and therefore add it to the reported list.
Another issue that persists is that the current notification system that is based entirely off skin statuses is lacking the required information to ensure that every client is aware of the current state of every skin. With the addition of the new Unpublish and Report button functionality it became apparent that if a skin was to be reported, as its state could not be changed (This is because a skin can be both online and reported at the same time) a notification would not be sent and no other clients would be aware of the skin being reported.
I am planning to fix this all next week with by including the action along with the status change to add that extra bit of information so that clients can stay updated.
Pending tasks are now
- Implement skinning server functionality
- Creating inventory system and skin database.
- Steam workshop for player skins.
- Complete network game lobby UI (make pretty and complete all network game modes).
- Complete network game restart UI (make pretty).
- Research different arenas and backgrounds.
- General bug fixing, tidy up and enhancement of look and feel..
[ 2018-11-04 07:21:32 CET ] [ Original post ] Rivalry is a hotseat game where two players take turns moving their rag-doll character’s limbs and weapons using the mouse until one is victorious. While the beginning stages of each game captures the strategic essence of swordplay, as damage and limbs are taken, the endgame turns rather Pythonesque.
Imagine a game that's a turn based strategy game, mixed with a side scrolling fighter and then add some rag-dolls and you've got Rivalry.
As the result of a successful Kickstarter for the marketing on his game at PAX , 14 year old Kew McParlane is presenting 'Rivalry', playable wireframe of his turn based two player sword fighting game of deep strategy and hilarious fun.
MINIMAL SETUP- OS: Ubuntu 12.04. SteamOS
- Processor: 2.4 GHz Intel Pentium 4Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 720p display. Any graphics card since 2004 should work.
- Storage: 300 MB available space
RECOMMENDED SETUP- OS: Ubuntu 12.04+. SteamOS+
- Processor: 3.4 GHz Intel i7Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 720p+ Display. Intel HD Graphics 4000 and higher. ATI Radeon HD-Series 4650 and higher. Nvidia GeForce 2xx-Series and up
- Storage: 1 GB available space
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FANATICAL BUNDLES

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