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With the skinning buttons functionally complete I decided to focus on allowing published skins as well as private sideloaded skins to be displayed online. However, in order to ensure that these features could work efficiently I realised that it would be necessary to allow viewed online skins to be cached locally and then used for later. Because of this, the speed at which viewing skins has increased as you no longer have to reload a skin off the server every time you see it again. I have also generally decreased the time it takes to view online skins by displaying the thumbnail of the skin while the actual skin downloads in the background. Before, each skins high definition thumbnail would downloaded as you scrolled through skins, but when you selected one it could take up to 10 seconds until it all downloaded. So now, by displaying this high definition thumbnail in the display panel while the actual skin downloads, Players can get a much faster response time when browsing skins online. Next week I am planning to fix some issues I have found with the skin lists themselves as there are some problems surrounding how skins are added as your scroll down. Then, hopefully after that has been fixed I am planning to begin work on actually allowing public and private skins to be played with online. Pending tasks are now
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