





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
This week I managed to finish the functionality of sideloading and play the first network game with skins. As well as this, I also managed to fix many gameplay and Character Setup UI issues that have arisen from the implementation of skinning. https://youtu.be/ItBrsERwuPs (First network game featuring skins, This is also the first time I realised that the chat feature is visible during rendering..) Now both uploaded and privately owned skins can be display in network games through sideloading. There are however still some aspects of the system that need to be fixed, For example: if someone joins a game after skins have already been decided, such skin information wont be sent to them and theyll therefore have only the default skin displayed. Many bugs have also been fixed such as player weapons randomly becoming black, highlighting bugs crashing games, and the ability for the display players within the Character Setup UI to reanimate and fly away. Sadly I will have to take a few weeks break off of Rivalry development seeing school exams are coming up again once more (but this time they count). So I hope to continue work either during late December or Early January. Pending tasks are now
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