I have added a new weapon to Rivalry! The Scimitar is a long curved sword that is somewhere between a Katana or a Longsword in both length, damage and mass.
What differentiates it from other Rivalry weapons is its curved shape which allows for some interesting new tactics. Only one edge of the Scimitars blade is sharp and does more damage the higher its velocity.
While the scimitar isnt currently released to the public I am aiming to release this weapon as well as a few others (Including fixing the spear which is currently too powerful) in an update within the next few weeks.
I am also aiming to fix a few more bugs that have been identified within the skin feature. These include skin lists failing to update and altering the skin list logic.
Remaining tasks are now
Continue to polish skin feature
Complete network game lobby UI (make pretty and complete all network game modes).
Complete network game restart UI (make pretty).
Research different arenas and backgrounds.
Sound effects and music
General bug fixing, tidy up and enhancement of look and feel..
Rivalry is a hotseat game where two players take turns moving their rag-doll character’s limbs and weapons using the mouse until one is victorious. While the beginning stages of each game captures the strategic essence of swordplay, as damage and limbs are taken, the endgame turns rather Pythonesque.
Imagine a game that's a turn based strategy game, mixed with a side scrolling fighter and then add some rag-dolls and you've got Rivalry.
As the result of a successful Kickstarter for the marketing on his game at PAX , 14 year old Kew McParlane is presenting 'Rivalry', playable wireframe of his turn based two player sword fighting game of deep strategy and hilarious fun.