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Rivalry
Kew McParlane Developer
My64K Publisher
2016-01-22 Release
Game News Posts: 113
🎹🖱️Keyboard + Mouse
Very Positive (315 reviews)
The Game includes VR Support
Public Linux Depots:
  • Rivalry Depot - Linux [127.28 M]
Rivalry Status Update #105 - Bug Fixing

Over the past week I have fixed a variety of bugs relating to the mapping feature with now only a few remaining!
Initially there was a problem whereby props in the Arena would begin to jitter more and more violently as time went on until they began to teleport in and out bounds of the game. I found that this was caused because of the inbuilt Unity physics fighting against the server which was trying to update each props location. This was fixed by ensuring prop objects are stripped of certain physics components. The second bug to be fixed was whenever a network game was restarted the previous arena and players would fail to be destroyed. This meant that while you were choosing your weapons and skins the players from the previous game were able to climb in and around the new players. When you started the new game all arenas would be destroyed and the new and old players would fall into the void below.
(This is a recreation of what it looked like when restarting a network game) This was a result of the game trying to destroy the actual reference to the prefab itself instead of the instance of the prefab.
The third bug was simply that when joining a game if the previous player had already chosen an arena, your game would not know what arena had been chosen. This was fixed by adding the current chosen arena into the join game command. The fourth bug was an issue whereby on the client side, network mouse cursors were limited to a small square in the centre of the screen. If they tried to surpass this square they would teleport to the opposite of the square. This was caused because the mouse coordinates were parsed as a short which is a 16 bit integer value. This meant the maximum a mouse coordinate could travel was 32,767 and when this was surpassed it would overflow to -32,768. By changing this to a 32 bit value the maximum a mouse coordinate can travel is 2,147,483,647. Which should surely be enough Now with the major bugs fixed... It is time to design and make Arenas! Remaining tasks are now

  • Finish up arenas
  • Sound effects and music
  • Complete network game lobby UI (make pretty and complete all network game modes).
  • Complete network game restart UI (make pretty).
  • General bug fixing, tidy up and enhancement of look and feel..


[ 2021-01-03 06:17:58 CET ] [ Original post ]

Rivalry is a hotseat game where two players take turns moving their rag-doll character’s limbs and weapons using the mouse until one is victorious. While the beginning stages of each game captures the strategic essence of swordplay, as damage and limbs are taken, the endgame turns rather Pythonesque.

Imagine a game that's a turn based strategy game, mixed with a side scrolling fighter and then add some rag-dolls and you've got Rivalry.

As the result of a successful Kickstarter for the marketing on his game at PAX , 14 year old Kew McParlane is presenting 'Rivalry', playable wireframe of his turn based two player sword fighting game of deep strategy and hilarious fun.

MINIMAL SETUP
  • OS: Ubuntu 12.04. SteamOS
  • Processor: 2.4 GHz Intel Pentium 4Memory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: 720p display. Any graphics card since 2004 should work.
  • Storage: 300 MB available space
RECOMMENDED SETUP
  • OS: Ubuntu 12.04+. SteamOS+
  • Processor: 3.4 GHz Intel i7Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: 720p+ Display. Intel HD Graphics 4000 and higher. ATI Radeon HD-Series 4650 and higher. Nvidia GeForce 2xx-Series and up
  • Storage: 1 GB available space

GAMEBILLET

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16.79$ (16%)
8.54$ (57%)
35.14$ (12%)
16.57$ (17%)
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16.57$ (17%)
8.46$ (15%)
4.07$ (90%)
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26.34$ (12%)
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16.57$ (17%)
20.74$ (17%)
5.03$ (16%)
4.18$ (16%)
52.74$ (12%)
8.39$ (16%)
8.39$ (16%)
5.27$ (12%)
16.57$ (17%)
16.57$ (17%)
16.79$ (16%)
8.46$ (72%)
41.31$ (17%)
6.61$ (17%)
8.54$ (79%)
12.42$ (17%)
GAMERSGATE

[ 1345 ]

30.0$ (50%)
0.34$ (91%)
1.58$ (77%)
0.64$ (87%)
1.58$ (77%)
3.19$ (87%)
1.58$ (95%)
0.58$ (92%)
1.5$ (70%)
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1.28$ (91%)
3.75$ (81%)
2.38$ (66%)
3.06$ (74%)
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0.51$ (74%)
1.53$ (87%)
1.58$ (77%)
1.11$ (91%)
1.58$ (77%)
1.28$ (87%)
0.85$ (83%)
3.83$ (62%)
0.43$ (91%)
1.02$ (74%)
4.36$ (71%)
1.32$ (91%)
0.58$ (92%)
2.55$ (87%)
1.58$ (77%)
MacGamestore

[ 4067 ]

0.98$ (95%)
3.49$ (88%)
5.99$ (85%)
0.99$ (75%)
8.99$ (70%)
8.99$ (10%)
1.42$ (93%)
1.19$ (88%)
1.49$ (94%)
1.99$ (80%)
1.99$ (80%)
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1.49$ (85%)
3.99$ (90%)
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1.19$ (76%)
4.49$ (70%)
2.99$ (93%)
4.99$ (83%)
0.79$ (84%)
1.98$ (90%)
2.98$ (80%)
15.99$ (20%)
8.99$ (82%)
21.49$ (14%)
1.59$ (68%)
1.99$ (60%)
23.96$ (20%)
1.09$ (93%)
1.19$ (92%)

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