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Alright everyone, we found the last second issue from last week. The patch is now live.
Alright everyone, we found the last second issue from last week. The patch is now live.
Today marks the release of Kinetic Void, we have officially completed all listed features planned from development. This however is not the end of development for Kinetic Void! We have a long list of additional features we want to continue to add to the game and release in monthly content updates. Check them out here. The public release of the mission editor will be out in a couple days as well as workshop support for it. I want to thank everyone that helped make this possible, our Kickstarter backers, and our Steam Early Access community, we couldn't have done this without you. Rest assured there is more to come but at this point we feel that we have grown past the point of Early Access. Thanks again! Badland Studio Kinetic Void Development Team
Today marks the release of Kinetic Void, we have officially completed all listed features planned from development. This however is not the end of development for Kinetic Void! We have a long list of additional features we want to continue to add to the game and release in monthly content updates. Check them out here. The public release of the mission editor will be out in a couple days as well as workshop support for it. I want to thank everyone that helped make this possible, our Kickstarter backers, and our Steam Early Access community, we couldn't have done this without you. Rest assured there is more to come but at this point we feel that we have grown past the point of Early Access. Thanks again! Badland Studio Kinetic Void Development Team
Added
Added
* New Galaxy Required. *This patch moves the game from Unity 4.5 to Unity version 5. This is a major engine update that, among other changes, includes a new PhysX version. While this should improve performance, it also changed some physics behaviors. Please keep an eye out for bugs that may be related to the physics engine. *Due to the extent of changes this patch all ships will need to be remade. This should mostly be subsystem management using the new manager, however any weapons currently being used that are larger than tier 1 they will need to be repositioned as they have grown in size considerably. Added
To get access to the test build please read the instructions here: http://steamcommunity.com/app/227160/discussions/10/648817378234792008/ Due to the extent of changes this patch all ships will need to be remade. This should mostly be subsystem management using the new manager, however any weapons currently being used that are larger than tier 1 they will need to be re-positioned as they have grown in size considerably. Be sure to create a new galaxy as well. The workshop will be wiped on November 3rd. This is for many reasons but mainly because the major changes to subsystems have made all previously made designs non-functional . Please be sure to download any designs you like before the wipe happens. These downloaded ships will not be deleted from your install, but they will need to be updated in order to launch. It is our intention to push this build to the non test repository on Monday Oct 27th. If you find any issues please be sure to post in the Deb Build bug report forum on the community hub. If you have any issues with controls please be sure to reset the controls to defaults, we did some updates to the controls manager. Bug thread: http://steamcommunity.com/app/227160/discussions/10/619569608519939818/ The workshop will be wiped on November 3rd. This is for many reasons but mainly because the major changes to subsystems have made all previously made designs non-functional . Please be sure to download any designs you like before the wipe happens. These downloaded ships will not be deleted from your install, but they will need to be updated in order to launch.
Hello KV Community, I just started a thread and pinned it in the general section. It outlines our immediate goals for Kinetic Void. Now is the perfect time to review what we have planned and give feedback on it! http://steamcommunity.com/app/227160/discussions/0/616189742788538684/ Take a look and get involved!
* A Console will display in the lower left when an error goes off in the game. When an error goes off you can click on it and expand the error to retrieve more details. When reporting a bug in the D15 Bug Report Thread please list the script with the number that follows. Added
This patch moves the game from Unity 4.5 to Unity version 5. This is a major engine update that, among other changes, includes a new PhysX version. While this should improve performance, it also changed some physics behaviors. Please keep an eye out for bugs that may be related to the physics engine. **New Galaxy Required. Added
We have released the D15 Development build. All patch notes are listed here: http://steamcommunity.com/app/227160/discussions/10/35222218958401174/
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