
Dungeonfall is a quick paced game that will challenge you without making the player want to bash their head into their keyboard. This roguelike game has a few RPG elements such as experience and attribute points to distribute allowing the player to play the game as they see fit. Want to "Hulk Smash", lean into melee weapons and strength. Prefer casting spells and killing from afar, lean into intelligence and spell casting.
Blast through the levels and be the high scorer. Keep up combo streaks and kill more mobs to score higher. Can you survive your Dungeonfall?
Upcoming Features
Initial Steam Achievements
Add a bonus to the players score for completing a level on normal mode
More unique mobs
Add another level
Recently Added Features
Fixed spell book not saving on Map 2, 3 and 4
Fixed attribute points, experience and score not resetting on new game after defeat of prior game
Fixed issue when entering and leaving Attribute Page, mob speed would not save
Made improvements to saving and loading game
Made improvements "Masked Orc"
Fixed issues with the mob, "Masked Orc" on map 3 and 4
Lowered spawn rates of the "Masked Orc"
Added ability to the boss, "Slimy"
Well that didn\'t take long. Shortly after releasing version 1.8 we found a few bugs and fixed them. Version 1.8.1 is now live and includes the following fixes:
Fixed an issue with Plasma Burst not doing damage and knocking back mobs in certain cases
[/*]Fixed learned spells from previous game staying on a new game
[/*]Fixed issue where not being able to create a new game if you click \"Load Game\" button with no previous save
[/*]If you choose \"New Game\" button on Home Screen will now clear any progress made on previous game or save
[/*]If you have played a previous game that was saved, if you choose the \"New Game\" button a confirmation screen will show to make sure you want to create a new game
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Hi all!
We wanted to say thank you for all the support we\'ve received so far. We have exciting things coming up that we hope you all enjoy. Join our discord if you want help shape the direction of the game. Our aim is to make games you\'ll love and it helps to hear when we miss the mark or are planning something you\'re excited about.
Development Update
We\'ve successfully laid the groundwork allowing us to deliver some big improvements over the next few versions. To get those in front of our players our goal is to push an update every 2 weeks. We think that\'ll make for a good cadence of feature/feedback/bug fixes.
Thanks again and we hope you\'re as excited as we are over the features we have coming in our next few releases. Check our roadmap on our website if you want to see what we have planned.
The AGNQ Game Team
We\'re happy to announce that the latest update to Dungeonfall has released. This was a regular update so it includes game enhancements and bug fixes. We hope you enjoy.
List of changes
Changed some obstacles to be able to shoot projectiles over
[/*]Added a speed cap for mobs
[/*]Fixed when items moved in the inventory when changing the screen shize
[/*]Added the Equipment Manager
[/*]Changed all physical attacks to use left click
[/*]Added a new spell \"Plasma Burst\"
[/*]Improved Help Screen
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New Feature and Updated Gameplay
Based on the feedback we\'ve received from our community we\'re happy to announce a refined gameplay experience. Starting in version 1.8, players will be able to left click for any non-spell attack. Previously melee attacks and ranged physical attacks had different keybinds but one of our most asked for changes was to have a single click for all physical attacks so we are delivering. Don\'t worry, if you prefer the way things are now, you will still be able to play that way with a change in settings. Our goal is to deliver intuitive gameplay without dictating how you play so whenever we make a gameplay change we will do our best to allow players to opt out of the change if they want.
Our big feature update for 1.8 works perfectly with this requested gameplay change so we\'d like to also introduce the upcoming Equipment Manager. Since we have a good foundation now, we\'re working on bringing the RPG elements we planned into the game. This includes more weapon and armor options that would far exceed our current inventory system so after the 1.8 update players will be able to equip weapons and armor which removes them from the inventory. Going forward a single left click will attack with whichever weapon is equipped be it a bow, sword or mace. This update will also make a defensive playstyle more viable. Having the extra armor available will make those zombies more survivable.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45882917/87f233208549cdc0fba500283abac392fad96118.png\"][/img]
Thanks,
The AGNQ Game Team
We\'re happy to announce that the latest update to Dungeonfall has released. This was a regular update so it includes game enhancements and bug fixes. We hope you enjoy.
List of changes
Fixed Ice Bolt still being learned on new game after losing a previous game
[/*]Added a bonus to the Score when completing a map on Normal Mode
[/*]Fixed Slimy boss not working properly on some maps
[/*]Added new mobs
[list]Necromancer
[/*]Imp
[/*]Ice Zombie
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Added a new map
[/*]Added Steam Achievements
[/*]Minimum Setup
- Processor: Intel Core i3 or AMD Ryzen 3Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: AMD Radeon R5 or better
- Storage: 500 MB available space
Recommended Setup
- Processor: Intel Core i5 or AMD Ryzen 5Memory: 8 GB RAM
- Graphics: AMD Radeon R9 or better
- Storage: 500 MB available space
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