
The Last Map is a cooperative puzzle game for two players where two brothers named Cole and Max lose their father in a mysterious way. Their father was an adventurer who loved exploring mysterious places, but before exploring his last map before retiring, he passes away. But since he already knew he was going to die, he leaves this last map for his children to explore together.
Cole and Max, after dealing with grief, decide to explore a mysterious bunker in Ukraine to honor their father and uncover the secrets this map holds.
Get through the procedural puzzles by abusing cooperation in pairs.
Be careful when solving the challenge rooms so you don't lose progress.
Be fast, precise, and communicative
Individual Mechanics:
CLIMBING - Climb over obstacles
SWINGING - Swing on ropes

OBJECTS - Hold, drop, and throw objects

PUZZLES:
The puzzles are procedurally generated. As you progress, you will encounter challenge rooms where you will lose progress if you fail. Go deeper into the bunker, discovering different challenges and puzzles throughout the game.

DISCOVER THE SECRET THE MAP HIDES!
Hello again! In the last four days, I made important additions to The Last Map. In the last text devlog, I said that my focus during the first two months of 2026 is to make everything that already exists in the game polished and close to the final version. What I did in the past few days was add details so that visually empty environments would feel richer, both visually and emotionally. A good example to understand what Im talking about is the brothers house. Before, it had just the essentialssome furniture. Now, it has details like toys on the floor, a messy table, a messy bed which creates a sense of life, of someone actually living there.[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45870864/55138ae1f49b2e0d21d1ccfecbfae5d44f01e179.png\"][/img]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45870864/2d4714e81f12bb7e4ab33c060200e861f322708b.png\"][/img]
These are simpleand fewdetails. But they make a difference. Its not something for the player to notice consciously; its something designed for the player to feel life.
I did the same thing with the bunker puzzles. I added things that enhance the atmosphere, making you feel like youre really inside a post-war bunker: shelves with canned food, cannons, cannonballs, old wooden planks, torches lighting the room, and more.
On top of all that, I also finally tackled something that had been pending for at least seven months finally differentiating the chosen character in the game. Anyway, thats it.
Minimum Setup
- OS: NoN
- Processor: NoNMemory: NoN MB RAM
- Memory: NoN MB RAM
- Graphics: NoNSound Card: NoNVR Support: NoNAdditional Notes: NoN
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