Gnomoria is a sandbox village management game where you help lead a small group of gnomes, who have set out on their own, to thrive into a bustling kingdom! Anything you see can be broken down and rebuilt elsewhere. Craft items, build structures, set traps and dig deep underground in search of precious resources to help your gnomes survive the harsh lands. Build your kingdom and stockpile wealth to attract wandering gnomads to your cause, but be wary of also attracting enemies!
Key Features:
- Procedurally generated world - Every game is different
- Fully destructible environment - Everything can be mined, dug, chopped and rebuilt or used for crafting
- Open sandbox gameplay - Play how you want - manage a peaceful town or build up military and fend off invasions.
- Crafting - Tons of items to craft at different workshops
- Mechanisms - Construct elaborate contraptions using parts like hatches, levers, steam engines
Gnomoria v0.9.17
Reduced minimum stocks before golems spawn from 1000 to 500 (250 for bars) Added straw to golem spawns (wheat golems) Added manual population cap setting to population overview. A value of 0 has no cap (the default is no cap) Some resources are consumed when creating a golem core. Dirt, clay and stone golems will generate metal slivers, similar to prospecting, if no golem core is created [/list]
General
- Added automatons
- [list]
- Researched after prosthetic limbs
- Crafted at Engineer Shop
- Requires a golem core to craft. Golem cores have a chance of spawning when golems are killed
- Body part materials are determined by the materials of components used
- Can be repaired at an Engineer Shop using armor plates
- Die when core or fuel tank is destroyed in combat
- Automatons dismantle on death. If the core is still intact it can be used to recraft the automaton with a penalty to skills
- Can perform jobs and be on squads
- Can't equip weapons or armor
- Requires coal to run. Gnomes will add coal when empty otherwise automatons refuel themselves. They don't eat/drink/sleep
[ 2015-02-18 19:17:58 CET ] [Original Post]
Gnomoria v0.9.17
Reduced minimum stocks before golems spawn from 1000 to 500 (250 for bars) Added straw to golem spawns (wheat golems) Added manual population cap setting to population overview. A value of 0 has no cap (the default is no cap) Some resources are consumed when creating a golem core. Dirt, clay and stone golems will generate metal slivers, similar to prospecting, if no golem core is created [/list]
General
- Added automatons
- [list]
- Researched after prosthetic limbs
- Crafted at Engineer Shop
- Requires a golem core to craft. Golem cores have a chance of spawning when golems are killed
- Body part materials are determined by the materials of components used
- Can be repaired at an Engineer Shop using armor plates
- Die when core or fuel tank is destroyed in combat
- Automatons dismantle on death. If the core is still intact it can be used to recraft the automaton with a penalty to skills
- Can perform jobs and be on squads
- Can't equip weapons or armor
- Requires coal to run. Gnomes will add coal when empty otherwise automatons refuel themselves. They don't eat/drink/sleep
[ 2015-02-18 19:17:58 CET ] [Original Post]
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