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V1.53 Hotfix Released!

We've released another hotfix for Xenonauts V1.5, this time fixing a couple of bugs related to AI loops:

  • A fix to the reaction fire / teleporter hang
  • A fix to an AI turn hang caused by Reapers getting in an animation loop
We're also aware there's some unusual behaviour going on V1.5, firstly something a little fishy going on with "miss" shots occasionally passing through solid walls / otherwise misbehaving and secondly a bug where autoresolving air combat can sometimes lead to your interceptors being turned into UFOs and being rendered unusable. We're looking into both of those issues as neither is much fun for any players affected. V1.5 was tested for a couple of months before release but it seems we weren't able to catch everything, so we'll do our best to correct the issues as soon as possible (remember you can always revert to V1.09 any time you want using the legacy branch). Unfortunately for some reason we've lost the use of our Experimental branch (it's not registering new updates any more) and thus we're now pushing updates directly to our Stable branch. These hotfixes shouldn't break anything new, but if they do then we'll roll back to the previous version as soon as we have confirmation of it happening. Thanks.


[ 2015-02-05 19:08:35 CET ] [ Original post ]

Xenonauts
Goldhawk Interactive Developer
Goldhawk Interactive Publisher
2014-06-16 Release
Game News Posts: 26
🎹🖱️Keyboard + Mouse
Very Positive (3605 reviews)
The Game includes VR Support
Public Linux Depots:
  • Xenonauts Linux [3.1 G]
Xenonauts is a strategy game in which you control a multi-national military organisation defending a Cold War-era Earth from alien invasion, using small squads of persistent soldiers to eliminate the extraterrestrials and recover their technology in turn-based ground combat. A detailed strategic layer allows you to co-ordinate the defence of the planet, using your interceptors to shoot down UFOs and researching captured artefacts to learn about your foes and unlock new combat equipment to use on your missions.

Xenonauts is a spiritual successor to the classic X-Com strategy games from the 1990s. We aim to improve the graphics, add new content and streamline the interface whilst still retaining all of the key mechanics of the original games. Devoted fans should love this game, but we're also keen to introduce the joys of old-school grand strategy to a whole new generation of players who might not otherwise experience it!

Please note that the native Mac / Linux versions of the game are still in beta, however older WINE-wrapped "ports" are available and known to be stable whilst development of the native ports is still ongoing.

Key Features


  • Ground Combat: Xenonauts delivers tense turn-based combat across realistic, varied and fully-destructible battlefields, against almost fifty different variants of enemy. Missions range from capturing crashed UFOs or alien bases to defending cities (or even Xenonaut facilities) against alien attack. You'll experience the chill of encountering a new alien for the first time and the joys of test-firing a new weapon for the first time. Deeply asymmetric combat keeps the battles interesting - after all, you're fighting intergalactic invaders with 1970's ballistic technology!
  • Strategic Management: You will also be managing the defence of the planet, dealing with the invading alien UFOs with your customisable interceptors. You need to balance the needs of your funding nations with your own. Your funds are limited - are you going to spend them on battlefield equipment, more scientists, or expanding your coverage of the planet? Your priorities must be balanced carefully if you are to win the war.
  • Research Tree: Xenonauts has an extensive research tree with almost a hundred projects to unlock, each with its own unique description and painted artwork. It slowly reveals the intentions and origins of the invaders, while also unlocking new battlefield equipment, aircraft and vehicles for you to use as you harness alien technology and turn it against them.
  • Persistent Soldiers: Soldiers in Xenonauts are persistent from mission to mission, improving their stats and gaining ranks with combat experience - but their deaths are always only a single bad move away. You will grow to care about the brave men and women under your command as they slowly grow from green rookies into hardened veterans, but that only makes it more painful when their heroic tale is cruelly cut short by a burst of plasma fire...
  • Detailed, Emergent Simulation: Xenonauts contains no scripted missions, just broad rules setting the pace of the invasion. As such, no game plays out the same twice. If you shoot a Scout UFO down over a polar area, you get a Crash Site mission where you can capture a crashed Scout UFO in an Arctic tileset. Commence a battle at night and you'll be fighting the mission in the darkness with reduced sight range. If your base is attacked, you fight the defence in a perfect replica of your base. A lot of time has gone into weaving the two very different halves of the game together into something that feels both natural and enjoyable.

GAMEBILLET

[ 6108 ]

9.19$ (8%)
2.51$ (16%)
34.59$ (42%)
42.46$ (15%)
9.89$ (1%)
4.29$ (14%)
4.21$ (16%)
35.59$ (11%)
3.00$ (70%)
24.79$ (17%)
24.99$ (38%)
4.95$ (17%)
20.65$ (17%)
4.24$ (-42%)
6.55$ (18%)
3.55$ (82%)
33.19$ (17%)
24.89$ (17%)
11.74$ (71%)
40.39$ (19%)
7.64$ (15%)
4.19$ (16%)
12.74$ (15%)
22.24$ (11%)
8.44$ (16%)
48.98$ (18%)
16.97$ (15%)
50.96$ (15%)
13.34$ (11%)
17.79$ (11%)
GAMERSGATE

[ 1170 ]

14.87$ (40%)
23.99$ (40%)
1.91$ (87%)
7.64$ (36%)
10.19$ (32%)
7.0$ (65%)
9.55$ (36%)
2.25$ (89%)
1.7$ (91%)
0.68$ (83%)
1.7$ (79%)
1.58$ (77%)
6.62$ (49%)
0.9$ (91%)
0.43$ (91%)
0.68$ (89%)
2.0$ (80%)
7.5$ (75%)
10.19$ (32%)
0.85$ (91%)
24.85$ (45%)
3.87$ (70%)
7.0$ (53%)
16.19$ (46%)
6.37$ (36%)
0.51$ (74%)
0.34$ (83%)
7.73$ (45%)
1.7$ (91%)
1.91$ (87%)

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