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Synopsis

Year 2045. Everything is moving too fast and you feel like you can’t catch up with the world. In a modern city isolated from global conflicts, a journey is awaiting to fill your life with adventure, mystery, love and sex.

Game

Fiction Paradox is a narrative-driven adult visual novel. You play as a young adult disillusioned with society, and who has lost all motivation to keep going… until an unexpected meeting makes them reconsider the course of their life.

The story is completely linear: the choices you can make don’t affect major events, but rather shape the type of relationship you have with each character. In the end, in this gloomy world, what’s truly important is the bonds you’re able to develop. 

Characters

Diana is the kind of person who loves deeply and selflessly, always putting others first. Her kindness and devotion radiate an irresistible warmth, but she rarely has time for her own dreams. Will you be the one to truly connect with her heart? 👀 

Lu knows no fear: she's bold, direct, intrepid, and disciplined. Always ready for any adventure! Her great intuition makes her distrustful of people in such a dark world; very few ever get into her inner circle. Will you be the one to uncover her softer side behind that impenetrable armor? 💗

⭐Tashia⭐ is very passionate. This streamer, singer, and actress captivates audiences with her magnetic presence. She loves being the center of attention! Never stops! However, with so much money and life experiences, it's hard to surprise her. Will you be the one to catch her eye? ✨

There are many more to come! Stay tuned to meet the full cast in future episodes.

World

In 2029, when the world was on the brink of collapse, a group of governments, corporations and scientists launched the Verona Project: an experimental city built in a remote corner of the planet, with the goal of demonstrating that humanity could still reinvent itself and live without causing its own demise.

But this only proved that such a dream wasn’t doable on a large scale. The project was called off and the city was divided into three sectors: the Center, a technological utopia for the elites; the Traditional Districts, meant to be a copy of other parts of the world; and the Periphery, the city’s economic engine where everything is up for sale.

So in the end, Verona stopped being an experiment to save humanity and turned into an extreme reflection of its contradictions.

Your adventure will start here!  

Features

  • Male or female lead: Choose your own protagonist and get ready to meet various girls who you’ll be able to date. The story is exactly the same for both characters.

  • SFW route: Wish you could engage with the story but don’t want to see sexual moments? Don’t worry, we got you covered.

  • Novel or game mode: Whether you just want to read or you’d like to see some action and puzzles, this game is for you!

  • Built-in walkthrough: No more interruptions to search for an external guide; you can toggle this feature on and off at any point.

  • Multiple languages: All in one game, no need to download extra files. For now, Fiction Paradox is available in English, Spanish and Mandarin Chinese. 

  • Original soundtrack: Fiction Paradox’ score has been specifically tailored for the story it means to tell.

This chapter includes:

✓ More than 25,000 lines of code.

✓ More than 800 images.

✓ 17 original music tracks.

✓ More than 160 sound effects.

✓ An animated NSFW scene.

✓ Around 2 hours of gameplay.

Support us

Hello! We’re Naventu, and we need your support to keep developing Fiction Paradox now more than ever. We’ve been working full-time on this project for a whole year and we’d love to see all of our ideas come to life.

For instance, introducing male versions of the love interests is one of our top priorities, as we strive to diversify our cast for a broader audience to enjoy ;) The story will remain identical to the already existing one, only the intimate scenes would differ.

As of now, there’s only three of us at the studio and we’re firmly against using generative AI to create art, so we need to grow in order to achieve our goals. We’d really like to allocate more resources to the creation of custom assets and even hiring a voice acting team in the future.

We’re experienced in working alongside other professionals, as our soundtrack has been entirely commissioned. We aim to collaborate with and support fellow artists while expanding the project’s horizons in the process.

If you’d wish to help us make a fully-fledged game out of Fiction Paradox, you can add it to your wishlist so you’ll get notified when the first chapter launches. An exciting journey is awaiting you, don’t miss it out!

Thank you for joining us in our adventure!

Fiction Paradox - Chapter 1
NaventuDeveloper
Saikey StudiosPublisher
2026-01-14Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Our First Year of Development & Chapter 2 Roadmap

Hello everyone, and Happy New Year!

With Chapter 1 of Fiction Paradox finished and just 10 days away from its Steam release, we wanted to take a moment to look back at how this project came to life, and share where we\'re heading next as we begin work on Chapter 2.

From Concept to Naventu

The idea for Fiction Paradox was born in mid-2024, driven by a strong belief: the visual novel is one of the best formats to tell a story. It blends the immersion of cinema, the interactivity of video games, and the personal pacing of novels. All in one!

For several months, Dakno worked alone on early drafts of the story, characters, worldbuilding, and core mechanics. Not long after, En joined the project as the lead artist, and Naventu was born.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45866237/af45c909fa26e295e740a3c60139f4778576c3e3.png\"][/img]

Although Fiction Paradox is our first game, we set out from day one to meet the highest quality standards we realistically could. >:)

Developing Chapter 1

Development officially began in January 2025. En focused on visuals: images and renders. Dakno handled everything else: programming, writing, direction, production, asset costs, and commissioning the original soundtrack.

We started from scratch. It took 4 months just to complete the first characters and the Prologue. During that time, we even designed a fully original environment that serves both as a narrative introduction and a way to establish the protagonist and gameplay systems:

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45866237/7638f924fdf2fa4b20ef062675ccbf35006a1c6d.jpg\"][/img]

However, as development progressed, it became clear that our original scope was too ambitious for a small, independent studio. To ensure the project\'s sustainability, we made two important decisions:

  • Postpone additional protagonist variants (gay male, straight female, and bisexual routes) until we have more resources.

    [/*]
  • Shift from releasing 3 chapters per release to 1 chapter per release, allowing us to fund development more effectively.

    [/*]

To further improve production speed and quality, a third team member joined in August: Lumen, in charge of 3D animations alongside images and renders.

At the same time, we increasingly ran into the technical limitations of Daz, the standard tool used by many AVNs. While final renders can look great, the workflow is often too slow and restrictive...

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45866237/2c6909c01f0047924b85f46a35aacee6f0d2c695.jpg\"][/img]

Animations were especially challenging. Even with modern hardware, Daz offered limited support and unreliable tools. We managed to complete the game\'s first NSFW scene through a lot of trial and error, but that experience made it clear we needed a better long-term solution.

By December, Chapter 1 was fully completed: polished, bug-fixed, and localized into English, Spanish, and Simplified Chinese. It offers around 2 hours of content, acting as the beginning of a much longer and evolving story.

Behind every character, location, and scene, lies extensive planning: design documents, research for plausibility, iteration after iteration to reach the quality we\'re aiming for, etc.

Our characters are unique because every detail matters to us: from facial features and body proportions, to hands, feet, skin texture, posture, and subtle gestures. We want them to feel believable and expressive, not generic. It may sound obsessive, but we believe it\'s worth it!

We\'d love to release many more hours of content each time, but as a small team, we need to balance ambition with sustainability. If you\'d like to support our work, the best way is to wishlist and buy Fiction Paradox on Steam, and leave a review after finishing all the content. It helps more than you might think!

Chapter 2 Roadmap

Starting today, we begin the development of Chapter 2.

Our ideal target is to have it ready around May or early June, though depending on development and available resources, it may move to September or October. The success of Chapter 1 will play a key role here: more support means more resources, and faster development. :)

In parallel, we\'re planning a major technical shift: we aim to fully migrate our 3D pipeline from Daz to Blender, handling 100% of renders and animations there. The transition will take time, but once completed, it should significantly improve both productivity and visual quality, especially for animations.

The scope of the story will expand significantly in Chapter 2. You\'ll meet many new characters, deepen some relationships, and explore new sides of the world of Fiction Paradox. We\'re also planning several fully animated NSFW scenes.

Over the coming months, we\'ll keep sharing updates as development progresses. ^^

Thank you for following us, and for being part of this journey!

The Naventu Team

[ 2026-01-04 22:57:57 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 20.04 or higher (other distros should work)
  • Processor: 2.0 GHz Core 2 DuoMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: OpenGL 2.0
  • Storage: 500 MB available space
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