

The year is 1997 A.D. You're a throwaway bounty hunter for the local Sheriff's Department. You've amounted quite a debt buying useless crap hoping it would make you happy, it didn't. After a late shift of bagging scum off the streets, home was too far away and that gas station seafood from earlier has just wreaked havoc on your insides. Just in time you arrive at a Humane Fuels truck stop just off the interstate. While making yourself comfortable in one of the disgusting restroom stalls, you notice a photo of the Humane Fuels/Meats' baron with $5,000 bounty on his head. Considering who he is, accepting this job will make some very important people very angry with you. On the other hand, the money will keep the banks from shipping you to an off-world mining site.

Features
13 Levels with unique settings for each including post-game stuff to discover.
Hand-drawn sprites/textures (with a drawing tablet)
Guns, grenades, etc.
Gore
Music (multiple tracks on some levels)
Lots of enemies to dispose of (some even being level specific).
An FOV Slider
A leaning system for dealing with annoying enemies.
A reloading and scope-in system for getting long range enemies.

THE HUMANE FUELS/MEATS LOGO IS PROPERTY OF HUMANE FUELS/ MEATS ENTERPRISES, ANYONE WHO USES IT WITHOUT PERMISSION WILL BE TURNED INTO ECO-FRIENDLY ALTERNATIVE INGREDIENTS .
Notes
No ultra-wide support at this time
No gamepad support at this time
Tried to get this one out as fast as I can. Hopefully this settles my long dispute with the window centering incorrectly.
[u]Stuff[/u]
Initial startup and setting to windowed should now center the window correctly.
[/*]Added more checks to make sure fullscreen does not get affected by windowed options somehow.
[/*]Blood sprites and an option to toggle them on and off are now in visual settings
[/*]corpses now have an option to toggle them on and off are also now in visual settings.
[/*]Adjusted / replaced some Machine Gunner locations. They were annoying.
[/*]Coastal Catastrophe has been fixed, no idea how I missed that...
[/*]Increased the speed on most of the moving platforms. I can see how they were annoying.
[/*]Moved a door switch location in Horizon Complex that made more sense.
[/*]Added checkpoints to various levels that I considered alright to add them to. Not on levels that have shortcuts that can be enabled.
[/*]Made some artwork that hopefully explains what to do with the evil barrier between the atrium and science area in the hub.
[/*]Adjusted sound levels of gunshots to be heard from a maximum of 200 meters depending on the enemy.
[/*]Adjusted volume on some enemy\'s alert sounds.
[/*]Increased detonation timer on RPG rockets, they will now detonate at a longer distance.
[/*]The options .sav file has been renamed so that a new file is created to prevent the possibility of a crash. This will only be done in the event of new settings being added in an update.
[/*]
I will be updating more I just needed to push this one out tonight. Next will probably be adding more sfx and maybe some ideas from my Doom mod. If you have a suggestion/problem, please post it in the Bugs/suggestion thread in the discussions page.
Minimum Setup
- OS: Arch Linux. Linux Mint
- Processor: Intel i5 6600K 4 core 3.9 GHz. AMD Ryzen 5 2600 3.5 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 1060 6GB
- Storage: 2 GB available spaceAdditional Notes: Graphics Card With Vulkan Support Required
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