
SURVIVE THE HORDE AND REPEAT
Syringebound is fast-paced, arcade style, retro aesthetic FPS. The goal is simple: survive the hordes of the undead.
Each wave gets more deadlier, more enemies will come and the enemies are tankier as well. To survive that you have unique mechanic: The Syringes. You can inject the syringe onto you to have additional perks and make yourself stronger. But be careful... overinjecting comes with consequences as well.
CURRENT FEATURES AS OF EARLY ACCESS
This game is currently in Early Access so the list of features will grow from time to time
1 Map: A desolated island filled with fog, rocks and some leafless trees.
3 Weapons: Pistol, Shotgun, Rifle.
3 Syringes: Health, Reload and Stamina syringes.
3 Enemy types: Standard Walkers, Fast Runners and Heavy Tanks.
Retro style: The game has old-school graphics with low poly models and dithering as well as color ramp map.
Happy New Year! First update of Syringebound brings some gameplay changes and overall fixes that definitely makes a game a better experience!
New mechanics:
Adrenaline System: If you manage to kill 10 enemies in 10-second window between each other, you now enter an Adrenaline State. Adrenaline State grants you Infinite Ammo and Lower Weapon Recoil for 15 seconds. Cooldown: one minute.
[/*]Melee Combat adjusted:
[olist]Kick: You can now kick enemies to knock them backward dealing some damage (costs stamina).
[/*]Headbutt now deals significantly more damage.
[/*]Added light knockback on enemies when shot at very close range.
[/*][/olist][/*]Powerups are now possible to drop from zombies: Double Points and Instakill.
[/*]Explosive Crates are here. Rechargable every 60 seconds, they can be used to kill a lot of enemies at once.
[/*]Enemies now get enraged when they haven\'t taken damage for 45 seconds. They become 2.5x faster.
[/*]
Visuals:
Enemies now explode into blood and leave body parts upon death.
[/*]Map got adjusted for better game feeling, added shadows and much better visibility (no fog yet...).
[/*]Added hit markers.
[/*]Crosshair now changes colors when targeting an enemy.
[/*]Screen gets redder when low on health.
[/*]Syringe debuffs now provide new visual effects.
[/*]
Added a flashlight.
[/*]
Balance:
Player now have basic regeneration by default.
[list]The Health Syringe now grants both max health and regeneration speed (stacking means more stats).
[/*]
Stamina regeneration adjusted. Stamina Syringe now grants increased stamina regeneration.
[/*]
Adjusted statistics for all weapons.
[/*]Adjusted fall damage calculations.
[/*]Increased the limit of enemies active at once. This is experimental so let me know how it feels!
[/*]
Quality of Life
Added full support for Polish and Armenian languages.
[/*]Added a label showing how many enemies are currently alive.
[/*]The game is now capped at 144 FPS.
[/*]Bug Fixes:
[list]Fixed an issue where players could buy \"Ammo\" for nothing in return.
[/*]Fixed an issue where shooting near buy stations/syringe areas would hit \"air\" instead of enemies.
[/*]
Hello everyone!
First of all, I would like to thank you to everyone, who has wishlisted and played my game so far. It really means a lot to me.
As of right now Syringebound is really stiff. There aren\'t really many aspects of the game yet so my main goal is to make the combat feel more chaotic and more satisfying. I am going to update the game regularly over the course of next few months:
December: Physics & Game Feel
Adding Explosions, overall gameplay adjustments. Opponents don\'t react to shots fired at them as well as clearing crowds can be tough with weapons not piercing everyone. Weapon recoil also feels a bit too accurate.
[/*]
January: New Content
The plan is to have new syringes, new enemies, new maps and even new weapons released.
[/*]Having new types of zombies/opponents forces you to move more as well as overall content makes the game contain more variety.
[/*]
February: Chaos Feel
By this point, if the game still lacks intensity I will focus on that aspect, UI improvements, visual overhaul - which means new animations! and... some other elements?
[/*]
Keep in mind that I am a solo developer, so this roadmap might change as I brainstorm new ideas or receive feedback from you! :)
Thank you for reading!
Minimum Setup
- OS: Ubuntu 20.04 LTS or newer
- Processor: Intel Core i5Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Intel UHD Graphics
- Storage: 250 MB available space
Recommended Setup
- OS: Ubuntu 20.04 LTS or newer
- Processor: Intel Core i7Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 1070 Ti
- Storage: 250 MB available space
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