
Pronoun Palace is a word-spelling roguelike set in a dystopian future where the government has taken your pronouns. Use spells to manipulate letter tiles, catch fish, and abuse amphetamines to defeat the Party and get your pronouns back!
Gameplay
Strategize your spelling; use wooden tiles to attack and plastic tiles to defend. Activate spells to manipulate tiles to your favor—shift letters across the alphabet, turn tiles into candy, and watch words spell themselves with wildcards.
Retransition as different characters in the face of an oppressive bureaucratic collectivist state. Take advantage of their unique abilities to hole punch tiles and submit multiple words at once, weave through fish to catch specific letters, or juggle ticking bombs against a racing clock!
Battle a wide variety of enemies that each change the game. Manage tiles afflicted with effects such as poison, trigrams, and capital letters. Solve mystery letters through deduction, balance yaoi and yuri tiles, or spell words long enough to make an enemy heel!
Thoughtful game design. Simple numbers, no adding tiles to a deck, no passive items, no branching paths. We put a lot of consideration into what features made sense for the kind of game we were making.
Features
5 playable characters
50+ unique enemy encounters
75+ different spells
70+ unlockable achievements
10+ difficulty levels
Daily runs, complete with leaderboards
An excellent soundtrack by RENREN
Hi, Cadence here again.
Making games is the easiest thing in the world when you dont care about art, and unfortunately, art matters a lot.
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Pronoun Palace was developed on the heels of a previous failed game that attempted to blend a visual novel with turn-based combat. At the time I was experimenting with large scale enemy sprites in a similar style to The Binding of Isaac, and a painterly approach to backgrounds that I would downscale with dithering.
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When Hazel suggested to me that I should make my own word game (after bemoaning there were no good ones), the idea for the games premisethe government stealing your pronounsarrived fully formed. I had been using Pronoun Palace as a jokey codename for the aforementioned previous project, and it made too much sense in the context of a word game. I loved the idea of pronouns having an exaggerated 1984-level dominion over reality, where the words someone has filed away under their name is what determines their literal stage of transition.
As my friend put it, word crimes beget words game plot.
1984 and classic dystopia/science fiction formed the backbone of the games artistic themes. Pronoun Palace is split into three acts, progressing the player from decrepit suburbs full of blank-faced proles to the surreal brutalist landscape of the bureaucrat class to the palace itself.
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The actual process of drawing the games sprites varies. Several enemy spritesheets were hastily scribbled in Aseprite and later cleaned up directly in Paint.NET (Aseprite is great for many things, but basic UX is not one of them). But for the most part, sprites were first drawn digitally in SAI, then downscaled and cleaned up as pixel art; generally, the more detailed or anatomical a sprite is, the easier it is for me to draw it digitally first.
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Drawing pixel art at this scale is intensive, so animations are made up of keyframes with squash and stretch. Scaling and rotation can look bad with spritework (mitigated somewhat by the size of sprites), so the animations generally avoid resting on frames that are squashed or rotated for long enough for the pixel inconsistency to stand out. I was honestly expecting people to roll their eyes at this style of animation, but a lot of the people who playtested the game specifically said they liked it.
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Speaking of pixel art crimes, you may have noticed that we use non-pixel fonts in our game. This is because 1) it would be essentially impossible to draw every letter in both cases in multiple font sizes to accommodate bigrams and trigrams and have them look good and legible on tiles, and 2) because it looks nice.
Certainly, some people will still complain about pixel consistency, but the game looks good and besides, the only other alternatives are to pay me one million dollars to spend years of my life drawing inbetweens, or have a full-blown GMTK-style mental breakdown and remake every asset in the game as a vector graphic.\n
To cap this newsletter off, lets talk about the design process behind two specific enemiesNew Cop, and Snowball.
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Pronoun Palace, with all of its dystopian world building, would obviously not be complete without a police officer enemy. Anthology of the Killer was still fresh on my mind a year ago, and I liked that the police in that game were sort of abstract caricatures, blue people with no differentiation between their body and uniform. My initial attempts at a police enemy were to cobble together shapes and body parts that resembled a police officer, but none of these were very satisfying. Eventually I landed on the idea of a cop-shaped pooltoy, mostly as a joke, and then realized was perfect.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45874304/f6020de5a25025446096b8a2871be8e1f36779a9.png\"][/img]
The pooltoy design worked on many levels. Its a symbol of a police officer standing in for the real thing, its kind of surreal, and also a little perverted. I was also thinking about the transhumanist themes of the Combine Overwatch from Half-Life 2 and the adjacency between transformation horror and porn; New Cops are people who have been transformed in some horrific way, but theyre also cute and become big and round as a defense mechanism, and they puke their guts out when brought to low health before aiming a killing blow in retaliation.
Also, the inflation valve face was inspired by the Inkies from de Blob, which is very delightful to me.
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The second enemy I wanted to touch on is more brief. Snowball is a bastard Evrart-faced cocaine ghost, but his design was also basically lifted from a boss concept a friend drew for Fiend Folio, a Binding of Isaac mod. I asked Cometz if they were okay with me fully stealing their design, and they said yes, and thats it. Really, I just wanted to bring up that Pronoun Palace couldnt have existed without Fiend Foliogiven that its how I met Hazel and Ren everyone who has helped with this projector all the bits and pieces of inspiration taken from my friends.
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Ill send this newsletter off by saying you may also recognize Ren as the RENREN, who made the amazing music for Fiend Folio and Excelsior (among many other things). The soundtrack theyve put together for Pronoun Palace is really incredible, and Im very excited to show it off in the next newsletter!
Minimum Setup
- OS: Linux distribution released after 2018
- Processor: Intel i7-7700HQ or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GTX 1050 or equivalent
- Storage: 1 GB available space
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