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Game Image
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Team Up, then Blow Their Worlds Up
Fight through fully reactive pixel-physics alien worlds where everything burns, melts, shocks, and explodes.
Built for solo play or up to four-player online and couch co-op, so every disaster can be shared.
Per-pixel physics chaos meets multiplayer mayhem, turning every chain reaction into a shared disaster. Cascading explosions, melting terrain, volatile liquids, and unstable elements are now things you can unleash with friends - or onto them.
You are Convict Marines sent to unstable alien planets full of forbidden technology and dangerous relics - relics that the Imperial Empire insists do not exist. Redeem your honor by surviving your sentence and extracting with the relics - and try not to vaporize your squad.
Every world reacts at the pixel level. Fire spreads, liquids flow, electricity jumps, unstable chemicals explode, and exotic matter behaves unpredictably. One poorly-aimed shot can trigger a chain reaction that engulfs half the level.
Play solo or with up to three friends in seamless 4-player drop-in-drop-out online and couch co-op. Expect chaos: friendly fire, fast respawns, and even faster "accidents".

Decipher the Signs of Danger

Scavenge for alien Signs. Use that forbidden tech to craft, mutate, and overload your weapons and abilities. Experiment until you create game-breaking combos that should never be allowed in the hands of any marine.
Build a shotgun that fires homing teleporting missiles. Dash through walls to liquefy enemies. Detonate a small personal nuke when you die. Release swarms of suicidal drones every time you take a hit. The right Signs will turn you into a one-person disaster zone.

But be warned: Signs behave differently depending on how they are combined with your weaponry. Careless experimentation can erase you, your squad, or the entire level. The line between godhood and catastrophe is very thin.

Features

  • Fully reactive "falling sand" pixel-simulated levels set on alien planets.
  • Chaotic online and couch co-op for up to 4 players.
  • Wild weapon crafting by combining and stacking alien Signs.
  • Defeat hordes of hostile alien creatures and powerful bosses.
  • Physics-based destruction with fire, liquids, electricity, and chemical reactions.
  • Game-breaking ability combos that change every run.
  • Friendly fire, fast respawns, and constant "accidents".
  • Randomized handmade levels filled with unpredictable chain reactions.
  • Solo-friendly mode for experimentation and chaos.
Signs of Danger
Slow RushDeveloper
Slow RushPublisher
To be announcedRelease
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
1,000 wishlists in 48 hours! And what I'm working on next for this game.

I can\'t believe how well Signs of Danger has been received by everyone, especially given how rough the game is (and that my shoddy trailer-making skills meant that the trailer doesn\'t even really show any roguelite action - it\'s a wonder anyone \"gets\" the game at all).

So I figured I\'d write a few words to celebrate and to share what I\'m working on next (yes, fixing up lighting is on the list, friends).

Read the full post over on the Slow Rush website .

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45888964/b7199385efdb3e1d11dac989de137c02950f04a0.png\"][/img]

[ 2025-12-15 13:42:06 CET ] [Original Post]
Announced on Steam! Important GIFs plus links worth following

After 2 years building a custom engine and the start of a game, Signs of Danger is live on Steam!

Countdown Recap

I made a bunch of gifs counting down to the Steam page launch day - here they are in all their glory in case you missed them:

Slow Rush Newsletter

My newsletter is 100% GIF and bad-joke-fueled action.

I write about all the dumb gamedev mistakes I make, and the occasional smart thing someone else clues me into.

Subscribe here: https://slowrush.dev/subscribe

It\'s good stuff - in the 2 years I\'ve been writing it, I think 99% of readers have stayed subscribed. (And trust me, there are actually quite a few readers)

Slow Rush Discord Server

Yes of course I have a Discord server - join Discord at https://slowrush.dev/discord

We talk a lot about Signs of Danger (of course), but also other falling sand games and random tech things.

Come on in, we\'re a friendly bunch!

Slow Rush Socials

Okay look, full disclosure, I\'m not much of a social media kind of guy.

But people told me it\'s important to get the word out when making a game, and nobody\'s better at spreading the word than you, my faithful players to be (love you), so hit subscribe/follow on these:\n

That\'s it for now - catch you next time!

[ 2025-12-10 16:00:14 CET ] [Original Post]

Minimum Setup

  • OS: Latest Ubuntu
  • Processor: Quad Core CPUMemory: 16 GB RAM
  • Memory: 16 GB RAM
  • Graphics: 1GB VRAM
  • Storage: 2 GB available spaceAdditional Notes: Game is developed on Linux - go linux gaming. go!
  • Memory: 32 GB RAM
  • Recommended Setup

    • OS: Latest Fedora
    • Processor: More is betterMemory: 32 GB RAM
    • Graphics: 2GB VRAM. Nvidia 1080 or better
    • Storage: 3 GB available space
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