
Re: Corrupted Cassette Tapes
Thank you for your request for help with the damaged cassettes tapes.
My name is Vincent Brandt, I'm an engineer specialized in audio restoration of all sorts. I am confident the material can be recovered in its entirety.
I am available to start immediately, my quote is included as an attachment.
Looking forward to hearing from you.
Vincent Brandt - Audiovan Restoration & Forensics
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Take on the role of a uniquely talented, but jaded sound engineer who enters a spiral of dark creativity.
You specialize in restoring heavily damaged audio recordings: from helping musicians with botched live performances to supporting the police with forensic evidence over to your eccentric friends bugging you about capturing ghostly voices - you’ve seen and heard it all.
However… a new job that has just come in that takes you by surprise.
Unravel the mystery of late 1970s experimental musician Viola Fossati. Her recently discovered cassette tapes conceal haunting melodies and other fragments of her mysterious life, up until her demise.
You take on the task of exhuming Viola’s musical body of work, tape by tape, drifting into a spiral of creative obsession that will take over Vincent’s life in its entirety.
The more you recover Viola’s art, the more you start falling into a rabbit hole of conspiracy theories about her life and her obsessions, unsettling found footage posted in obscure forums, and the ghosts from your own past.
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A “fake OS” game and a highly detailed simulation: Explore Vince’s life by booting up his PC running on ArdesiaOS (“The Operating System For The Ages”). Use dozens of fully functioning programs - from media players to the Oneiric browser to a realistic terminal.
Rummage through all of his old files, photos and musical fragments. Become Vincent in chat messages and emails and shape the relationships with his colleagues and friends.
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Determine the outcome of Vince’s artistic process as you dig deeper into his unconscious mind and the dark side of creativity as he gets closer to the truth about Viola Fossati.
Liberate song ideas that have been sleeping inside of him and combine his rough material to record your own versions of his music and lyrics.
Flickering moon, the road turns Cobalt blue.
[p align=\"start\"]I hope you are doing great and finding some peace of mind in this last stretch of December, the silent time as it is called here.[/p][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45917885/6a935752aa7b5b7d37663ffe8d5132eb1de6985a.jpg\"][/img]
Epiphanies
[p align=\"start\"]Do you remember the moments that changed your life completely?[/p][p align=\"start\"]Emerging so slowly you dont notice at first, and then jumping out, overwhelming you?[/p][p align=\"start\"]Looking back, I can connect a couple of seminal moments in my life to strong Epiphanies, meaning a Eureka state of mind that unlocks a series of decisions and, soon after, actions that would change the course of my existence:[/p]At 15 years old: oh, I could learn guitar by myself to play the songs I actually love on it instead of learning some music I dont really care about
[/*]At 18: I could write music for films I love films
[/*]About 6 months later: Wait. I love films, but I love games even more. What if I made music for games?!
[/*]
New perspective
[p align=\"start\"]As a freelancer composer, I react to the stories the devs tell me, as they share their vision of the characters, the world, the emotions and the dynamics in their games. All of this then gets translated into music.[/p][p align=\"start\"]I am fully aware of my unique perspective as a storyteller. This term is chosen deliberately because I believe that\'s what music for games should do, first and foremost. We have an incredible opportunity to shine lights on emotions and its undertones in a stealthy, elegant way. Then theres all the fun dynamic music making, linking a musical system to a games many parameters. But thats secondary to me.[/p][p align=\"start\"]Now as Creative Director I also react often. There are many examples: it could be a new concept drawing, an idea about the games design, a marketing beat the difference is that as I look back to the source, I arrive at a dream I had in the early summer of 2024, something that imprinted itself unto me, or emerged from the unconscious just like one of the earlier epiphanies.[/p][p align=\"start\"]I feel both the lightness of knowing it all started with something as primal as this, as well as the burden of responsibility of keeping the vision alive and clear.[/p][p align=\"start\"]Its pretty clear now: by being in the drivers seat, you feel the road differently.[/p][hr][/hr]Inspiration: Her Story
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45917885/292bdf622a86cabf239a1a2d8fdf9dc5772f09c2.png\"][/img]
[p align=\"start\"][/p][p align=\"start\"]Ever since the Psychologists questionnaire in [u]Silent Hill: Shattered Memories[/u] Ive been a fan of Sam Barlows work. What really stands out for me to this day is his minimalist OS simulation/FMV based gem https://store.steampowered.com/app/368370/Her_Story/\"" style="color:#bb86fc;text-decoration:none;">[u]Her Story[/u] .[/p][p align=\"start\"]To me, the game has a consistent eeriness in the way it presents itself. You not only feel the distress of the protagonist and the way her tale unfolds. You also feel the loneliness of the nameless person sitting in front of that old PC, the keyboard clacking away in what I imagine to be a dark office well into the night hours. This cozy unease is what captivates me at least as much as the core of the game itself.[/p][p align=\"start\"]You are sitting at your own computer - but youre staring into a window of unknowns. At the same time, what you see somehow feels familiar - a bit like a fragmented, skewed mirror. You see your reflection, but are not recognizing it entirely.[/p][p align=\"start\"]I hope I can bring this cozy unease to our game. I love the idea of a game you cant fully trust. A fine line![/p][p align=\"start\"][/p][p align=\"start\"]Thank you for traveling on Cobalt Lane.[/p][p align=\"start\"][/p][p align=\"start\"]Filippo[/p][p align=\"start\"]PS: Ive recently learned about many different ways of hiding things in plain sight. This ones not too hard to [u]find[/u] and [u]use[/u] .\n\n\\[This was originally posted on 18/12/2025 on our Substack .][/p]Minimum Setup
- OS: Ubuntu 22.04+
- Processor: Core i3 or dual-core 2.0 GHz+Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Integrated / OpenGL 2.1+
- Storage: 2 GB available space
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