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Towns Update Released

Version 11a

Change: Reduced the heroes appearing rate
Change: All the roofs but the broken one and the straw one will block fluids
Change: Cooking a fish now takes a bit longer
Fix: Health points being reset to a living entity base stats while receive any effect
Fix: Snow birds missing graphics for older save games

Version 11

Add: Citizen jobs and groups
Add: Light items
Add: Configurable FX and music volume
Add: Fishing dock and fishing set items, used for fishing
Add: Food variety bonus
Add: "Interior" roofs
Add: Possibility to set a square area for certain actions instead of a row (IE. planting wheat, building scaffolds)
Add: New customizable priorities (move_to_caravan, build_buildings and feed_animals)
Add: Toggable 3D mouse. Useful to build things on other layers than the current one
Add: New walls and, a new wooden road item, a well and a pond
Add: Ogre, werewolf, snickers, fire head and ghoul isometric graphics
Add: New living, the Snoat! (Snow goat). It replaces the old reindeers and does
Add: Flat blocks for the wheat and all the roofs
Add: Chance to idle livings to move more than 1 cell
Add: Animated living entities even when they do not move (birds, brownie bar rider, ghosts and fire head)
Add: Enemies stats when you right click on them
Add: New damage types and resistances to weapons, armors and monsters
Change: Spanish names for the armor sets
Change: Almost all the effects but the direct ones will not notify with a message when a living receives it
Change: Military items are not displayed on the livings panel if the living have the graphic change effect (IE. Citizen turned to a pig)
Change: Townies will stop the "Move to caravan" and the "Autoequip" tasks to eat if necessary
Change: Big sieges will not stuck the citizens when search a path
Change: Menu item "Delete" by "Delete scaffolds"
Change: Dynamic pile/container configuration panel
Change: Items and livings now are shadowed if they stand in a dark cell
Change: Reduced drop percentage to heads and bones
Change: Green block and green road now needs green color instead of yellow flowers to be built
Change: Wooden block and Wooden moss block removed from the utilities type
Change: Increased the difficulty of the last dungeon
Change: Bone carver item has been removed from the bone armor prerequisites (still in the menu for save compatibility)
Change: Now you can set the maximum stock you want in the "burn items" actions
Change: Military prices increased a bit. Spider bow value reduced.
Remove: Snow birds
Fix: Empty group names no longer allowed
Fix: Mini issues/typos in the xmls
Fix: Citizens no longer will change their mining point after other citizens ends their mine tasks
Fix: Crash when a citizen decides to drop an item when he just died (over a stockpile)
Fix: Incorrect coins ammount was being displayed when loading a saved game (The issue didn't affect the real coins ammount)
Fix: Occasions when a citizen has two rooms while changing personal room owner
Fix: Tooltips in a soldier panel when the soldier list is empty
Fix: Citizens won't move locked items on certain conditions
Fix: Only 1 auto-production item was placed on the queue on some circumstances
Fix: Freeze when a wounded citizen uses a 2nd level dormitory bed
Fix: Projectiles data are loaded properly when you load a game (this avoids the "null sticks null" messages)
Fix: Equipment menus are no longer partly rendered out of the screen

Modders: New tag on the livingentities.xml. Possible values are true or false (default). Used on birds, brownie bat rider, ghosts and fire head
Modders: New tag on the items.xml. Possible values are true or false (default). Used on windows and glass walls
Modders: New tag on the items.xml. It allows a numerical value (default 0). Used on items that produce light
Modders: New , and tag on the items.xml. It allows the values FULL, HALF or NONE (default). Used on items that produce light
Modders: New tag on the actions.xml. Possible valueas are true or false (default). Used on the "burn items" actions. This way the stock number acts as a maximum
Modders: Property "COLOR" removed from the graphics.ini


[ 2013-03-13 19:44:00 CET ] [ Original post ]

Towns
Xavi Canal, Ben Palgi Developer
SMP Publisher
2012-11-07 Release
Game News Posts: 18
🎹🖱️Keyboard + Mouse
Mostly Negative (2367 reviews)
The Game includes VR Support
Public Linux Depots:
  • Depot Linux [2.93 M]
The game brings a fresh new take on the city building/management genre by introducing many RPG features.

In Towns you manage a settlement on top of an active dungeon. Instead of playing the hero who delves deep into the dungeon, how about playing the town that houses and caters to the hero's needs?


Both the RPG and strategic aspects will be fleshed out over a series of sprawling dungeons.


Attract travelling heroes that will independently explore the dungeons below, fight off monsters, gain levels, special skills and collect the best loot they can find in order to clear the land of all evil!


Craft unique weapons, trade with exotic items, obtain randomized loot, set up devious death traps and build a settlement capable of holding back the forces that come up from the depths!

GAMEBILLET

[ 6138 ]

12.74$ (15%)
3.79$ (81%)
15.99$ (73%)
33.81$ (15%)
12.59$ (37%)
5.21$ (13%)
3.76$ (62%)
16.49$ (18%)
21.22$ (15%)
16.97$ (15%)
11.89$ (15%)
16.79$ (16%)
8.87$ (56%)
16.99$ (15%)
5.00$ (75%)
21.24$ (15%)
10.00$ (50%)
11.77$ (53%)
2.00$ (90%)
16.99$ (15%)
9.23$ (38%)
24.49$ (18%)
17.59$ (12%)
16.99$ (15%)
39.95$ (11%)
16.74$ (33%)
2.54$ (92%)
3.60$ (82%)
33.97$ (15%)
9.37$ (77%)
GAMERSGATE

[ 3458 ]

3.0$ (70%)
12.49$ (50%)
0.88$ (82%)
0.75$ (85%)
7.5$ (75%)
12.0$ (60%)
9.99$ (50%)
4.0$ (80%)
0.58$ (92%)
1.69$ (79%)
2.25$ (91%)
0.9$ (92%)
1.8$ (70%)
3.75$ (75%)
1.5$ (85%)
2.0$ (80%)
10.04$ (50%)
18.0$ (55%)
11.24$ (55%)
5.4$ (73%)
9.99$ (50%)
5.0$ (50%)
12.0$ (70%)
9.99$ (50%)
6.25$ (75%)
2.5$ (75%)
2.7$ (55%)
5.25$ (74%)
6.0$ (70%)
5.22$ (74%)

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