
The arcade is dead, but the game is not over.
In an abandoned arcade a collapsed cabinet flickers to life. Sparks fly, the cracked CRT crackles and hums. Within the fallen machine a binary corruption takes hold. A rogue block runs for its life to avoid being consumed by the collapsing codebase.
Tetro Runner demands that you do not stop running. The Corruption does not stop chasing. Experience tight, physics-based platforming designed with fun in mind. Tetro Runner rewards skill and risk.
There is a little in the environment to help make your way forward, but for any success you will need to build. Blocks enter from the right, use them to kill snakes, shrink the void and build a path forward, combining them correctly for score explosions!
This is a true arcade score attack. Your score is a marriage of distance traveled and lines cleared. Skill expression is a pillar of Tetro's design. Kill snakes, collect coins and discover hidden methods for maximizing the score in each run.

Pressure is constant. A wall of Corrupted Binary chases you from the left, devouring everything in its path. If you leave uncleared blocks behind, the Corruption will eat them. Dodge void zones that destroy anything they touch, and battle void snakes —segments of corrupted code that hunt down and eat your coins before you can collect them.
Game Features
Unique, addictive skill-based gameplay
Endless evolving environment
4 unlockable difficulties
Local asymmetric co-op
13 Unique Run Modifiers to use in any combination
10 Unlockable cosmetics
97 achievements
Hazards that both hinder and help
Local leaderboards
2-3 hours to master, 30+hours to perfect
Greetings Runners!
\nThe team at Rollmop have been cooking away and are excited to announce that our demo is now available on all supported platforms!
This has been a pretty big push over a time where there has been a lot of overlap with family events. We are excited to have the demo in people\'s hands, and are watching keenly to respond as quickly as we can to any issues that might arise. \n\nWe have been setting high scores around the office, and are keen to learn how bad we all are at the game when we see the community scoreboard.
Bug Fixes and Improvements
Added on-screen button reminder during Beginner and Intermediate run.
[/*]Improved active block movement speed when holding the button.
[/*]Improved tutorial display
[/*]Fixed Frame shake slider initial value. Frame shake is now properly off by default.
[/*]Fixed post-fx toggle initialization. Post-processing effects will now load correctly from save file.
[/*]
Minimum Setup
- OS: Ubuntu 20.04 LTS (or equiv)
- Processor: Intel Core i5 (10th Gen) or AMD Ryzen 5 3000 SeriesMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Intel Iris Xe (Requires Kernel 5.11+)
- Storage: 500 MB available space
Recommended Setup
- OS: Ubuntu 22.04 LTS or newer (Manjaro. Pop!_OS. etc.)
- Processor: Intel Core i5 (10th Gen) or AMD Ryzen 5 3000 Series
- Graphics: Any Dedicated GPU (Nvidia or AMD)
- Storage: 500 MB available space
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