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DARK ANIME ROGUELIKE DECKBUILDER

In a demon infested world, you embark on a journey to take revenge. 

SPECIAL FEATURES

  • Dynamic Deck-Building: After each battle, optimize or rebuild your deck

  • Evolving Card Mastery: Cards aren’t static – they upgrade with each play

  • Complex Creatures: Enemies carry their own deck of cards and inventories

  • Anime Style (well, our take): images, animations, story elements, and a fantastic soundtrack

DYNAMIC DECK-BUILDING

You select the path on the map, and choose the deck of 15 cards for the fight. Unused cards stay in your library. You can preview the upcoming enemies and optimize your deck accordingly.

CARD "TECH TREES"

Cards have a tech-tree like structure.  Many have three different phases and upgrade when being played, so you get different effects early or late in a fight.

Cards can spawn other cards---into yours or the enemy's cards. Plus, they can also spawn creatures, good or bad.

(Fire is regarded a creature, too)

COMPLEX CREATURES

Creatures have their own deck of cards, which defines their basic behavior. Respawning creatures come into play, when the creature's health drops to zero. 

DARK FANTASY ANIME STYLE

You embark on a brutal quest for revenge, but as you cut through the daemons ruling the land, you uncover a far more terrible truth—one that challenges everything you believed about the world, your fate, and yourself.

The world of Draw of Destiny is one of loss, sacrifice, and choices that shape destiny itself. Will you break the cycle? Or will you become the very thing you swore to destroy?

DRAW OF DESTINY IS NOT FINISHED, BUT ...

we have come a long way. After 2 years of development, we will soon be good to start with Early Access here on Steam.

The core gameplay is pretty much finished, but it may still be rough around the edges.

Whishlist now!!!

OUR THOUGHTS ON AI

This game contains a lot of AI art: in graphics, sound, music, writing and translation. Without these tools, we would not be able to deliver the experience in such detail and depth. AI is no shortcut for us, it is a way to create amazing things that would have required a large budget a few years ago.

Draw of Destiny
SystemknotenDeveloper
SystemknotenPublisher
2026Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Demo Release at Next Fest

We have fixed the plan for the release of the Draw of Destiny Demo on Steam. The Next Fest is coming on 23rd of February , and our demo will be there. \n\nIn the meantime, we will work on an idea that could change Draw of Destiny in important ways. \nWith this idea, we could improve two parts of the game, that we have currently addressed in basic ways, only.

  • Onboarding, and

    [/*]
  • Meta-Progression

    [/*]

Onboarding

The game has some special features, that are novel for the genre. E.g., you can build a new deck before each fight with spare cards from your library.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45899518/9b95b1754cadeb53b31677f0a0b89a5fa1bd1e4f.jpg\"][/img]

Another feature is the card \"tech tree\" and that cards upgrade during a fight.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45899518/9705344c693de94efd04a9fb74229eec64bb2a3a.jpg\"][/img]

Currently, these (+ some more), are all introduced together. This can be quite confusing to new players.

Meta-Progression

DoD 0.5 has one meta progression element: in a run, you can discover new character cards, which will be available to you in the next runs.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45899518/a1e8e0d8d7a8f6008dbce659168dc6970e813033.jpg\"][/img]

If I am correct with the terminology, this makes it quite a roguelike game. When you make your first run, you have the same chances to win, compared to your 100th run. You gain no experience points to improve your arsenal, it only depends on your strategy and tactics. And a little luck, of course.

Our proposed change

The basic idea is to make the meta-progression much more relevant in the game, and at the same time take some of the complexity away for new players.\n\nThe most important progression stages will probably be packs of new cards to be available in runs. But we will also try to delay the introduction of the spare-card library to make decisions easier in the beginning. And a few other things, too.

Roguelike to Roguelite

At that point, Draw of Destiny would probably become a Roguelite.

What do you favor?

How would you like the game to be? Roguelite or Roguelike? Or a third way? Drop a comment or hit us on Discord !

\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45899518/4d71dd8db59f8f8eee9b8989fecdae6446bac6e4.jpg\"][/img]

Credits

Greetings and a big thank you go to Rokkey B for pointing out and explaining to us in detail the weaknesses of the current design and the problems we could face when going forward in the publishing process.

Rokkey B is working in game marketing and growth consulting. Reach him on Discord (rokkeybith), or his profile on Fiver .

[ 2026-01-06 09:51:13 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 14.04 LTS
  • Processor: 2.0 GhzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: 4Gb Video Memory
  • Storage: 2 GB available space
  • Memory: 4 GB RAM
  • Recommended Setup

    • OS: Ubuntu 14.04 LTS
    • Processor: 2.0 GhzMemory: 4 GB RAM
    • Graphics: 4Gb Video Memory
    • Storage: 2 GB available space
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