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Slide down in Pingbert’s Snow Ride, an endless high-speed platformer where you take control of Pingbert, the cheerful penguin mail carrier. Glide above snowy hills, dodge obstacles, avoid falling off the edge, and deliver mail faster than ever while pulling off slick moves like drifting, spinning, and diving! Earn coins as you play to improve Pingbert's cozy cabin, which doubles as a humble mail postal service, and unlock a variety of useful upgrades and stylish customizations!

Slide, drift, spin, and glide your way through Bubble Mountain. Nail these moves to fullfill your duty as a mail carrier penguin and rack up high scores!

Take your shot at Endless Mode where each playthrough brings fresh, procedurally generated terrain with new obstacles, slopes, and surprises. No two rides are the same!

Grab powerups found across Bubble Mountain. These powerups can turn the tide in tricky situations, giving you the boost you need to stay ahead. Use magnets to attract all nearby mail, use rockets to recover from a fall, use bubble shields to bounce across the land, and more!

Use your well-earned coins to improve Pingbert's cozy mail postal cabin with Pingette, Pingbert's lovely partner. Unlock new costumes, gameplay upgrades, and much more!

Uncover hidden areas. Look for secret paths and challenges that unlock extra rewards, and keep an eye out for reports of malicious creatures causing havoc. They may try to mess up your delivery, so stay sharp and be ready for anything!

Pingbert's Snow Ride
Bura StarDeveloper
Starbite GamesPublisher
2026Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Winter 2025 Devlog

Happy holidays! I hope everyone had a great 2025!

I wanted to take advantage of the winter season to thank you all for the support and wishlists for Pingberts Snow Ride so far. Thanks to your support, the game was featured in this years Godot Showreel ! If you havent seen it yet, I highly recommend checking it outthere are a lot of awesome games in it!

With that said, Id like to share some news and the current status of the game!

[hr][/hr]

Evolving the Game

Originally, Pingberts Snow Ride was designed as a single-player endless/arcade experience with one or two game modes. After gathering feedback, I realized the core movement was fun enough to support something more ambitious.

Because of that, this year we focused on two major areas:

  • Adventure Mode (handcrafted stages + leaderboards)

    [/*]
  • Local Multiplayer (split-screen modes inspired by N64/GameCube)

    [/*]
[hr][/hr]

Adventure Mode

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45350653/a795aab4b97513f9aac60276f69c18b1c6aa3c13.jpg\"][/img]

While Arcade Mode is not gone and has some updates to share as well, I wanted players to also have memorable, handcrafted challenges with scores and times worth competing over.

To make that possible, I built some level tools to create custom snowy stages! Using that editor:

  • A tutorial level is now complete.\nIve tested it with friends and the reactions have been very positive.

    [/*]
  • Each stage has a score system that rewards:

    [list]
  • Speed

    [/*]
  • Mail delivery completion

    [/*]
[/*]
  • Your total score will grant you a rank, with P-Rank being the highest possible rank for fast, high-completion runs.

    [/*]
  • Every stage contains hidden jigsaw puzzle pieces.\nCollecting them adds an extra layer of exploration. The full purpose of these pieces will be revealed later on, but they already serve as a fun optional challenge.

    [/*]
  • [/list]

    On top of all that, each stage has a global leaderboard using Steams Leaderboard API, so players will be able to compete for the best times and scores.

    Im really excited to bring more stages to life. And if you ever want a break from structured levels, you can always jump back into Arcade Mode for an infinite, score-chasing experience.

    [hr][/hr]

    Local Multiplayer

    Pingberts Snow Ride is a passion project heavily inspired by the N64 and GameCube era, so local multiplayer just felt right.

    Youll be able to play with others:

    • Locally on the same screen (split-screen)

      [/*]
    • Or via Remote Play

      [/*]

    Current multiplayer modes include:

    • Race Mode Compete to see who reaches the finish first.

      [/*]
    • Fishing Minigame A more relaxed, playful mode with a different type of challenge.

      [/*]
    • Arena Mode A versus mode focused on interaction and chaos.

      [/*]

    These modes still need some bug fixing and balancing, but Id say theyre about 90% complete. Theres also a soccer-like multiplayer mode planned for the future that Im really excited about.

    Costumes unlocked in single-player will carry over into multiplayer, so each player can show off their own style while playing together.

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45350653/972586a15cb5e106987d6f74c1d1695ba97551ce.jpg\"][/img]

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45350653/d71d5c65fa1ab6e2082a94ebd08b5f19d1748412.jpg\"][/img]

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45350653/b6bd9d1e011b9407ef5e5fa1b52dda385bbf4adb.jpg\"][/img]

    [hr][/hr]

    Whats Next?

    The next big focus is finishing Pingberts Cabin.

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45350653/c55d2f56f86ff8cfa59a7c4cd0e98d07761c4a1f.jpg\"][/img]

    Pingberts Cabin will act as the games hub area, a cozy place you return to after a sliding session. In the cabin, players will be able to:

    • Purchase costumes

      [/*]
    • Unlock other cosmetic items and goodies

      [/*]

    The hub will also feature NPCs, including Pingette, Pingberts partner. I want the cabin to feel like a warm, welcoming place you look forward to visiting between runs, with reasons to come back and new things to discover over time.

    In parallel, development of Adventure Mode stages will continue. While this number may still change, Im currently aiming for at least 25 stages for the games initial release.

    Theres still a lot to do, but Im confident that a demo will be ready in Q1 2026.

    Going into next year, Id like to share updates like this more frequently.

    Thank you again for all the support, wishlists, and feedback. Stay tuned!

    [ 2025-12-23 20:41:31 CET ] [Original Post]
    Pingbert's Snow Ride on the Steam Deck

    Hello everyone!\n

    \n\nGame Description Image\n\"Steam Deck console 3D model \" by wallmasterr is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).\n\n\nI am happy to announce that Pingbert\'s Snow Ride is currently being developed for Steam Deck! \n\nRecently, I got a Steam Deck as a game dev kit and benchmark device for Pingbert\'s Snow Ride (and maybe also to play some games on the side..).\n\nI was surprised at how well Pingbert ran on the device out of the box! This is thanks to Godot\'s (open-source game engine that Pingbert Snow Ride is being developed on) native Linux export, which allows for high performance SteamOS compatibility! Proton compatibility layer not needed! \n\nFor the game\'s release, there is fine-tuning for the Linux build planned to make sure it runs as smoothly as possible on the Deck so you can take your penguin mail carrier adventures on the go!\n\n\nIf youre a Steam Deck owner, Id love to hear your thoughts!

    [ 2025-01-15 04:38:07 CET ] [Original Post]
    Signup for Playtesting

    Hello everyone!

    \n\nFirst of all, I wanted to thank everyone that has supported Pingbert\'s Snow Ride so far! Either by wishlisting or by sharing the project through social media! Very excited to start sharing updates through this medium in 2025!\n\nTo start with, I would like to announce that you can now signup for Steam Playtest for Pingbert\'s Snow Ride! Selected users\'s feedback will be valuable for the game and will be credited in-game. \n\nWhile there is no date set in stone for the first playtest round, I am hoping to get it ready early next year! Hoping to you have your support when the time comes!\n\nGame Description Image\n\n\n- Bura

    [ 2024-12-24 05:16:30 CET ] [Original Post]

    Minimum Setup

    • OS: Ubuntu 18.04 or later
    • Processor: x86_32 CPU with SSE2 instructions. x86_64 CPU. ARMv7 or ARMv8 CPU
    • Graphics: Intel HD Graphics 5500 (Broadwell). AMD Radeon R5 Graphics (Kaveri)
    • Storage: 500 MB MB available space

    Recommended Setup

    • Storage: 500 MB MB available space
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