Hey guys, trying to keep up the rhythm of the weekly updates! Let's get to it!
Trench Run News:
We've got some big news about the future of Trench Run, but we'll save it for next week. This week has been huge for KAG, so I won't steal their thunder!
King Arthur's Gold News:
This next patch coming is a double-whammy of requested features and fixes and halloween spookiness. This is probably the biggest release largely handled by the interns, so please, give them your support!
We had a lot of laughs testing out the spooky event features!
Verra has merged in a plethora of modding and server hosting enhancements.
- Fixed the infamous "infinite mod redownloading" bug
- Render account avatars in-game
- Lots of AngelScript error improvements (errors in #includes output correctly, lines matched to errors correctly)
- Memory leaks and file handle leaks investigated + fixed where possible.
- Limited the size of the backlog kept in console (very important for stability of long-running servers)
- Removed the printout of blob creation (-> drastically reduced log size)
- Sound volume getting set 100% all the time
- Music "bursting" at the start of each track
- primitive character name tab-complete in the chat box
- extended TCPR functionality
- Halloween content and a new "holiday" framework for recurring events.
- Trampolines now cannot be folded, have a "reset time" before they can bounce something else, and work while held.
- Mines do substantially more damage to tiles, ignore shields, and can be converted between teams if you pick them up before they deploy.
- Arrows do not collide with other projectiles.
- Spawning issues in CTF are mostly fixed, including spawn timers resetting and spawning at contested points.
Full Changelog:
[modified] scoreboard name color
[modified] Holiday.as, increased holiday length of all holidays to 3 days (one day either side).
[added] gregs, and necromancer tricks.
[updated] madracoon head
[fixed] builder placing blocks will inventory open.
[added] spooky ghosts.
[fixed] another case for spawning on converting vehicles.
[added] Mine icon to kill feed
[modified] Arrow.as, arrows don't collide with other projectiles
[modified] mine; blob_damage(+0.5), map_radius(+8.0), damage ignores shields, can be picked up by enemies while not primed (changes team and owner)
[added] new common script, GenericDestruction.as
[updated] CTFShops to use new script, GenericDestruction.as
[fixed] spawning at old spawn if under raid.
[modified] repsawns menu closing after one click.
[modified] respawn menu locks with under 2 seconds to spawn.
[fixed] type missmatch in ctf gui
[modified] trampolines now setVelocity to a flat value
[fixed] path resolution for interactions icons on linux.
[added] server browser minimaps
[fixed] infinite redownloading bug.
[fixed] swapping to spectator messing with votekicks
[fixed] sound getting set 100% all the time
[added] primitive tab complete to chat console - uses usernames of all connected players (as lowercase)
[fixed] music is too loud for a split second on starting
[fixed] interaction icon path resolution on linux.
[added] player avatar image access
[added] CDriver::hasShaders for testing if you should bother doing shader related stuff (or avoiding doing stuff that relys on them to look good)
[added] tcpr() function to print just to tcpr (with optional debug stuff to print it too) to control bandwidth
[script][added] bool GUI::hasIconName( string iconName )
[fixed] File lock causes assert if applog hasn't been initialized.
[modifed] added library linking to nolauncher/forceupdate/runlocalhost for linux clients.
[modified] filelock to have an option to turn off error reporting.
[script][modified] default scoreboard doesnt render if script scoreboard used
[fixed] file permissions issue.
[fixed] Mods folder path.
Have Fun!
Max
King Arthur's Gold
Transhuman Design
Transhuman Design
2013-11-05
Action Indie Singleplayer Multiplayer Coop
Game News Posts 136
🎹🖱️Keyboard + Mouse
Very Positive
(5164 reviews)
https://kag2d.com/en/
https://store.steampowered.com/app/219830 
The Game includes VR Support
King Arthur's Gold Linux [63.09 M]
King Arthur's Gold: Flags of the World Heads Pack
King Arthur's Gold: Fantasy Heads Pack
King Arthur's Gold: Community Heads Pack
- Build Defenses With Freeform Building
- Destroy the enemy castles with physics and explosives
- Freedom to move by land, water, dig tunnels or fly in the air
- Use the environment to burn or drown enemies
- Interact with a living animal and plant world
- Drive siege machines with your teammates
- Fight with 32 unpredictable humans in multiplayer
- Freely change to one of 3 distinct classes
- Singleplayer, cooperative and competitive game modes
- Customize with 60+ unique heads
- Create your own adventure with community created mods & scripts
- OS: Ubuntu 20.04 or later
- Processor: 1.5 GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 64MB IntegratedNetwork: Broadband Internet connection
- Storage: 256 MB available space
- OS: Ubuntu 20.04 or later
- Processor: Intel Core i5 2.1GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512MB DedicatedNetwork: Broadband Internet connection
- Storage: 1 GB available space
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