





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hello knights, builders, and scumbag archers! Here's your pre-halloween build for KAG. It's been a long time! We're into the Build 2000s now, which means it was over 5 and a half years ago that MM opened up visual studio and started the project. How time flies! I'm hoping to avoid the usual "event day" fiasco by nipping it in the bud early. I'll be around to make sure nothing too drastic has happened tonight, and have a day to fix any tricky issues before the weekend. This is the first release build to come out of the build server since the migration. While I'm hoping everything just "goes smoothly", things are rarely that simple. Please give us your patience should anything go awry. This build contains a huge pile of quality-of-life changes, as well as some nice new content!
Changelog: (game side only; some engine fixes undocumented here)
[added] new maps in oct16 folder(s)
[fixed] tree z level bugs
[added] classic-like killstreak combo counter in kill hover messages
[updated] engine with fix for wood backwall underground
[fixed] tutorial sign/dummy/fireplace invisible
[fixed] hover messages covering one another
[fixed] null pointer on trader killed
[fixed] selected builder blob block gets deselected when out of mats
[fixed] capturing neutral floodedhalls with a single sponge
[fixed] hall flooding state desync
[fixed] Can't move down through doors while holding a dinghy
[modified] longer postgame in CTF and TTH (25s), shorter in RTDM (5s)
[fixed] hearts don't collide with doors and platforms
[added] match time on scoreboard
[fixed] instant slash when exiting siege
[added] new scoreboardrender.as script for easily-added nice scripted scoreboard (more modding friendly too)
[modified] grey clantags in many contexts to make it clearer they aren't part of name
[fixed] mining stuff out of friendly builder's hands
[added] dummy configs to see if it helps with modding the female sprites without the pixel offsets going screwy
[fixed] Trading posts in STP
[added] cannot vote for the same person twice in a row (minmise "troll kicks")
[added] vote next map and surrender are cancelled on nextmap
[fixed] vote not visible to cancel/force pass if you couldn't see that vote normally
[modified] vote requires overall majority to pass - not just majority of who voted.
[added] builder does double damage to corpses (makes clearing them simpler)
[modified] afk timer reduced from 5 to 3 minutes - increased warning to 30s
[fixed] builder attacking shops "through" corners
[added] tunnel stuns you for 1s upon travelling (prevents enemies evading traps/teleport spamming)
[modified] trap blocks half as much hp
[fixed] slash cancel with 1 frame timing window
[fixed] super admin seclev didn't get orange name
[fixed] cant pick anything up from inside platform (must be overlapping it now)
[fixed] catapult shooting through walls without damaging them ("cata abuse")
[modified] sponge costs 30 coins in CTF (unchanged in TTH)
[fixed] sponge, drill, bucket, chicken "blocking" animation too
[modified] can't grapple "on-map" lanterns
[modified] arrows don't collide with "on-map" lanterns
[fixed] builder leg
[fixed] crash in spectator cam when someone left unexpectedly
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