Hey Folks, This build is a small round of engine changes and tweaks before we take on replacing the API Client code. The existing API Client has long been a thorn in the side of server hosts, with intermittent crashes and cryptic error messages. As such, it's been largely rewritten (thank cameron1010!) and we're getting it ready for production now. The changes in this build are all fairly small (though I'm sure everyone will have their own opinion on that) except for the physics engine change. The resolution against terrain has changed a little and "might" fix the bugs causing clipping into the terrain with lag, and should improve the resolution of that when it happens. Please test it as much as you can and provide feedback on anything that needs improvement. Other changes that more than 5 people will care about include:
- Player markers not visible in darkness - so you can't mark someone to see when they're tunnelling.
- Mines can no longer be "stolen" by players on the same team as the owner for free kills. Kills will be paid to the owner unless the mine changes teams.
- Slower drowning/faster air regen to make water cause fewer stalemates.
- Admins can freeze kegs and people on siege engines
- Picking up placed components no longer possible
- Chat private messages - I'll let norill explain how this works in detail on the official forums, but the short version is if you tab-complete someone's username the message will go directly to them and be shown in a different colour (currently orange).
- Map name shown in chat at the start of the round.
- Clantags up to length 10 can be used. This feature is in testing and needs feedback - particularly if it's vulnerable to abuse.
- Man the Oars achievement bug fixed.
Full Changelog:
Game Changes:
[modified] corpse hp to 3 from 6
[fixed] player markers visible underground
[fixed] player markers not working when dead/spectator
[modified] better clanmate auto marking
[added] reason strings when votekicked
[removed] bombs colliding with hearts, burgers and other food
[added] fish now die of old age
[added] dead fish rot away after a minute
[modified] fish should now be less likely to cluster
[added] scoreboard team playercounts
[fixed] spectators having their names dimmed on scoreboard
[modified] decreased "teams imba" spam (20s -> 1m)
[updated] KickAFK.as rewritten to work more reliably and only on client
[fixed] cant use grapple while standing at map egde
[modified] un-overlapped resource-counts over 1000 on the hud
[modified] slower drowning (5s -> 6s)
[modified] oxygen meter replenishing twice as fast, 1st gasp refills more
[added] halls pick up scrolls
[added] admin afk kick immunity
[removed] team mine stealing
[added] admin keg freezing
[modified] no siege firing while knocked/frozen
[added] match time synced from server (prevents time starting from when you joined the server)
[fixed] picking up placed components
[added] runners drop all held objects while they're dead
(instead of just when they die)
(possible fix for "floating item when pick up corpse")
Engine Changes:
[added] mitigation for one type of DOS attack on servers (tcpr connection spamming)
[fixed] stars not covering whole sky
[modified] more realistic stars
[modified] better star twinkling
[modified] same sky on all maps/resolutions unless explicitly provided custom starmap seed
[added] function parameter names in angelscript autodocs
[added] chat private messages (works with tab-completed usernames, shows different colour)
[modified] max clantag length to 10 (testing)
[fixed] incorrect months in blacklist entry timestamps
[added] map name in chat
[added] resetting CControls.lastKeyPressTime on join
[fixed] platform collisions being ignored by certain objects/asymmetrical collision rules
(fixes "flag collides with platforms")
[added] new "stuck in terrain" resolution
(might fix fall through terrain bugs)
(definitely fixes stuff flying around unpredictably when in terrain)
[fixed] crash on syncing uninitialised properties
[changed] [Player muted on this server] spam toned down from 1min to 1h
[fixed] man the oars achievement not always properly unlocked
King Arthur's Gold
Transhuman Design
Transhuman Design
2013-11-05
Action Indie Singleplayer Multiplayer Coop
Game News Posts 136
🎹🖱️Keyboard + Mouse
Very Positive
(5164 reviews)
https://kag2d.com/en/
https://store.steampowered.com/app/219830 
The Game includes VR Support
King Arthur's Gold Linux [63.09 M]
King Arthur's Gold: Flags of the World Heads Pack
King Arthur's Gold: Fantasy Heads Pack
King Arthur's Gold: Community Heads Pack
- Build Defenses With Freeform Building
- Destroy the enemy castles with physics and explosives
- Freedom to move by land, water, dig tunnels or fly in the air
- Use the environment to burn or drown enemies
- Interact with a living animal and plant world
- Drive siege machines with your teammates
- Fight with 32 unpredictable humans in multiplayer
- Freely change to one of 3 distinct classes
- Singleplayer, cooperative and competitive game modes
- Customize with 60+ unique heads
- Create your own adventure with community created mods & scripts
- OS: Ubuntu 20.04 or later
- Processor: 1.5 GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 64MB IntegratedNetwork: Broadband Internet connection
- Storage: 256 MB available space
- OS: Ubuntu 20.04 or later
- Processor: Intel Core i5 2.1GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512MB DedicatedNetwork: Broadband Internet connection
- Storage: 1 GB available space
[ 5946 ]
[ 4464 ]