Hey folks,
This build is a fairly minor one for most players, but a big one for server hosts and one of our interns, Cameron1010.
The build contains the first public release of Cameron's code: a totally overhauled API Client. The old API Client was originally meant to be a proof-of-concept, but found its way into production and burrowed in deep. Cameron opted to take on this project and worked with us on designing and implementing a suitable replacement, and disentangling the old client from the engine where needed. Congratulations to him for seeing this project through!
The new API Client uses the same tried and true dependencies of the previous one, but takes a more modern, maintainable approach to the problem. There might be a bit of a bumpy transition as we move things over, but it's been quite extensively tested throughout development.
The only other changes this build are an update to maps, and a single bugfix (missing KDR on scoreboard).
The community-sourced maps have been very much a mixed bag; this build sees a lot of them modified and a few new ones added as a result of feedback.
Maps Added:
SharkRomance (@Potatobird)
SnitchMerc (@8x)
Meadow (@Lavaguy678)
MemoryLane (@Punk123)
Maps Updated:
an_obamananationAlientAntAssault - reduced sky height
ffsffClassicWar2 - reduced bedrock
- added islands
ffsffSecludedForest - opened up mid
- lowered hills
ffsffUnderhangPit2 - lowered hills, more flatmap-like now
- optional tunnel underground for tunnelers
JTG_FirstBadLands - increased stone around tent
MazeyRioter - opened up mid
- tent area closer to edge of map
Punk123AlienFrogAssault - reduced sky height
Punk123Hillo - it's different
Keep the feedback coming! You can check the name of the map in chat at the start of each game now, so please let us know which one you're talking about!
Also, Please let us know asap if you have any issues that you think are a result of the new code, and include information about what OS you're on at minimum, please!
Have Fun!
Max
If you like total freedom in the way you conquer the enemy this is the ultimate war game for you. Build freeform constructions as a medieval Builder, fight in sword duels as a Knight or snipe with your bow as an Archer. KAG blends the cooperative aspects of Lost Vikings, mashes them with the full destructibility of Worms and the visual style and action of Metal Slug, brought to you by the creators of Soldat.
Build Defenses With Freeform Building
Destroy the enemy castles with physics and explosives
Freedom to move by land, water, dig tunnels or fly in the air
Use the environment to burn or drown enemies
Interact with a living animal and plant world
Drive siege machines with your teammates
Fight with 32 unpredictable humans in multiplayer
Freely change to one of 3 distinct classes
Singleplayer, cooperative and competitive game modes
Customize with 60+ unique heads
Create your own adventure with community created mods & scripts
MINIMAL SETUP
OS: Ubuntu 20.04 or later
Processor: 1.5 GhzMemory: 1 GB RAM
Memory: 1 GB RAM
Graphics: 64MB IntegratedNetwork: Broadband Internet connection
Storage: 256 MB available space
Memory: 2 GB RAM
RECOMMENDED SETUP
OS: Ubuntu 20.04 or later
Processor: Intel Core i5 2.1GHzMemory: 2 GB RAM
Graphics: 512MB DedicatedNetwork: Broadband Internet connection