Build 2146 - Siege Changes, Fixes and Improvements for Modding
The Official Modded Server has also been updated with a new mod (The Waste Kind) with another coming "soon" (Zombie Fortress Plus), and the rotation time has been upped to every 3 hours. We'll be getting modded servers up in other regions over the next month or so, but we want to get the USA server rock solid and make sure the mod list is fun and suitable before going through the pain of setting up another 2 of them! The current mod list is as follows:
[ 2017-03-03 03:15:22 CET ] [ Original post ]
Hey Folks! Largely a fix-heavy build this time, but a few community-requested look and functionality changes as well:
- Top border of the map is semi-transparent for any maps with an open sky - this helps you see projectiles that have left the map vertically so they are less surprising when they re-enter the map.
- Siege firing can be cancelled by right-clicking
- Catapult has some cooldown time after firing
- Bindings for controlling minimap colours for custom tiles in mods
- Dirt "camping" vulnerability fixed on PressureCooker map
- Sync for chest open/closed on join
- Fall damage "eating" spike damage
- Knight attacking near doors behaviour changed (see this thread for details - feedback and suggestions for further development are welcome)
The Official Modded Server has also been updated with a new mod (The Waste Kind) with another coming "soon" (Zombie Fortress Plus), and the rotation time has been upped to every 3 hours. We'll be getting modded servers up in other regions over the next month or so, but we want to get the USA server rock solid and make sure the mod list is fun and suitable before going through the pain of setting up another 2 of them! The current mod list is as follows:
- The Waste Kind
- Attack and Defence
- Custom Heads CTF
- Shiprekt
- Laser Wars
Game Changes:
[fixed?] warning and potential crash in console cmd /kick
[added] engine-side functionality and script bindings for
CMap::SetBorderColourLeft
CMap::SetBorderColourRight
CMap::SetBorderColourTop
CMap::SetBorderColourBottom
CMap::SetBorderFadeWidth
[added] semitransparent sky border using new map border binds
[added] borders set semitransparent only when there's a clear sky,
to prevent the appearance of "floating" edges
[added] minimap colour calculation bindings
can be overridden just for tiles >255 or for all tiles
has fallback for (simple) no script case
[fixed] knight attacks around very-close doors
can still be blocked potentially more than they should
but not by much/only compared to tiles
needs lots of feedback
[fixed] pressurecooker dirt camping vulnerability
[added] properly scaled vehicle cooldown bar
vehicle.max_cooldown_time for anything implementing
the custom firing methods + using vehicle gui
[fixed] catapult ignoring cooldown
[added] can right-click (action2) to cancel vehicle shot charge
and incur half-second cooldown
[added] sync for chest open/closed on join
[fixed] fall damage "eating" spike damage
(colliding with terrain took away the velocity before
the spikes could read it)
[added] tdm has tdm_vars.cfg control for mapcycle scramble or
not - defaults to letting autoconfig decide if missing from cfg,
but value in default config is 1
[added] setdamagetocarrier.as to food/heart/boulder to fix achievements
[modified] made yagger/makmoud head invisible
[modified] file send chunk size reduced to decrease load on running
modded game when someone's joining (todo: consider autoconfig var for it)
Official Modded Server Changes:
[updated] mod server config with some new tweaks, still waiting on
working tcpr bridge as part of the gshost api but it's more or
less ready to be plugged in.
[added] waste kind to official modded server + changed cycle time to 3hr
King Arthur's Gold
Transhuman Design
Transhuman Design
2013-11-05
Action Indie Singleplayer Multiplayer Coop
Game News Posts 136
🎹🖱️Keyboard + Mouse
Very Positive
(5164 reviews)
https://kag2d.com/en/
https://store.steampowered.com/app/219830 
The Game includes VR Support
King Arthur's Gold Linux [63.09 M]
King Arthur's Gold: Flags of the World Heads Pack
King Arthur's Gold: Fantasy Heads Pack
King Arthur's Gold: Community Heads Pack
If you like total freedom in the way you conquer the enemy this is the ultimate war game for you. Build freeform constructions as a medieval Builder, fight in sword duels as a Knight or snipe with your bow as an Archer. KAG blends the cooperative aspects of Lost Vikings, mashes them with the full destructibility of Worms and the visual style and action of Metal Slug, brought to you by the creators of Soldat.
- Build Defenses With Freeform Building
- Destroy the enemy castles with physics and explosives
- Freedom to move by land, water, dig tunnels or fly in the air
- Use the environment to burn or drown enemies
- Interact with a living animal and plant world
- Drive siege machines with your teammates
- Fight with 32 unpredictable humans in multiplayer
- Freely change to one of 3 distinct classes
- Singleplayer, cooperative and competitive game modes
- Customize with 60+ unique heads
- Create your own adventure with community created mods & scripts
MINIMAL SETUP
- OS: Ubuntu 20.04 or later
- Processor: 1.5 GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 64MB IntegratedNetwork: Broadband Internet connection
- Storage: 256 MB available space
- OS: Ubuntu 20.04 or later
- Processor: Intel Core i5 2.1GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512MB DedicatedNetwork: Broadband Internet connection
- Storage: 1 GB available space
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