Hey Folks, Long time coming on this build, we know! It should be out on all platforms within the next half-hour. This build contains a boatload of changes, ranging from small things like maps and bug fixes to entirely new modding possibilities and the first ever head pack for KAG! There might be some weirdness associated with such a big patch as a lot of things have changed code-wise, please let us know about them ASAP. About the heads pack, "Flags of the World": There's over 120 heads, over 60 for each gender, and we're keen to hear what you think. The pack is available through steam and is just a drop-down in the heads menu. Here's a look at all the heads. If you're interested in buying but your country is missing, please get in touch with support and we'll see what we can do.
- There are a few map changes for CTF from the community.
- Siege engines and boats in crates can't be opened right at the top of the map, which prevents them glitching off towers and wasting coins, and (slightly) discourages sky-siege.
- The materials code has been re-implemented by Fuzzle, with changes to decay rates and sprites, and much-simplified code. He'll be taking feedback in the build thread, we're happy to iterate on these changes.
- The first round of community-sourced pull requests from github have been integrated with the game. Thanks so much to those that got behind this. We'll be extending and improving the handling of this in the future.
- There are a few changes intended more for modders as well - there is now access to textures via scripts, and this is used for the pixel offsets and team recolouring in-game. This allows modders to add things like new team colours for role-play mods, procedurally combine textures, and much more. The API can be extended if need be, and we're considering re-implementing a few of the now-script-side features engine-side for performance reasons (the script-side implementations would still work, but there'd be a high-performance C++ implementation available)
Full Changelog:
Script Textures:
[added] script-side control of textures
[added] script-side pixel offsets (working around engine bugs)
[added] working palette swap script
[added] precache system for runner textures and offsets
Heads Pack:
[added] heads pack popup
[added] Flags of the World pack with 122 heads (61 for each gender)
Maps:
[removed] Fellere_FourRivers from map rotation
[updated] potatobird_sharkromance and punk123_antqueen maps
[modified] mcrifel_steppes new version
[added] punk123_toothgrinderx map
Pull Requests:
[fixed] [fuzzle] arrows at (0,0)
[fixed] [fuzzle] mines on join
[fixed] [fuzzle] strange seed behaviour
[fixed] [GoldenGuy] respawn timer in sandbox
[fixed] [calvinloveland] typos
Miscellaneous:
[modified] cannot open crate with siege/boat in top 5 tiles of map
[added] fuzzle material changes
[fixed] broken trade menu from materials rework
[dev] avoiding overflow on knocked
[fixed] receiver reading outside bounds could crash map
[added] fuzzle fixes for block placement on own actor
[updated] engine with async minimap stuff (minimap updated more often + in background)
[added] yagger/makmoud98 head is male trader
[modified] afk kick after 2min30 now
You can view and discuss the original post on the Official Forums hereKing Arthur's Gold
Transhuman Design
Transhuman Design
2013-11-05
Action Indie Singleplayer Multiplayer Coop
Game News Posts 136
🎹🖱️Keyboard + Mouse
Very Positive
(5164 reviews)
https://kag2d.com/en/
https://store.steampowered.com/app/219830 
The Game includes VR Support
King Arthur's Gold Linux [63.09 M]
King Arthur's Gold: Flags of the World Heads Pack
King Arthur's Gold: Fantasy Heads Pack
King Arthur's Gold: Community Heads Pack
- Build Defenses With Freeform Building
- Destroy the enemy castles with physics and explosives
- Freedom to move by land, water, dig tunnels or fly in the air
- Use the environment to burn or drown enemies
- Interact with a living animal and plant world
- Drive siege machines with your teammates
- Fight with 32 unpredictable humans in multiplayer
- Freely change to one of 3 distinct classes
- Singleplayer, cooperative and competitive game modes
- Customize with 60+ unique heads
- Create your own adventure with community created mods & scripts
- OS: Ubuntu 20.04 or later
- Processor: 1.5 GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 64MB IntegratedNetwork: Broadband Internet connection
- Storage: 256 MB available space
- OS: Ubuntu 20.04 or later
- Processor: Intel Core i5 2.1GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512MB DedicatedNetwork: Broadband Internet connection
- Storage: 1 GB available space
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