





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
This build is more of a "back on track" build rather than anything particularly groundbreaking, but there's a few gems in there and it's important that we keep the backlog small and manageable.
One change should help ease water-related frustrations a little...
Here's a run-down of the major changes:
Full Changelog for those interested:
[modified] new sprites for some missing countries - iraq, syria (+independence), libya, mali, tunisia, austria, estonia, lithuania, georgia, faroe islands, greenland, cuba, puerto rico, dominican republic
[added] new/nicer community buttons at bottom of main menu (discord link included)
[updated] engine with new apiclient stuff
[fixed] afk kick working in game-time vs clock-time (means that someone afk across multiple short games will still be kicked - think TDM)
[modified] sponge reduces stun to 1/6 of a second and takes 2 hits with water to destroy
[added] cant build on currently collapsing tile spaces (prevents wasting materials, as those tiles cannot be modified until the collapse is finished)
[updated] merged PRs from github: 'fzzle/quarters-include-fix', 'fzzle/duplication-fix', 'fzzle/boatshop-menu-fix'
[fixed] incomplete implementation of archer quiver going invisible when sleeping in quarters
[fixed] splash doing a double-hit for force splashes (was interfering with sponges surviving a hit)
[added] c_write_console_to_disk and c_write_chat_to_disk for disabling logging
[modified] logging doesn't flush to disk (prevents slow blocking i/o for every line)
[fixed] a few missing heads in vanilla
[fixed] tcpr security issue
[fixed] slow star rendering on linux (thanks Norill!)
[added] CMap::isTileCollapsing in various flavours
[fixed] GotoURL could "jam" on hitting esc in main menu
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