Build 2388 - Github Takes Off, New Testing Arrangements
[ 2017-11-01 08:55:01 CET ] [ Original post ]
Hey folks, Happy Halloween! Quite a big build this time around, all things considered. Game Changes: The most important part for most people, concrete changes to the game itself are up first.
- Pickup priorities have been tweaked as a result of some community concern about them and initiative from a github contributor (tru0067). Dead bodies are more heavily de-prioritised, anything exploding is heavily prioritised, saws are prioritised over seeds and logs for managing wood farms, and material/ammo stacks are prioritised by size. I believe Asu has some more refinement planned for this but it's a good start on what seems to be a sore point for some people.
- Probably the smallest but most visual is the builder and vehicle shops have been adjusted for nicer button placement and alignment. See below!
- The filled bucket idea has been reworked into a separate "filled bucket" shop option which costs coins, while the basic bucket is now empty again. There's also some anti-spam server-lag mitigation to curb some bad behaviour observed.
- The chat swear filter is now customisable by config file; support for this (so we can update it but you can maintain your own set of unsavoury terms) will be expanded in the future. Asu is working on the option to apply the swear filter to the display of names as well.
- An issue with tents being placed one tile too high in the new map Passfest has been fixed.
- I'll continue reviewing work from Github and have half-finished a direct rendering interface for modders. I'll also finish off the required changes for full menu translation.
- Asu will continue on translations, general fixes, linux fixes and performance.
- Fuzzle will continue on bug fixes and still has many larger enigmatic works planned.
- The RU translation team will continue refining their translation.
- Galen, Mazey and the rest of our discord moderation team will keep the discord running smoothly.
- Github Contributors will continue being awesome!
Full Changelog:
Performance:
[modified] improved mechanisms performance
Game:
[modified] pickup priority tweaks, material stack pick-up priority (thanks tru0067)
[added] separate filled bucket to builder shop (costs 10 coin as well as the 10 wood)
[modified] builder and vehicle shop buttons re-arranged for neatness and no gaps
[modified] chat filter uses a config file (thanks asu)
Translation:
[modified] rewritten and edited almost all strings in Russian locale (gamemode, tut) (thanks Diprog, Basea, Voxez, Grey Guard)
[added] translation support to most script-side logic (thanks diprog)
[added] translation in client_addToChat & some net events (thanks asu)
[added] proper utf string conversion for cbutton and cgridmenu caption + automatic translation for rendering
[added] rules global message is automatically translated for rendering
Maps:
[fixed] Passfest map tent placement (thanks punk123)
Fixes:
[fixed] issue #37 on github, only add no build zone to solid tiles below the hall (prevents doorways from being 1 tile offset plus issues with invulnerable doors/traps/etc)
[fixed] KickAFK issue with chat (thanks fuzzle)
[fixed] tutorial and other challenges lighting
[fixed] tutorial mapcycle issue
[fixed] save the princess mode double first map
[fixed] bucket splash spam = laggy server (spammed buckets reduce their own splash counts on each hit) (thanks to discord folks for the report)
[fixed] linux DLC heads and main menu background (thanks asu)
[fixed] client_AddToChat unicode support (thanks asu)
[modified] entity lifetimes code cleaned up (thanks verra)
Modding:
[modified] descriptions.as - descriptions are separate variables rather than an array (thanks diprog), inside their own namespace
[added] costs.as - one-stop-shop for all costs with loading from-config and default values (thanks diprog)
[added] AddSectorOnTiles.as - rudimentary code for adding sectors over solid tiles, with boilerplate to help with adding sectors over other types of tile
[modified] overriding CGridButton size passed to AddButton no longer has minimum of icon size (ie can force bigger icon into smaller button) - default-sized buttons are still icon-sized)
[added] interface listing can dump constructor names (thanks asu)
See github for more particulars!
King Arthur's Gold
Transhuman Design
Transhuman Design
2013-11-05
Action Indie Singleplayer Multiplayer Coop
Game News Posts 136
🎹🖱️Keyboard + Mouse
Very Positive
(5164 reviews)
https://kag2d.com/en/
https://store.steampowered.com/app/219830 
The Game includes VR Support
King Arthur's Gold Linux [63.09 M]
King Arthur's Gold: Flags of the World Heads Pack
King Arthur's Gold: Fantasy Heads Pack
King Arthur's Gold: Community Heads Pack
If you like total freedom in the way you conquer the enemy this is the ultimate war game for you. Build freeform constructions as a medieval Builder, fight in sword duels as a Knight or snipe with your bow as an Archer. KAG blends the cooperative aspects of Lost Vikings, mashes them with the full destructibility of Worms and the visual style and action of Metal Slug, brought to you by the creators of Soldat.
- Build Defenses With Freeform Building
- Destroy the enemy castles with physics and explosives
- Freedom to move by land, water, dig tunnels or fly in the air
- Use the environment to burn or drown enemies
- Interact with a living animal and plant world
- Drive siege machines with your teammates
- Fight with 32 unpredictable humans in multiplayer
- Freely change to one of 3 distinct classes
- Singleplayer, cooperative and competitive game modes
- Customize with 60+ unique heads
- Create your own adventure with community created mods & scripts
MINIMAL SETUP
- OS: Ubuntu 20.04 or later
- Processor: 1.5 GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 64MB IntegratedNetwork: Broadband Internet connection
- Storage: 256 MB available space
- OS: Ubuntu 20.04 or later
- Processor: Intel Core i5 2.1GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512MB DedicatedNetwork: Broadband Internet connection
- Storage: 1 GB available space
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