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Build 2416 - Many Fixes, Improved Performance, New Emotes Can be Bound

A small "rolling" release on last build, fixing a few regressions and a small collection of fairly long-standing minor bugs. Nothing huge, but should set us up with a more clean slate for the next build.
The hero on their way to save the princess thinking about which of these bandits to shoot first Added:

  • Entities that are inside an inventory no longer have the option to collide, which should improve performance on maps (and modded servers) with lots of blobs lying idle in storages. We feel that this is the expected behaviour anyway, but any modders affected by this please get in touch ASAP.
  • New emotes work from the emote bindings config file, and emotes can be input there by name instead of by number (check EmotesCommon.as for the names). The emoticons have also been slightly reworked based on community feedback, though there's still a bit more work to do there! Note: they are not yet added to the emote menu because of an unresolved issue with the menu growing too large with so many emotes. We'll be looking at a few options soon.
Fixed:
  • TDM map loading issues introduced by the map loading optimisations last build - no more missing chests or spikes, sorry about that folks!
  • Unreliable crash on exceptionally small maps with minimaps turned on.
  • Forever-broken emote menu if it was left open upon nextmap. This one had been in game since at least classic days, possibly as long as the emote menu has been around. Good to see it laid to rest.
  • Map borders on "cave" TDM maps was incorrectly semi-transparent, which led to a strange seam at the top of the map. The semi-transparent border is still there for open-topped maps.
There are also a few under-the-hood networking optimisations, and we'll be investigating more soon. Have Fun! Max Full changelog: [added] blobs inside an inventory skip their scripted doesCollideWithBlob checks and don't collide [fixed] leak in minimap code + optimised minimap update on nextmap [fixed] crash with small maps with the minimap on [fixed] broken emoticon menu on nextmap if it was open [added] g_forceresolution to deal with bad resolution detection (thanks asu) [fixed] fade area above map on "closed"/"cave" maps was incorrectly transparent [fixed] chests and spikes stopped loading from maps (thanks asu) [added] emote names for custom bindings + new emotes "work" [modified] some mote emote changes based on feedback - still work to do though!


[ 2017-11-28 05:45:00 CET ] [ Original post ]



King Arthur's Gold
Transhuman Design
  • Developer

  • Transhuman Design
  • Publisher

  • 2013-11-05
  • Release

  • Action Indie Singleplayer Multiplayer Coop
  • Tags

  • Game News Posts 136  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (5164 reviews)


  • Review Score

  • https://kag2d.com/en/
  • Website

  • https://store.steampowered.com/app/219830 
  • Steam Store

  • The Game includes VR Support



    King Arthur's Gold Linux [63.09 M]

  • Public Linux depots

  • King Arthur's Gold: Flags of the World Heads Pack
    King Arthur's Gold: Fantasy Heads Pack
    King Arthur's Gold: Community Heads Pack
  • Available DLCs

  • If you like total freedom in the way you conquer the enemy this is the ultimate war game for you. Build freeform constructions as a medieval Builder, fight in sword duels as a Knight or snipe with your bow as an Archer. KAG blends the cooperative aspects of Lost Vikings, mashes them with the full destructibility of Worms and the visual style and action of Metal Slug, brought to you by the creators of Soldat.

    • Build Defenses With Freeform Building
    • Destroy the enemy castles with physics and explosives
    • Freedom to move by land, water, dig tunnels or fly in the air
    • Use the environment to burn or drown enemies
    • Interact with a living animal and plant world
    • Drive siege machines with your teammates
    • Fight with 32 unpredictable humans in multiplayer
    • Freely change to one of 3 distinct classes
    • Singleplayer, cooperative and competitive game modes
    • Customize with 60+ unique heads
    • Create your own adventure with community created mods & scripts
    MINIMAL SETUP
    • OS: Ubuntu 20.04 or later
    • Processor: 1.5 GhzMemory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: 64MB IntegratedNetwork: Broadband Internet connection
    • Storage: 256 MB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 20.04 or later
    • Processor: Intel Core i5 2.1GHzMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: 512MB DedicatedNetwork: Broadband Internet connection
    • Storage: 1 GB available space
    GAMEBILLET

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