





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
A small "rolling" release on last build, fixing a few regressions and a small collection of fairly long-standing minor bugs. Nothing huge, but should set us up with a more clean slate for the next build.
The hero on their way to save the princess thinking about which of these bandits to shoot first
Added:
[added] blobs inside an inventory skip their scripted doesCollideWithBlob checks and don't collide
[fixed] leak in minimap code + optimised minimap update on nextmap
[fixed] crash with small maps with the minimap on
[fixed] broken emoticon menu on nextmap if it was open
[added] g_forceresolution to deal with bad resolution detection (thanks asu)
[fixed] fade area above map on "closed"/"cave" maps was incorrectly transparent
[fixed] chests and spikes stopped loading from maps (thanks asu)
[added] emote names for custom bindings + new emotes "work"
[modified] some mote emote changes based on feedback - still work to do though!
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