This build rounds up a bunch of community changes and internal fixes, plus improved translation support and some modder-requested features. The main new feature this build is highlighting class-relevant items by holding C. This only works for items that are not hidden in darkness, but does reveal items behind bushes and bodies. This change was developed mainly by Diprog in cooperation with Asu, who optimised the code and added some requested features. You can see a discussion of the changes here and here - while somewhat controversial, these changes are purely opt-in (you have to hold the button to see the effect), and may help new players understand what items are important, while helping vets quickly identify hidden items. Pickup priorities have also been reworked by Asu to improve quickly picking up what you want in the field. I've added a death tip mentioning the feature.
Full Changelog:
Maps
[fixed] maps folder name
[modified] TDM -3 maps, +1 map
Localisation
[added] support for votekick menu translation
[added] translation capability and a few minor fixes/improvements to spectator help
[added] placeholder translations to russian translation file for testing gamemode list translation + login window translation
[added] support for esc menu translation
[added] support for translating login window and gamemodes list in server browser
Misc
[modified] death zoom faster/less obnoxious with new interpolation
[added] highlighting for useful class items on [C]
[modified] Rename uncapped framerate option to capped framerate
[modified] Improve pickup priorities
[modified] AFK vote-kick renamed to non-participation (we already have automatic afk kick)
[fixed] climbing pass-through structures (such as enemy trapblocks)
[fixed] endless tth games due to teams not capping halls
[modified] properly handle ties in TTH (when neither teams cap a hall)
[fixed] climbing pass-through structures (such as enemy trapblocks)
[modified] slightly optimized pickup logic
[added] more precise pickups when hovering items
[modified] pickup doesn't depend on left/right player facing
[removed] "recently picked up" lists, which led to accidents/items "ignoring" pickups
[modified] reworked pickup priorities
[fixed] removing items from inventories didn't always call hooks properly, leading to incorrectly full inventories
[modified] clarified "All" -> "All Gamemodes" in server browser
[added] config version for updating any defaults in future
Modding
[added] net property fused mutator-accessors for micro-optimisation/convenience
full list: add_s8, sub_s8, add_s16, sub_s16, add_s32, sub_s32, add_u8, sub_u8, add_u16, sub_u16, add_u32, sub_u32, add_f32, sub_f32
King Arthur's Gold
Transhuman Design
Transhuman Design
2013-11-05
Action Indie Singleplayer Multiplayer Coop
Game News Posts 136
🎹🖱️Keyboard + Mouse
Very Positive
(5164 reviews)
https://kag2d.com/en/
https://store.steampowered.com/app/219830 
The Game includes VR Support
King Arthur's Gold Linux [63.09 M]
King Arthur's Gold: Flags of the World Heads Pack
King Arthur's Gold: Fantasy Heads Pack
King Arthur's Gold: Community Heads Pack
- Build Defenses With Freeform Building
- Destroy the enemy castles with physics and explosives
- Freedom to move by land, water, dig tunnels or fly in the air
- Use the environment to burn or drown enemies
- Interact with a living animal and plant world
- Drive siege machines with your teammates
- Fight with 32 unpredictable humans in multiplayer
- Freely change to one of 3 distinct classes
- Singleplayer, cooperative and competitive game modes
- Customize with 60+ unique heads
- Create your own adventure with community created mods & scripts
- OS: Ubuntu 20.04 or later
- Processor: 1.5 GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 64MB IntegratedNetwork: Broadband Internet connection
- Storage: 256 MB available space
- OS: Ubuntu 20.04 or later
- Processor: Intel Core i5 2.1GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512MB DedicatedNetwork: Broadband Internet connection
- Storage: 1 GB available space
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