Build 2622 - Quarry, Stalemates, Eating, More - First Bounties In!
[ 2018-06-22 10:17:26 CET ] [ Original post ]
Hey Folks! First, welcome new players from the steam sale! Hope to see you on the battlefield. This build contains all changes from our first round of bounties, and a lot more besides! Two big changes this build for CTF:
- There is a new building, the Quarry. This community-voted bounty was proposed and implemented by Mazey.
It costs 150 stone and 50 gold, on top of the 150 wood required for the building frame. It consumes wood to generate stone over time. We're going to be keeping a close eye on how this affects balance, but we're optimistic. - There is a new capture-stalemate resolution system. This community-voted bounty was proposed by DoctorSnakes and implemented by Pirate-Rob. The stalemate system detects when all flags on both sides have been captured, and starts a timer. Once this timer expires, all flags are returned without capture. This prevents the condition of both teams being unable to capture a flag, and the game being unable to end.
- There is a new button dedicated to eating food from your inventory or hands. This community-voted bounty was proposed by benjamingorman and implemented by Ferrezinhre.
By default, the button to eat food is V. Space will no longer eat food, and is used solely for rotating blocks or lighting bombs. NOTE: As a result of this change, your controls will be reset on first launch - watch out for this. As the key "clashed" with an existing key, and we didn't want to remove it completely, we decided that was the safest way to handle things. - Builders can quick-swap between their last 2 selected blocks with the Inventory button, F. This change is experimental and could do with some refinement, but potentially saves builders quite a lot of time when building walls and backgrounds. It can also be used to quickly "drop" building frames. Thanks to Potatobird for developing this feature.
- The new emotes from earlier in the year have been added to the emote wheel. They have not been touched up further yet, as there wasn't time for it in this build cycle, but that's still on the table. The emote wheel also renders above the minimap to help keep everything easy to see and interact with. We're looking at solutions (including a grid and a multi-tiered ring) that would allow even more emotes.
- New Players don't drop hearts. Specifically, players who registered within the last 2 weeks will not drop hearts upon dying, which will prevent them "feeding" more experienced players and help level the playing field a little. We're considering if anyone should really drop hearts on death, and potential other HP-related changes, and will be polling the community through discord about it in the coming weeks.
- Gold now stacks to 100 (as 2 lumps of 50) instead of 250. This reduces the overall amount of gold you can carry, but makes taking the right amount of gold for a building out of the storage much simpler. It also makes gold lumps much more visible as they use the large stack sprites for much smaller values, so they are harder to "lose" in the chaos.
Full Changelog:
CTF:
[added] Quarry shop in CTF (thanks Mazey, v6steeda)
[added] stalemate (cannot-capture situation) support to CTF (thanks Pirate-Rob)
[modified] Gold stacks to 100 - as 2 separate lumps of 50 (thanks PotatoBird)
Misc:
[added] dedicated button for healing with food (V by default) (thanks Ferre)
[added] Tapping inventory key as builder swaps to last block (thanks Potatobird)
[added] new emotes to emote menu
[modified] players registered earlier than 2 weeks don't drop hearts, for handicap
[fixed] archer grapple beyond top of map (thanks Asu)
[fixed] TTH win condition issues
[fixed] arrow spawn location for mounted bows (thanks FuzzCat927)
[modified] emote menu in front of the rest of the gui
[fixed?] camera flying around after some maps glitch - please report any changes here
[fixed] client_AddToChat "eats" non-ascii characters (thanks Diprog for the report)
[fixed] "Back" entries in menus not translated
[modified] unlocked framerate for cursors in menus (thanks Asu)
[fixed] infinite join loop when using kag:// links
[fixed] steam not used when using kag:// links
[added] async loading messages draw at 30FPS instead of realtime (loads faster with vsync)
[fixed] autoupdater: ESC/cancel not working during downloading files
[fixed] autoupdater: alignment of file download texts rendering
[added] `debug_mode` seclev to allow `g_debug` on a per-seclev basis
[fixed] sanitize getLandHeightAtX with invalid x coord (thanks Asu, TFlippy for the report)
Translation:
[modified] Russian Translation Updated/Completed? (thanks Diprog, Mirsario)
[modified] Polish Translation Updated (thanks Vans, BraveDragonRL)
[added] translatable vote reasons
Modding/Mapping:
[added] new key_eat button
[added] CPlayer.getRegistrationTime() - returns time of players account registration
[added] Time_DaysSince(unixtime) - returns days since unix date
[added] support for custom no-build-zone in maps (thanks Mazey)
[added] support for distance-checking from buy offset to shops; allows shops to have buy buttons well removed from their location
[modified] file limit from 2048 to 8192 (relevant for heavy modders)
[modified] more explicit position tile/worldspaces for CMap in manual
[fixed] mods breaking singleplayer (mods and game objects are now flushed after disconnect)
[modified] alignment of mod download window elements
[added] RemoveScript for scripted render functions
King Arthur's Gold
Transhuman Design
Transhuman Design
2013-11-05
Action Indie Singleplayer Multiplayer Coop
Game News Posts 136
🎹🖱️Keyboard + Mouse
Very Positive
(5164 reviews)
https://kag2d.com/en/
https://store.steampowered.com/app/219830 
The Game includes VR Support
King Arthur's Gold Linux [63.09 M]
King Arthur's Gold: Flags of the World Heads Pack
King Arthur's Gold: Fantasy Heads Pack
King Arthur's Gold: Community Heads Pack
If you like total freedom in the way you conquer the enemy this is the ultimate war game for you. Build freeform constructions as a medieval Builder, fight in sword duels as a Knight or snipe with your bow as an Archer. KAG blends the cooperative aspects of Lost Vikings, mashes them with the full destructibility of Worms and the visual style and action of Metal Slug, brought to you by the creators of Soldat.
- Build Defenses With Freeform Building
- Destroy the enemy castles with physics and explosives
- Freedom to move by land, water, dig tunnels or fly in the air
- Use the environment to burn or drown enemies
- Interact with a living animal and plant world
- Drive siege machines with your teammates
- Fight with 32 unpredictable humans in multiplayer
- Freely change to one of 3 distinct classes
- Singleplayer, cooperative and competitive game modes
- Customize with 60+ unique heads
- Create your own adventure with community created mods & scripts
MINIMAL SETUP
- OS: Ubuntu 20.04 or later
- Processor: 1.5 GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 64MB IntegratedNetwork: Broadband Internet connection
- Storage: 256 MB available space
- OS: Ubuntu 20.04 or later
- Processor: Intel Core i5 2.1GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512MB DedicatedNetwork: Broadband Internet connection
- Storage: 1 GB available space
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