Hey folks; the bounties for August have been decided!
It's taken a little longer than the last few times as we wanted to verify the "top" bounties on discord according to the community priorities. This lets us get better voting coverage than on github alone. There were also 2 related pitches that we decided to roll into one bounty, to get even more features into this round.
As always you can read more on the bounty system and getting involved here, discuss and vote on the pitches and contributions in in in #development and #feature_pitches on discord, and get involved with development on github. We'll be doing continuous voting through discord as well but github still works as a yardstick for potential interest, and pitches are still made through github.
Here's the bounties for August:Bounty 1 - Add Back Taunts and Binding Emotes from In-Game - $50
Taunts were a feature in classic that allowed quickly sending pre-configured phrases for both team communication and taunting the enemy.
Binding different emotes to the number keys has long been possible through a config file, but would be much more accessible through an in-game menu.
Asu has started working on both of these features, as well as some refinements to the behaviour of the emote menu itself. Rather than dedicate two separate bounties to something already mostly "claimed" by an established contributor, they have been "combined" into one task.
Dont worry - this isn't as scary as it sounds! There are a number of anti-griefing mechanics in-game that lead to inconsistent effects. This is better addressed through moderation than code where possible, and a number of the anti-grief measures have been identified as good candidates for modification or removal. This bounty has no "active" participants so far, but a lot of community interest from frustrated players.
Players will be able to report other players directly via chat, and moderators will be able to jump into spectator to follow a reported player to check if intervention is necessary. This is more faster, more convenient, and more "natural" to players than jumping into a mouse-based admin menu. Vik has made good headway on this popular pitch - a prototype has already been prepared, to be fleshed out through the month.
Thanks to all the contributors and the community members who voted on these bounties. This system only works with participation, so please, get involved, vote on the pitches you want to see in-game, and consider contributing if you are able.
Have Fun!
Max [ 2018-08-06 04:10:41 CET ][ Original post ]
If you like total freedom in the way you conquer the enemy this is the ultimate war game for you. Build freeform constructions as a medieval Builder, fight in sword duels as a Knight or snipe with your bow as an Archer. KAG blends the cooperative aspects of Lost Vikings, mashes them with the full destructibility of Worms and the visual style and action of Metal Slug, brought to you by the creators of Soldat.
Build Defenses With Freeform Building
Destroy the enemy castles with physics and explosives
Freedom to move by land, water, dig tunnels or fly in the air
Use the environment to burn or drown enemies
Interact with a living animal and plant world
Drive siege machines with your teammates
Fight with 32 unpredictable humans in multiplayer
Freely change to one of 3 distinct classes
Singleplayer, cooperative and competitive game modes
Customize with 60+ unique heads
Create your own adventure with community created mods & scripts
MINIMAL SETUP
OS: Ubuntu 20.04 or later
Processor: 1.5 GhzMemory: 1 GB RAM
Memory: 1 GB RAM
Graphics: 64MB IntegratedNetwork: Broadband Internet connection
Storage: 256 MB available space
RECOMMENDED SETUP
OS: Ubuntu 20.04 or later
Processor: Intel Core i5 2.1GHzMemory: 2 GB RAM
Memory: 2 GB RAM
Graphics: 512MB DedicatedNetwork: Broadband Internet connection