Hey folks; the bounties for August have been decided!
It's taken a little longer than the last few times as we wanted to verify the "top" bounties on discord according to the community priorities. This lets us get better voting coverage than on github alone. There were also 2 related pitches that we decided to roll into one bounty, to get even more features into this round.
As always you can read more on the bounty system and getting involved here, discuss and vote on the pitches and contributions in in in #development and #feature_pitches on discord, and get involved with development on github. We'll be doing continuous voting through discord as well but github still works as a yardstick for potential interest, and pitches are still made through github.
Here's the bounties for August:
Bounty 1 - Add Back Taunts and Binding Emotes from In-Game - $50
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Taunts were a feature in classic that allowed quickly sending pre-configured phrases for both team communication and taunting the enemy.
Binding different emotes to the number keys has long been possible through a config file, but would be much more accessible through an in-game menu.
Asu has started working on both of these features, as well as some refinements to the behaviour of the emote menu itself. Rather than dedicate two separate bounties to something already mostly "claimed" by an established contributor, they have been "combined" into one task.
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Dont worry - this isn't as scary as it sounds! There are a number of anti-griefing mechanics in-game that lead to inconsistent effects. This is better addressed through moderation than code where possible, and a number of the anti-grief measures have been identified as good candidates for modification or removal. This bounty has no "active" participants so far, but a lot of community interest from frustrated players.
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Players will be able to report other players directly via chat, and moderators will be able to jump into spectator to follow a reported player to check if intervention is necessary. This is more faster, more convenient, and more "natural" to players than jumping into a mouse-based admin menu. Vik has made good headway on this popular pitch - a prototype has already been prepared, to be fleshed out through the month.
King Arthur's Gold
Transhuman Design
Transhuman Design
2013-11-05
Action Indie Singleplayer Multiplayer Coop
Game News Posts 136
🎹🖱️Keyboard + Mouse
Very Positive
(5164 reviews)
https://kag2d.com/en/
https://store.steampowered.com/app/219830 
The Game includes VR Support
King Arthur's Gold Linux [63.09 M]
King Arthur's Gold: Flags of the World Heads Pack
King Arthur's Gold: Fantasy Heads Pack
King Arthur's Gold: Community Heads Pack
- Build Defenses With Freeform Building
- Destroy the enemy castles with physics and explosives
- Freedom to move by land, water, dig tunnels or fly in the air
- Use the environment to burn or drown enemies
- Interact with a living animal and plant world
- Drive siege machines with your teammates
- Fight with 32 unpredictable humans in multiplayer
- Freely change to one of 3 distinct classes
- Singleplayer, cooperative and competitive game modes
- Customize with 60+ unique heads
- Create your own adventure with community created mods & scripts
- OS: Ubuntu 20.04 or later
- Processor: 1.5 GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 64MB IntegratedNetwork: Broadband Internet connection
- Storage: 256 MB available space
- OS: Ubuntu 20.04 or later
- Processor: Intel Core i5 2.1GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512MB DedicatedNetwork: Broadband Internet connection
- Storage: 1 GB available space
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