This build brings a wintery look and feel to a lot of the in-game assets. It's a bit strange from down here in Australia, but honestly a pleasant enough reprieve from the heat. Don't worry, it's not permanent - we'll roll back the asset changes some time after the new year. Special Thanks to Mazey, Franek, Vamist, GoldenGuy, Ferre, and the folks who helped test it out over on discord, for their part in this cheerful event.
There'll be some extra special effects - falling snow, and periodic deliveries of presents - over the week of xmas. The exact timing will vary with the region, but it'll be hard to miss when it happens.
There's also 4 new TDM maps courtesy of the map mods and everyone who voted in #democracy. Keep an eye out for FG_SpaceInvader, Super_Gaming_Geek_Trilevel, Biurza_Cock_Fight, and Vans_Ziraeth! One of them was more contentious so if it proves problematic, we'll take it out.
A few fixes and quality of life changes have made their way over from the collaborative github as well, in the few weeks since last build. The big one is that water bombs/arrows do half the stun on hitting shielded knights, which got put through #democracy and came out positive. Check the changelog for more, and be sure to join the official discord if you'd like to take part in these polls!
Also - please welcome Epsilon as our newest internal contributor! Eps has really proven himself over the last few weeks making countless changes to many areas of the game over on github. We're looking forward to working more closely with him.
Happy Holidays everyone - See you in the new year!
Love From THD
Full Changelog:
[added] holiday cheer! (huge thanks Mazey, Franek, Vamist, GoldenGuy, Ferre)
[added] New TDM Maps December 18 as Voted (thanks ni, #democracy)
[added] daynight cycle to ctf for xmas (no "dark" part of the cycle, just variety)
[added] Halve the stun from water if it was shielded (thanks eluded)
[modified] updated accolades - addd darkdrake head
[fixed] holiday property for reference in other scripts, and holiday scripts not necessarily getting removed
[moved] birthday.as to proper folder
[fixed] tth bakery producing steaks (good catch enderzilla)
[removed] archer crouch restriction when charging arrows after community feedback
[added] Factory Named Properly (thanks blubahub)
[removed] builder quickswap as a result of vote (thanks eps)
[fixed] wraith king and female ninja head attack frames (thanks SGG)
[fixed] 2nd grass tile actually displays in tilemap
[added] client_SendChat function that will send a chat line as if it came from the local player
[modified] scriptrender UV maps wrap (instead of clamp)
King Arthur's Gold
Transhuman Design
Transhuman Design
2013-11-05
Action Indie Singleplayer Multiplayer Coop
Game News Posts 136
🎹🖱️Keyboard + Mouse
Very Positive
(5164 reviews)
https://kag2d.com/en/
https://store.steampowered.com/app/219830 
The Game includes VR Support
King Arthur's Gold Linux [63.09 M]
King Arthur's Gold: Flags of the World Heads Pack
King Arthur's Gold: Fantasy Heads Pack
King Arthur's Gold: Community Heads Pack
- Build Defenses With Freeform Building
- Destroy the enemy castles with physics and explosives
- Freedom to move by land, water, dig tunnels or fly in the air
- Use the environment to burn or drown enemies
- Interact with a living animal and plant world
- Drive siege machines with your teammates
- Fight with 32 unpredictable humans in multiplayer
- Freely change to one of 3 distinct classes
- Singleplayer, cooperative and competitive game modes
- Customize with 60+ unique heads
- Create your own adventure with community created mods & scripts
- OS: Ubuntu 20.04 or later
- Processor: 1.5 GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 64MB IntegratedNetwork: Broadband Internet connection
- Storage: 256 MB available space
- OS: Ubuntu 20.04 or later
- Processor: Intel Core i5 2.1GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512MB DedicatedNetwork: Broadband Internet connection
- Storage: 1 GB available space
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