





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hey Folks!
You can now support the game through Patreon over [url=https://www.patreon.com/kingarthursgold]here!
We're excited to bring you the first build with Patreon features! kag_yes
We've been working towards unveiling this for a while and we can't wait to hear what you think.
Some features are still a little rough, but the bulk of the lower tier patreon features are there:
Full Changelog:
[added] synced armour set variable for players
[added] cape class armour tied to armour setting + unlocked with tier
[added] tier 2+ support unlocks extra heads packs
[added] patreon popup link/image
[added] PatronSupport.as to handle rules-side patron support - added to all vanilla gamemode.cfg
[added] 2 patron extra capacity slots
[modified] replaced irc with patreon (goodnight sweet prince)
Maps:
[modified] Mapcycle - move 8 old maps to returning maps pool
[modified] map: pressurecooker - more open, longer time to flood
[added] TDM Map FortMercury (not in cycle)
Tweaks:
[added] KDR always has two decimal places
[added] player heads to scoreboard
[added] separate required tier to heads packs as alternative way of unlocking them
[added] epsilon to Cruxiat's head
Accolades:
[modified] Updated accolade_data.cfg with 5 tournaments
[fixed] Shy github accolade. Broke with name change.
Translation:
[modified] Russian: Translated accolades and new emotes menus
[modified] Update Spanish_es.json to fix typos
Modding:
[added] supportTier to apiplayer script bind
[added] new native ImageData::remap function for performance
[moved] fetchFromRules renamed to fetchRunnerTexture
[modified] filename digest in paletteswap
[modified] CGridMenu::SendCommand no longer passes through default params
[modified] script join processing hooks get APIPlayer instead of just username, so they can access tier, registration time, role, etc as well
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