Hey folks! Been a bit more of a delay on this one as some bigger changes went into testing and had to come out again due to issues. Sorry for the delay on getting patreon heads, accolades and some important balance things through to release!
Without further ado, here's the changes:
The big thing in terms of balance this build is a limit of 1 quarry per team. This is in response to the more competitive side of the game finding ways to really streamline quarry production and use it to stall out games. For servers who want that kind of thing, it's quite an easy change to revert.
There are also improvements to the f6 "video recording" mode for streamers and folks recording for youtube. This provides a cleaner no-gui experience for when you want a good screenshot or video capture.
The cursor is still visible, the spectator camera works again, going into menus will disable it all properly, and for modders, render hooks are still called (so you can decide manually what to disable).
Thanks to Epsilon for his work on this!
Quite a few minor fixes also made it in, and the main menu "minor function" buttons recieved a small facelift + reorganisation, as adding a button for the server rules pushed everything over too far.
Cheers,
Max
Full Changelog:
Balance:
[added] requirement for quarries to only allow one per team (thanks eps)
[changed] wood gained from sawing crates reduced to 50 (thanks eps)
Community:
[added] April + May accolades (thanks bunnie, crux)
[added] a bunch of patreon heads - sorry for the delay! (thanks everyone involved in getting these through)
Novaq, DeathQonDoe, killer_bug, capuchin6, Zeus, hider45543, CantSeeMe', madracoons, Junko enoshima, RectangleCombine
Localisation:
[modified] Portuguese_br.json updates (thanks matheusgodoi)
Fixes:
[fixed] maths ceil (+ floor possibly optimised) (thanks eps for the catch)
[fixed?] steam achievements for flag after changed command format - probably need to check any other commands that also changed too
[fixed] TTH Tutorial (thanks Vamist)
[modified] several scripts to properly check singleplayer/tutorial tags (rather than just exists, as may be set false)
[modified] render hook runs while HUD is hidden + various F6 improvements (thanks eps)
[fixed] class cursors not updated when in f6 mode
Menus:
[modified] new menu button layout including server rules and github (thanks ehra for your work on them + various oksa for feedback/tweaks!)
[added] rules and github button IDs for the xml
King Arthur's Gold
Transhuman Design
Transhuman Design
2013-11-05
Action Indie Singleplayer Multiplayer Coop
Game News Posts 136
🎹🖱️Keyboard + Mouse
Very Positive
(5164 reviews)
https://kag2d.com/en/
https://store.steampowered.com/app/219830 
The Game includes VR Support
King Arthur's Gold Linux [63.09 M]
King Arthur's Gold: Flags of the World Heads Pack
King Arthur's Gold: Fantasy Heads Pack
King Arthur's Gold: Community Heads Pack
- Build Defenses With Freeform Building
- Destroy the enemy castles with physics and explosives
- Freedom to move by land, water, dig tunnels or fly in the air
- Use the environment to burn or drown enemies
- Interact with a living animal and plant world
- Drive siege machines with your teammates
- Fight with 32 unpredictable humans in multiplayer
- Freely change to one of 3 distinct classes
- Singleplayer, cooperative and competitive game modes
- Customize with 60+ unique heads
- Create your own adventure with community created mods & scripts
- OS: Ubuntu 20.04 or later
- Processor: 1.5 GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 64MB IntegratedNetwork: Broadband Internet connection
- Storage: 256 MB available space
- OS: Ubuntu 20.04 or later
- Processor: Intel Core i5 2.1GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512MB DedicatedNetwork: Broadband Internet connection
- Storage: 1 GB available space
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