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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hello my beloved ones! Build 3007 is out! It's been a while... So first of all give a warm welcome to @Vamist who has joined THD Team to help out with Engine related fixes (modders hype)! And now onto the usual: Summary of changes:
Changelog:
Base:
[fixed] accolades for eu 3v3 tdm tournament
[update] accolade_data.cfg
[reverted] "Change resupplies getting"
[added] latest tournament
[fixed] emote binder menu
[fixed] console warning when buying from trading post
[fixed] null pointer when healing teammate
[fixed] ballista bolts, boulders, and catapult rocks ignoring blobs
[reverted] ability to pass through ladders
[fixed] item isnt picked up when 'c' is released if one was picked up by clicking
[fixed] drill destroying once per tick for some tiles
[fixed] drill giving slightly more materials than hitting by hand
[changed] drill yields all materials when mining tiles/blobs
[added] coins for healing teammates
[modified] PrimalFear7 head (no more "fry hair")
[added] PrimalFear7 head
[added] archer cursor anim when charging legolas
[added] knight cursor anim when charging double slash
[modified] Change resupplies getting
[fixed] null pointer access
[modified] Heatbar adjustments
[added] class check to heat indicator. Fix flickering issue.
[modified] Heatbar now turns transparent when not in use Added HeatBar.png for the drill heatbar.
[changed] coins are only given to items the player bought
[changed] better code to fix issue with placement preview next to grass
[updated] implementation of drill heat bar
[changed] hold "W" or "S" to climb ladders and neither to fall through
[dev] fixed indent
[updated] Russian_ru.json
[updated] Crate.as
[updated] MigrantEffects.as
[fixed] used wrong damage value in vehicle damage event
[changed] new players drop hearts when killed by new players
[added] footstep sounds when climbing ladders
[added] ability to fall through ladders
[fixed] shaky tile preview when about to place a block while moving
[fixed] block placement preview while hovering cursor next to grass
[fixed] ability to climb arrows while knocked
[changed] 5 coins per heart of damage to a vehicle
[changed] coins given when damaging vehicles is based on damage dealt
[fixed] indentation and certain shop items with -1 cost
[added] held/inventory items give back half their value when TDM round ends
[change] lanterns only collide with static blobs
[fixed] Actually make use of the newly defined variables
[modified] showHeatTo to use the player's network ID instead of his player index.
[added] HelpfulDeathTips
[added] during warm-up, suicides aren't shown on killfeed and no longer reduce coins.
[fixed] null pointer access related to player dying
[added] heatbar view radius
[modified] move heat indicator down a bit
[modified] Slightly decrease heat_add
[modified] Decrease cooldown time of drill
[added] a heat indicator to the drill
[updated] Greek_gr.json
[modified] Finished Tutorial01 and Tutorial02
[added] turkish translation 90%
[modified] kills, deaths and assists only count when the round is on.
[added] scramble teams vote
Engine:
[modified] Too much particle spam is debug only
[fixed] /nextmap wihtout mapcycle just resets map fixed no cursor after exiting a modded server that had disabled cursor
[modified] include whole mods folder in dedicated package
[fixed] missing maps in mods folder of dedicated server
[reverted] open/close menu callbacks
[modified] commented out whole checks instead of contents of if blocks for open/close menu callbacks
[removed] noautoupdate from nolauncher.bat
[fixed] playrandomsound with mod files onShowMenu, onCloseMenu works as a hook instead of taking over menus fixed infinite kicking from script
[added] 2 non-threatening functions brought back for TR mod
[fixed] Crashes in authority check logic
[fixed] CMap::getHitInfosFromArc() raycast_blobs param completely ignored
[fixed] string literal constness
[added] the ability to specify a custom mod config
[changed] property type mismatch error to show type names
[added] server-side property sync authority check
[fixed] restart map command not restarting manually loaded maps
[fixed] "connect to..." button able to open multiple windows if pressed multiple times
[fixed] clantag not immediately updating when removed
[added] key_eat to CMovement::disableKeys()
EDIT:
Hotfix
[fixed] food null error
[fixed] AdminGUI compile error
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