It was a long time battle, but worth it!
This is a historical moment, so we would like to celebrate it with you all, guys!
A cup of tasty liquid for all!!!
Long live the [strike]King[/strike] Knight!
Awe to: Verra and Vamist for working on it! Thank you guys! A cup of tasty liquid for you!
For those who didn't know the legendary bug - you can watch it here, because you won't see it again in the game:
[previewyoutube=63j8UjpXoI0;full][/previewyoutube]
Thanks Bunnie for putting that video together. A cup of tasty liquid for you too!
This bug was fixed in the 3333 Build - what a great number to celebrate!
TECHNICAL INFO from Verra about this build - because there are more fixes:
This is one of the biggest code changes in KAG in the last few years.
Knight code has been almost completely rewritten to reduce animation issues (the so-called "noanims") and increase syncing.
Additionally the logic for being stunned was rewritten which will synchronize all stuns for players.
https://steamcommunity.com/games/219830/announcements/detail/2229792025505787638
Build 3333
Change log:
- All stuns are synchronized.
- Shield hit sounds and particles are now synced correctly.
- Knight attack state is synced (jab, slashing, charging etc).
- Knights can no longer attack or shield while holding trampolines.
- Stun length from water while shielding should be more consistent.
- Patreon head tweaks and additions.
- Private message chat colour has been tweaked to dark-ish purple.
- Added PRIVCHAT console bind so you can change PM colour in mods.
- Added ScaleBy(float x, float y) for CSprite and CSpriteLayer. Also does not scale by Y unlike the other ScaleBy(Vec2f)
- Scoreboard spectator list background size is now the same as the scoreboard size.
Thank you to everybody who helped test this build, if you are looking to help test future builds, join our discord!
Additional fixes in the next bulids:
Hotfix Build 3337
- Fixes an issue where non player bots couldn't do anything.
- This issue affected save the princess and pretty much all mods.
Build 3338
- Fixed an issue where archers couldn't cancel shots properly
- Fixed an issue where you didn't hear slash charging sounds if you were lagging enough
- White minimap bug fixed for real this time
- In the future servers will disconnect you gracefully on autoupdate
No Anims - No More!!!
King Arthur's Gold
Transhuman Design
Transhuman Design
2013-11-05
Action Indie Singleplayer Multiplayer Coop
Game News Posts 136
🎹🖱️Keyboard + Mouse
Very Positive
(5164 reviews)
https://kag2d.com/en/
https://store.steampowered.com/app/219830 
The Game includes VR Support
King Arthur's Gold Linux [63.09 M]
King Arthur's Gold: Flags of the World Heads Pack
King Arthur's Gold: Fantasy Heads Pack
King Arthur's Gold: Community Heads Pack
- Build Defenses With Freeform Building
- Destroy the enemy castles with physics and explosives
- Freedom to move by land, water, dig tunnels or fly in the air
- Use the environment to burn or drown enemies
- Interact with a living animal and plant world
- Drive siege machines with your teammates
- Fight with 32 unpredictable humans in multiplayer
- Freely change to one of 3 distinct classes
- Singleplayer, cooperative and competitive game modes
- Customize with 60+ unique heads
- Create your own adventure with community created mods & scripts
- OS: Ubuntu 20.04 or later
- Processor: 1.5 GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 64MB IntegratedNetwork: Broadband Internet connection
- Storage: 256 MB available space
- OS: Ubuntu 20.04 or later
- Processor: Intel Core i5 2.1GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512MB DedicatedNetwork: Broadband Internet connection
- Storage: 1 GB available space
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