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Hello everyone! This is a minor housekeeping update for Linux - the Windows and macOS versions were untouched in this update. Simply put, a severe performance regression was discovered recently and it turns out OpenGL call lists were to blame - this hasn't been thoroughly investigated yet but so far radeonsi is affected while the NVIDIA binary driver is not. This of course means the Steam Deck was affected, so on the off chance that this gets randomly picked for review we wanted to be ready for it. By default display lists are now turned off, with an option to turn it back on in the graphics settings (though on unaffected hardware it doesn't seem to make a difference, YMMV). Aside from that, it's just a boring dependency update: MonoKickstart was updated to the latest binaries and SDL2 was updated as well. A minor side effect of this is that 32-bit Linux binaries were dropped, but these were likely unused in 2022 - if you still need them, look for the "linux32" branch on Steam, it's a backup of the last version just in case. One known issue that remains from the last version is that Xwayland combined with a high-DPI mode will result in a black screen - for whatever reason multisampling is forced on in Xwayland, which breaks our presentation system (and many others, I would imagine). Thankfully with the SDL2 update you can set SDL_VIDEODRIVER=wayland and get around this with a fully native Wayland window. This will eventually be made the default in a future SDL release, so at some point this will just passively go away. (Also: You can enable specialized high-DPI support by passing --attempt-highdpi as a launch argument.) Thanks for your continued support!
[ 2022-04-19 04:14:48 CET ] [ Original post ]
Hi! From now until just under 21 hours time (until 11am PST 17 May 2014) Proteus is available as part of the 24-hour re-issue of Humble Indie Bundle 8. Go here to grab it: https://www.humblebundle.com/ We've also just uploaded patch 1.2.1 which is mostly a stability fix for OSX (but required a deceptively large amount of work, porting to SDL2) Any problems, let me know at ed@visitproteus.com or @edclef on twitter. cheers Ed (Never tried posting an announcement before - hope it shows up!)
[ 2014-05-16 21:26:35 CET ] [ Original post ]
Hi! From now until just under 21 hours time (until 11am PST 17 May 2014) Proteus is available as part of the 24-hour re-issue of Humble Indie Bundle 8. Go here to grab it: https://www.humblebundle.com/ We've also just uploaded patch 1.2.1 which is mostly a stability fix for OSX (but required a deceptively large amount of work, porting to SDL2) Any problems, let me know at ed@visitproteus.com or @edclef on twitter. cheers Ed (Never tried posting an announcement before - hope it shows up!)
[ 2014-05-16 21:26:35 CET ] [ Original post ]
Today's Deal: Save 50% on Proteus!
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
[ 2013-05-14 17:00:00 CET ] [ Original post ]
Proteus is Now Available on Steam and is 10% off until Feb 6th at 10AM PST!
Proteus is a game about exploration and immersion in a dream-like island world where the soundtrack to your play is created by your surroundings. Presented and controlled like a classic first-person shooter, the primary means of interaction is simply your presence in the world. The procedurally generated islands are home to creatures natural and imagined, tranquil valleys and ruins with magical properties. Think Doom meets Brian Eno.
[ 2013-01-30 17:43:00 CET ] [ Original post ]
🎮 Full Controller Support
- Proteus Linux [123.6 M]
Key Features:
- Meditative play: the responsive world and lack of any text or hints distils an essence of curious, investigative play, and rewards patience and immersion.
- Dynamic soundtrack composed by award-winning musician David Kanaga follows the mood of the world and will appeal to fans of Boards of Canada, Brian Eno.
- A distinctive 2D-but-3D graphical style with wild shifting palettes that sits somewhere between 8-bit videogames and early 20th century modernist painting.
- Islands are uniquely generated every time, and although it's theoretically possible to see everything in one playthrough, no-one ever does.
- Built-in "postcard" function encodes world data into each screenshot, allowing islands and discoveries to be saved and shared.
- OS: Ubuntu 12.04 LTS. Mint 13 LTS. Fedora 16. fully updated
- Processor: 1.8GHzMemory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: Intel HD Graphics 3000Hard Drive: 250 MB HD space
- OS: Ubuntu 12.04 LTS. Mint 13 LTS. Fedora 16. fully updated
- Processor: 2.2 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512 MB NVidia or ATI graphics cardHard Drive: 250 MB HD space
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