
🌾 Create, Cultivate, Profit!
You've inherited your grandfather's farm, which has been reduced to a lone island amidst a relentless sea. With nothing but a deck of cards and the entrepreneurial spirit, you are tasked to pay off a mounting debt, turning this desolate patch of land into a thriving agrarian empire.Each card you play represents different elements of your farm - from the crops you sow, the animals you raise, to the structures you build.
💰 Choose, Produce, Profit!
Every few turns choose between unique cards, and buffsGenerate items each turn, sell them for cash, and invest this money to expand your farm, pay off fees, and gradually chip away at the enormous debt.
the challenge is to maximize efficiency and make as much money as possible.
We're finally back! Early Access 1.6.0 is here
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Hey, quite some time, huh?! This update brings the highly-requested Structure System Rework alongside exciting engine improvements that pave the way for mobile support! We\'ve also enhanced the endgame with the new Infusion system and polished the game with beautiful animations throughout. \n\n
Structure System Rework - The Feature You\'ve Been Asking For!
\n\nAfter countless requests from the community, we\'ve completely overhauled how structures compete for resources on your farm. Previously, structures would race to grab items, leading to frustrating situations where some structures would dominate while others sat idle. \n\nNow, structures fairly divide available items between themselves! If you have 10 wheat and two mills that each want 5, they\'ll both get exactly 5. If you have 7 wheat and two mills, each gets 3-4 in a fair distribution. No more fighting over resources - every structure gets its proportional share when items are scarce. \n\n- \n
- Fair resource distribution ensures every structure gets a proportional share\n
- You can still disable specific outputs from structures for precise farm control\n
- Scales efficiently even with hundreds of structures competing for the same items\n
\n\nEngine Upgrade - Exciting Things Ahead!
\nWe\'ve upgraded Terracards to a newer engine version, which opens up incredible possibilities for the game\'s future. Most importantly: Terracards Mobile is coming soon! \n- \n
- Mobile version in development - play Terracards on the go!\n
- Controller support coming soon (now possible thanks to engine capabilities)\n
- Performance improvements across the board\n
Infusion System - A New Endgame Goal!
\nWinning the game now has even more meaning! When you successfully complete a run, you\'ll earn Infusion Gems that can be spent to improve your progression and unlock new functionalities. This adds meaningful replayability to your victories and gives you reasons to keep pushing for that perfect run. \n\n
\n\nVisual & Quality of Life Improvements
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- Buttons now bounce satisfyingly when clicked with smooth transitions throughout the UI\n
- Plants gently sway in the wind for a more lively farm atmosphere\n
- Animals hop and move with personality\n
- Overall more polished and responsive visual experience\n
\n\nOther Changes
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- Fuel Cow has made its triumphant return to the game!\n
- Blueprint mode temporarily removed - returning polished and better than ever\n
Bug Fixes
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- Fixed Wheat Expansion functionality\n
- Fixed the random crash when loading the game\n
[ 2026-01-10 02:33:07 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 20.04 LTS or equivalent
- Processor: 2 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Support for OpenGL 3
- Storage: 500 MB available space
Recommended Setup
- OS: Ubuntu 22.04 LTS or equivalentMemory: 8 GB RAMGraphics: Dedicated GPU with OpenGL 3.3+ supportStorage: 500 MB available space
- Graphics: Dedicated GPU with OpenGL 3.3+ support
- Storage: 500 MB available space
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