

Fortiori is an endless number multiplication Deck Modifier about scoring numbers larger than comprehension while also being meditating to play
The Fortiori of Fortiori
Beat the Score: Multiply the cards in your hand to create a product that overcomes your own ever-growing score.
Hit the Number: Tap cards to increase their value for bigger multiplications.
Manage the Risk: Every tap increases the chance that a card will get deleted.
Split the Cost: Split a card in two if you ever accidentally lose one.
The Content of Fortiori
80 Unique Buffs: Collect and Play around various unique buffs in fortiori.
75 Damning Debuffs: Unavoidable effects that disrupt your plans and force constant adaptation.
18 Punishing Bosses: Face down unique bosses, losing to whom doesn't call for game over but rather makes the game much harder. Winning however changes the game.
In-Game Shop (not real money): Spend coins earned during your run at the shop to buy extra lives, new cards, splits, and powerful buffs.
The Ways of Fortiori
9 Playstyles : Pick from 9 playstyles which change the game dramatically to force new strategies :D. You can play any game mode with any play style!
2 Operations : Don't feel like multiplying? Toggle the switch to add the numbers instead of multplying for a more controlled experience
Normal Mode: The way Fortiori is meant to be played, Defeat 7 bosses to win!
Boss-less Mode: Normal mode but without bosses....for some people.
Chill Mode: No bosses, No debuffs, increased buffs count, this mode is just to relax.
The Tunes of Fortiori
Fortiori offers a gameplay experience for those seeking the thrill of achieving that roguelike end goal, but at a faster pace without sacrificing the challenge and strategy.
Multiply, Collapse, Stack again, Become Fortiori!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45743397/d818cbfed464f10e28c979ce77c3e3027ee38135.png\"][/img]
Hello everyone!
I am incredibly excited to drop a massive update today that completely overhauls the game\'s visuals and adds a requested feature for the one completion-ist out there . We\'ve been hard at work hand-drawing over 150 unique pieces of art to give every buff and de-buff its own distinct personality.
Heres everything new:
Visual Overhaul: 150+ New Hand-Drawn Assets
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45743397/dbe604e883be7bf4ee61273d5cf6c20aae5fa3be.jpg\"][/img]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45743397/60dd74751ea6ac6aa0773283c1757bcc383849c7.jpg\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45743397/75b1b98f258f20ae4f0e475a6e6809de6c09c5ac.jpg\"][/img]
Gone are the days of placeholder icons! I have added 150 hand-drawn artworks drawn by me for every single Buff and Debuff in the game.
Buffs: Now look as powerful as they feel.
[/*]Debuffs: Now look as dangerous as they are. Can you collect (or survive) them all?
[/*]
New Feature: The Compendium
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45743397/98143af4e86f49a0e811d4f92b99968fc74504a5.jpg\"][/img]
Knowledge is power! Ive added a brand new Compendium to the main menu.
Track Your Progress: View every Buff you have successfully unlocked in your runs.
[/*]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45743397/4826df57386dee59d549183e8e43aaff695d417a.jpg\"][/img]
And the events: Be Vary of all the debuffs in the game!, all of em will be unlocked from the start.
[/*]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45743397/2cae82dfcbd03447bbf620cb31154366ee63ec53.jpg\"][/img]
Quality of Life: Silhouette Controls
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45743397/e82114ea966754de3ba911573353832ef001eb8c.jpg\"][/img]
Motion Toggle: Choose between Moving or Static silhouettes depending on your preference.
[/*]Speed Slider: If you keep it moving, you can now adjust the Movement Speed to be as chill or as chaotic as you like.\n
[/*]Buff reworks : 12 buffs have been reworked for a more unique standout ness to validate there existence.
[/*]Buff Inventory Rework : now see more than 4 buffs in the buff inventory!
[/*]
Here are the Steam Patch Notes summarizing all the optimizations and fixes implemented in this session.
[hr][/hr]Misc Updates:
Performance & Engine Optimizations
Hybrid Rendering Pipeline: Implemented hardware scaling for fullscreen mode to minimize CPU overhead. Windowed mode now utilizes optimized software scaling with correct aspect ratio preservation (letterboxing).
[/*]Background Physics Refactor: Rewrote Rain and Snow particle systems to utilize [c]numpy[/c] for vectorized position updates, replacing iterative Python loops.
[/*]Multithreaded Physics: Moved particle physics calculations to a separate thread ([c]ThreadPoolExecutor[/c]) to decouple simulation load from the main render thread.
[/*]Global Asset Caching: Implemented a global cache for particle textures to eliminate frame drops during theme transitions and boss entry.
[/*]UI Rendering Caching: Added surface caching for [c]draw_text_with_shadow[/c] and [c]draw_panel[/c]. Static UI elements and text are no longer re-rendered every frame.
[/*]Gradient Optimization: Replaced iterative line-drawing for gradients with hardware-accelerated surface scaling in card backgrounds and sky generation.
[/*]Physics Stability: Clamped visual delta-time calculations to prevent physics instability and object teleportation when game speed multipliers (e.g., NRG Drink) are active.
[/*]Module Loading: Optimized [c]buffs.py[/c] resource loading to prevent redundant module imports during boss exclusion checks.
[/*]
Bug Fixes
Boss Encounter (Jumper): Fixed a logic error where selecting a debuff triggered a turn reset, causing an infinite loop.
[/*]Boss Encounter (DLSS): Fixed an issue where the 500x500 resolution challenge resulted in stretched visuals. The renderer now correctly applies letterboxing to maintain the 16:9 aspect ratio.
[/*]Input Handling: Corrected mouse coordinate mapping to account for black bars/letterboxing in windowed mode, resolving \"ghost button\" issues where visual hitboxes did not match logical hitboxes.
[/*]Crash Fix: Resolved a [c]TypeError[/c] in the [c]Cloud[/c] class update method regarding missing arguments.
[/*]
\n\nThank you for playing and your continued feedback! Let me know what you think of the new art in the discussions! Have a great day!\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45743397/25bd473acd75a58bd4af5a8806c0671cb0b9e0c3.png\"][/img]
[ 6422 ]
[ 5888 ]
[ 1559 ]
[ 2356 ]
[ 546 ]

















