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Fortiori is an endless number multiplication Deck Modifier about scoring numbers larger than comprehension while also being meditating to play

The Fortiori of Fortiori

  • Beat the Score: Multiply the cards in your hand to create a product that overcomes your own ever-growing score.

  • Hit the Number: Tap cards to increase their value for bigger multiplications.

  • Manage the Risk: Every tap increases the chance that a card will get deleted. 

  • Split the Cost: Split a card in two if you ever accidentally lose one.

The Content of Fortiori

  • 80 Unique Buffs: Collect and Play around various unique buffs in fortiori.

  • 75 Damning Debuffs: Unavoidable effects that disrupt your plans and force constant adaptation.

  • 18 Punishing Bosses: Face down unique bosses, losing to whom doesn't call for game over but rather makes the game much harder. Winning however changes the game.

  • In-Game Shop (not real money): Spend coins earned during your run at the shop to buy extra lives, new cards, splits, and powerful buffs.

The Ways of Fortiori 

  • 9 Playstyles : Pick from 9 playstyles which change the game dramatically to force new strategies :D. You can play any game mode with any play style! 

  • 2 Operations : Don't feel like multiplying? Toggle the switch to add the numbers instead of multplying for a more controlled experience

  • Normal Mode: The way Fortiori is meant to be played, Defeat 7 bosses to win!

  • Boss-less Mode: Normal mode but without bosses....for some people.

  • Chill Mode: No bosses, No debuffs, increased buffs count, this mode is just to relax.

The Tunes of Fortiori

  • Fortiori offers a gameplay experience for those seeking the thrill of achieving that roguelike end goal, but at a faster pace without sacrificing the challenge and strategy.

  • Multiply, Collapse, Stack again, Become Fortiori!

Fortiori
79GAMESDeveloper
my dad :DPublisher
2025-10-23Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Public Linux Depots:
  • [0 B]
THE BIG PERFORMANCE PATCH

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45743397/25bd473acd75a58bd4af5a8806c0671cb0b9e0c3.png\"][/img]

Performance & Engine Optimizations

  • Hybrid Rendering Pipeline: Implemented hardware scaling ([c]pygame.SCALED[/c]) for fullscreen mode to minimize CPU overhead. Windowed mode now utilizes optimized software scaling with correct aspect ratio preservation (letterboxing).

    [/*]
  • Background Physics Refactor: Rewrote Rain and Snow particle systems to utilize [c]numpy[/c] for vectorized position updates, replacing iterative Python loops.

    [/*]
  • Multithreaded Physics: Moved particle physics calculations to a separate thread ([c]ThreadPoolExecutor[/c]) to decouple simulation load from the main render thread.

    [/*]
  • Global Asset Caching: Implemented a global cache for particle textures to eliminate frame drops during theme transitions and boss entry.

    [/*]
  • UI Rendering Caching: Added surface caching for [c]draw_text_with_shadow[/c] and [c]draw_panel[/c]. Static UI elements and text are no longer re-rendered every frame.

    [/*]
  • Gradient Optimization: Replaced iterative line-drawing for gradients with hardware-accelerated surface scaling in card backgrounds and sky generation.

    [/*]
  • Physics Stability: Clamped visual delta-time calculations to prevent physics instability and object teleportation when game speed multipliers (e.g., NRG Drink) are active.

    [/*]
  • Module Loading: Optimized [c]buffs.py[/c] resource loading to prevent redundant module imports during boss exclusion checks.

    [/*]

Bug Fixes

  • Boss Encounter (Jumper): Fixed a logic error where selecting a debuff triggered a turn reset, causing an infinite loop.

    [/*]
  • Boss Encounter (DLSS): Fixed an issue where the 500x500 resolution challenge resulted in stretched visuals. The renderer now correctly applies letterboxing to maintain the 16:9 aspect ratio.

    [/*]
  • Input Handling: Corrected mouse coordinate mapping to account for black bars/letterboxing in windowed mode, resolving \"ghost button\" issues where visual hitboxes did not match logical hitboxes.

    [/*]
  • Crash Fix: Resolved a [c]TypeError[/c] in the [c]Cloud[/c] class update method regarding missing arguments.

    [/*]

[ 2025-11-27 05:57:03 CET ] [Original Post]
⭐ SPOTLIGHT DEAL ⭐
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