The Reloaded edition is coming out tomorrow. New Features
- Two new playable characters. C-Zar and Frigg
- New Steel Soldier mission "Soldier Smash"
- New tent banners and ornaments
- New knives and guns
- Added tips to loading screen!
- Added a new buy material menu to Golden Gate to purchase materials you weren't awarded at the end of the last mission
- New reward menu in mission selection
- Highlight the host of a multiplayer game
- Boss escape timers now only decay when players are in the zone
- Added asterisk mark on NPCs in camp that have new things to say
- Added a warning when ready to do primary missions
- Grenades and Shock Bombs can no longer be shot
- New camp minimap states
- New Save Ironside minimap
- Improved elevator reliability online
- Hide boss skull minimap icon when capture or killed
- Facility missions tweaks to make them easier
- Allow to melee on zip lines
- Respawn C4 in tutorial to prevent being stuck if not used to blow up the wall
- Disable double tap to roll by default
- Increased damage scaling of genades
- Balanced enemy HP in multiplayer to make them less bullet spungy
- Added a back to camp timer at the end of a mission
- Added an online AFK disconnect after 5 minutes of inactivity
- Reset back to gun after using the transceiver
- Balancing pass on knives and guns
- Allow rolling from crouch stance
- Added minimap markers for hostages, mission materials and target enemies
- Added key mission icon to highlight missions that unlock other missions
- During missions, removed limit on item quantity you can hold
- Fixed new PS4 controller support
- Fixed shock bombs on first phase of Tiny Computer
- Fixed flashes in 3 or 4 player split screen
- Fixed end cutscene in split screen where it showed a gray screen
- Fixed mission marker in Explosivo Expedition
- Removed parachute modifier on hurt
- Fixed Lawless' talk animation as an hostage
- Fixed occasional gun jitter
- Removed menu glitch when dead and trying to open menus
- Fixed final boss mission complete popping up too early
- Fixed Harvest of the Titan's secret objective
[ 2018-02-05 23:18:21 CET ] [ Original post ]
The Reloaded edition is coming out tomorrow. New Features
- Two new playable characters. C-Zar and Frigg
- New Steel Soldier mission "Soldier Smash"
- New tent banners and ornaments
- New knives and guns
- Added tips to loading screen!
- Added a new buy material menu to Golden Gate to purchase materials you weren't awarded at the end of the last mission
- New reward menu in mission selection
- Highlight the host of a multiplayer game
- Boss escape timers now only decay when players are in the zone
- Added asterisk mark on NPCs in camp that have new things to say
- Added a warning when ready to do primary missions
- Grenades and Shock Bombs can no longer be shot
- New camp minimap states
- New Save Ironside minimap
- Improved elevator reliability online
- Hide boss skull minimap icon when capture or killed
- Facility missions tweaks to make them easier
- Allow to melee on zip lines
- Respawn C4 in tutorial to prevent being stuck if not used to blow up the wall
- Disable double tap to roll by default
- Increased damage scaling of genades
- Balanced enemy HP in multiplayer to make them less bullet spungy
- Added a back to camp timer at the end of a mission
- Added an online AFK disconnect after 5 minutes of inactivity
- Reset back to gun after using the transceiver
- Balancing pass on knives and guns
- Allow rolling from crouch stance
- Added minimap markers for hostages, mission materials and target enemies
- Added key mission icon to highlight missions that unlock other missions
- During missions, removed limit on item quantity you can hold
- Fixed new PS4 controller support
- Fixed shock bombs on first phase of Tiny Computer
- Fixed flashes in 3 or 4 player split screen
- Fixed end cutscene in split screen where it showed a gray screen
- Fixed mission marker in Explosivo Expedition
- Removed parachute modifier on hurt
- Fixed Lawless' talk animation as an hostage
- Fixed occasional gun jitter
- Removed menu glitch when dead and trying to open menus
- Fixed final boss mission complete popping up too early
- Fixed Harvest of the Titan's secret objective
[ 2018-02-05 23:18:21 CET ] [ Original post ]
Here's a look at what's new in Mercenary Kings: Reloaded Edition:
- Two new playable characters
Frigg:
Frigg is a resistance fighter who has joined the Mercenary Kings to fight the forces of CLAW. No matter which weapon she carries, Frigg can jump faster than any other Kings thanks to her Olympic training!
C-ZAR:
C-Zar is a friendly automaton built by the Kings' communication expert Miss Zero. His state-of-the-art feet thrusters allow him to slow down his falls so he can get a strategic drop on CLAW troops!
- New knives to craft!
- New gun parts to craft!
[ 2018-01-25 17:00:28 CET ] [ Original post ]
Here's a look at what's new in Mercenary Kings: Reloaded Edition:
- Two new playable characters
Frigg:
Frigg is a resistance fighter who has joined the Mercenary Kings to fight the forces of CLAW. No matter which weapon she carries, Frigg can jump faster than any other Kings thanks to her Olympic training!
C-ZAR:
C-Zar is a friendly automaton built by the Kings' communication expert Miss Zero.
- New knives to craft!
- New gun parts to craft!
[ 2018-01-25 17:00:28 CET ] [ Original post ]
The holidays are a time to bring families and friends together and nothing brings everyone together like video games! Well, a whole bunch of stuff can bring us all together. It's a pretty varied list, really but video games are great, aren't they?? All of ours are sold 50%+ OFF! During the holidays you can : Venture into the world of brick-breaking fantasy in Wizorb with 66% OFF ! Fight the forces of CLAW (with three of your loved ones) in action-platforming style in Mercenary Kings: 55% OFF ! Smash monsters in the face, alone or with a friend in Curses N Chaos: 55% OFF ! If you already have those games, thank you very much! We hope you'll check out our upcoming games in 2016! Happy Holidays, Tribute Games
[ 2015-12-23 22:36:52 CET ] [ Original post ]
The holidays are a time to bring families and friends together and nothing brings everyone together like video games! Well, a whole bunch of stuff can bring us all together. It's a pretty varied list, really but video games are great, aren't they?? All of ours are sold 50%+ OFF! During the holidays you can : Venture into the world of brick-breaking fantasy in Wizorb with 66% OFF ! Fight the forces of CLAW (with three of your loved ones) in action-platforming style in Mercenary Kings: 55% OFF ! Smash monsters in the face, alone or with a friend in Curses N Chaos: 55% OFF ! If you already have those games, thank you very much! We hope you'll check out our upcoming games in 2016! Happy Holidays, Tribute Games
[ 2015-12-23 22:36:52 CET ] [ Original post ]
New Features
- Added voice chat support and new in-game options.
- More work on trying to kill the dreaded black screen.
[ 2014-12-03 22:04:47 CET ] [ Original post ]
New Features
- Added voice chat support and new in-game options.
- More work on trying to kill the dreaded black screen.
[ 2014-12-03 22:04:47 CET ] [ Original post ]
Today's Deal: Save 50% on Mercenary Kings!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Tuesday at 10AM Pacific Time
[ 2014-11-02 18:00:00 CET ] [ Original post ]
These changes are coming on both OSX and WIN.
Tweaks
- Japanese localisation tweaks
- bootup should be a little faster on OSX
- overall improvement of network stability
Fixes
- Game would crash on start about 1 on 5 times with OSX 10.7
- OSX version crash pretty often when connecting to a multiplayer game
- updated SDL2 libs on OSX (there was some outstanding issues)
- matchmaking now use network protocol versionning instead of the version of the game, which means MAC and WIN user will get matched in public games.
- Potential fix for obscure NVorbis crashes on WIN
[ 2014-06-17 20:13:15 CET ] [ Original post ]
These changes are coming on both OSX and WIN.
Tweaks
- Japanese localisation tweaks
- bootup should be a little faster on OSX
- overall improvement of network stability
Fixes
- Game would crash on start about 1 on 5 times with OSX 10.7
- OSX version crash pretty often when connecting to a multiplayer game
- updated SDL2 libs on OSX (there was some outstanding issues)
- matchmaking now use network protocol versionning instead of the version of the game, which means MAC and WIN user will get matched in public games.
- Potential fix for obscure NVorbis crashes on WIN
[ 2014-06-17 20:13:15 CET ] [ Original post ]
These changes are coming on both MAC and PC, also crossplatform network problems should be solved.
Fixes
- Added some debug information (OS, video card) to logs
- Hazard spout not displayed properly when it's not completely framed
- Crash in ending radio cinematic
- Improve tile rendering performance
- Small threading optimisation
- Updated how to play text
- Mission complete getting stuck
- Japanese display
- Multiplayer : Lucky penny mod
- Multiplayer : Abductors
- Crisscross shells were removed because of performance issues in multiplayer and on PS4.
[ 2014-05-23 20:13:44 CET ] [ Original post ]
These changes are coming on both MAC and PC, also crossplatform network problems should be solved.
Fixes
- Added some debug information (OS, video card) to logs
- Hazard spout not displayed properly when it's not completely framed
- Crash in ending radio cinematic
- Improve tile rendering performance
- Small threading optimisation
- Updated how to play text
- Mission complete getting stuck
- Japanese display
- Multiplayer : Lucky penny mod
- Multiplayer : Abductors
- Crisscross shells were removed because of performance issues in multiplayer and on PS4.
[ 2014-05-23 20:13:44 CET ] [ Original post ]
This is live only for the MAC version, expect these fixes soon on PC too.
Fixes
- MAC : mission complete sometimes not appearing
- Network : hoarder mod not working properly
- Some explosion not appearing after some in-game cutscenes
- enemies sometimes didnt hurt player when they respawned
- titan trooper something turning when it's not appropriate
- last boss projectiles minor issues
- bosses getting in much broken state when being double stunned
- color selection problem with Runway Brothers
[ 2014-05-12 22:28:59 CET ] [ Original post ]
This is live only for the MAC version, expect these fixes soon on PC too.
Fixes
- MAC : mission complete sometimes not appearing
- Network : hoarder mod not working properly
- Some explosion not appearing after some in-game cutscenes
- enemies sometimes didnt hurt player when they respawned
- titan trooper something turning when it's not appropriate
- last boss projectiles minor issues
- bosses getting in much broken state when being double stunned
- color selection problem with Runway Brothers
[ 2014-05-12 22:28:59 CET ] [ Original post ]
Fixes
- Fix steam cloud access (savegame not appearing)
- Fix multiplayer access (Iron Prince not appearing in the camp)
[ 2014-05-05 22:18:07 CET ] [ Original post ]
Fixes
- Fix steam cloud access (savegame not appearing)
- Fix multiplayer access (Iron Prince not appearing in the camp)
[ 2014-05-05 22:18:07 CET ] [ Original post ]
Fixes
- Crash with threading issue with music (most encountered but not limite to the mission the snitch)
- Raid Rover won't charge the player right away in certain situation (Armored Guardians)
- Added cryo raid rover in armored guardian mission
- Controller issues with DS3
- Lawless disapearing when playing online with someone which has lawless missing due to game progression
[ 2014-04-07 23:33:19 CET ] [ Original post ]
Fixes
- Crash when destroying 2 screens of the tinycom at the same time
- Final boss [spoiler]instant transforming into it's second form and getting stuck in that state[/spoiler]
- Untouchable achievement not being given properly
- Fixed secondary view mission info when playing couch coop
- Fixed controller mappings settings file and DS3 controller
- Close transceiver menu on death, preventing invulnerable exploit
[ 2014-04-02 19:18:12 CET ] [ Original post ]
Fixes
- DogeFX now affect the proper stats
- Final boss becoming invulnerable in certain situation
- Crash when destroying 2 monitor of the tinycom
- Problem with tents when joining a game from a invitation
- Performance problem when joining a game from a invitation
- Crash when a biomod remove currently equipped ammo type
- Matchmaking rules not applied properly
[ 2014-04-01 01:04:27 CET ] [ Original post ]
We are still hard at work on release the MAC version, meanwhile this is to address 2 oustanding bugs that creeped in our code while doing the port. Fixes :
- Fixed crash when quitting certain missions
- Fixed connection issues with multiplayer
[ 2014-03-26 22:16:36 CET ] [ Original post ]
Fixes :
- Fixed screen ratio for lower then 16:9
- Fixed crash for multiplayer
- Fixed reload btn for PS4 controller
[ 2014-03-26 17:11:22 CET ] [ Original post ]
https://www.youtube.com/watch?v=GLV-BGvufgw CLAW better hide because the Mercenary Kings are on the move RIGHT NOW on Steam PC and Mac!! Mercenary Kings is our biggest project yet : a 1-year project eventually turning into a 1.5+ year production. Sharing it with you in it’s full, completed glory is thrill for all of us here at Tribute Games! Mercenary Kings, in it’s completed version is a run-and-gun mission-based platformer that offers you :
- Over 100 missions!
- Looting & Crafting! Grab materials from vanquished enemies or hidden all over Mandragora Island and use them to build new weapons and equipment!
- Lots and LOTS of weapons : hundreds of knives! Over 300 gun parts to mix and match, leaving you to create the most powerful weapon possible!
- Online and couch co-op! Enlist other mercenaries in the fight against Commander Baron and CLAW!
- KICKING character animation by Paul Robertson!
- Steam Cards! Exchange cool cards done with never-before-seen Mercenary Kings character art!
[ 2014-03-25 19:09:29 CET ] [ Original post ]
FINALLY! We at Tribute Games are extremely proud to announce that the full version of Mercenary Kings will be available to you within a few weeks!
Awesome! When and where do I get it???
Mercenary Kings will be available for Playstation 4 on the Playstation Store starting APRIL 1ST! Retaining it’s Early Access price of $14.99 for a whole week from launch, Mercenary Kings will be deployed on Steam for PC AND MAC on MARCH 25TH!
I already got the Early Access version—do I have to buy this again?
Absolutely not! Your version will upgrade automatically to the completed version!
What’s different from the Early Access version?
The completed version of Mercenary Kings gives you to over a hundred missions, new weapons, brand new areas and bosses, the WHOLE Mercenary Kings package!
Will it be available for Vita/Wii/Other platforms?
It’s always a possibility but for the moment, we’re concentrating on launching Mercenary Kings on Playstation 4, PC and Mac. We’ll let you know if we get onto a new platform.
So it’s finally coming out?
Yes ! We thank you for your patience with us but we advise you to get ready because in a matter of weeks, it’ll be time to CUT DOWN CLAW!
[ 2014-03-12 23:39:58 CET ] [ Original post ]
Tweaks
- Nerfed Kage mod
- Added delay before the mission complete logo appear so you can enjoy the whole death sequence on all the bosses.
- Added some messages for errors in multiplayer
Fixes
- Keyboard input some completly bonker
- Various small but significant multiplayer bugs (disconnect, timeout and such)
- Invicible looper bug with AP ammo
- Camera following the wrong character in multiplayer when a previous game was started earlier with the character of the opposite gender
- Updated some special characters in the font
- Some crashes when loading/saving the game
- Music not playing properly in the mission 'The Snitch'
- Small localisation modification
- Crash with loot drop if one player quit the game
- Stun grenade problem in multiplayer
[ 2014-03-03 23:49:55 CET ] [ Original post ]
Hello folk, we know it's been a while since our last update but we're almost done! We're still hard at work on finishing the PS4 version of the game and getting it through the approval process. Now we know you got burning questions like who are the mysterious soldiers that stole the ark? and actually what purpose the ark might have? also what happened to Dr Neil? Is Baron really dead? What was the purpose of the mandrake project? You'll have your answers soon enough. Now enjoy many fixes, tweaks we have done since the last update. New Features
- New Camp Layout
- Lots of new sounds FX
- Some background patches were added for flavor
- Le jeu est maintenant localisé correctement en français
- Lots of online multiplayer, expect better bosses, mods, platforms and overall an smoother performance
- Optimisation when spawning loads of bullet
- Optimisation for collisions on bigger levels (with lots of enemies)
- Homing bullet CPU optimisation
- Sound volume of FXs
- Many minor menus improvement (support for back button etc)
- Loading screen is now animated
- Added some camera shake on explosion, death etc
- Mega looper now behave more like other bosses (flash when weak, start boss music)
- Frozen/stunned enemies don't deflect bullets and also can't hurt players
- Enable transceiver to exit hunting ground
- Added a sound FX when mission timer gets low
- You can skip cutscenes by pressing the start button
- Camera positioning in levels
- Camera movement should be smoother
- Some savegame issues
- Enemies and bosses now have their proper buff when playing with more than 1 player
- Crash when VC redist aren't install properly (now display error msg)
- Hide hidden enemies HP when computer mod is installed
- Hunting ground bridge problem
- C4 falling through the ground
- Music startup lag
- Boss music now play properly, also there is more than one track
- Some various crashes
- Titan soldier jumping out of his fight zone
- Many violence kings problems
- Lots of text which were too long for their screen space
- Titan soldier capture in Holy Glade doesn't prevent mission completion
- Boss icon now update properly when they escape to a new spot
- Issue with the cook platform
[ 2014-01-30 04:15:47 CET ] [ Original post ]
As you’ve guessed it, Mercenary Kings will not be available for the 2013 calendar year. We’re extremely grateful and excited about people asking for the game on PS4 or the completed version on Steam. It was our hope to have it completed and in your hands for the holidays but the game is not in the shape it needs to be for it’s official, full release.
What’s going on?
As of this moment, the game is content-completed. Every level and bosses are done and we’re in the process of polishing it (sound FX, localization). It’s our most ambitious game (a year-long project is now a year and a half!) and that made it not only longer to develop but also to shape it up properly. A lot of us at Tribute Game have worked at much larger companies where we worked on tie-in games or other projects that had to come out a certain date regardless of whether they’re ready or not.
What’s the hold-up?
The game runs, but we’re hard at work to make it run smoother! We’re committed to make sure we’re offering a SOLID multiplayer experience, both online and couch co-op. Given the scope of the game and the level of quality we’re aiming for, fixing glitches and bugs, and fine tuning details takes more time than what we’re used to
When will the game come out?
We’re aiming for an early 2014 release date. Again, we’re very close to the finish line !
What else?
Mercenary Kings is remote play-compatible on Vita right out of the box! That’s pretty cool, right?
Also, here’s a sneak peek at our animated intro! It’s pretty kick-ass!
Again, we’d like to thank you for your patience. We do not take lightly the privilege of having people be excited about the game and asking us about it everyday on social media! We’re working really hard to get it in the best possible shape and in your hands early 2014.
[ 2013-12-21 23:15:33 CET ] [ Original post ]
Features :
- New main menu!
- New loading screen
- Added new Kickstarter achievement unlock method
- Banners can now be crafted for your tent at the Runway Brothers
- New achievements menu with progression
- NPCs now have more to say for each rank
- New transceiver menu
- New sounds
- Added secret objectives to missions
- New how to play menu in main menu
- New achievements!
- Revamped multiplayer menu and flow. Matchmaking is now down automagically when in Public mode
- New in-game options to set double-tap roll, vibration and gamepad button layout
- New in-game cutscenes
- Fine tuned bosses
- Improved homing ammo
- Balanced guns and knives
- Improved controls responsiveness
- Can no longer buy a new meal if you already took one
- Remapped some menu buttons
- Tweaked paratrooper mod and added the parachute animation
- Improved Golden Gate flow
- Display ammo compatibility in Lawless menu
- Improved riot shield
- Increased some achievement requirements
- Various Optimisations
- Added different comparison methods to Lawless menu
- Added way to build related gun parts in Lawless menu
- Added ammo compatibility warning in Bluebell's menu
- Fixed name editing in the Runway Brothers menu
- Fixed weapon elemental damage when using mods
- Fixed gun names
- Fixed damage values in status window
- Fixed gun active reload getting stuck
[ 2013-12-13 22:19:52 CET ] [ Original post ]
Tweak :
- Added missing kickstarter backers
- Knife hit now give a slight impulsion
- Dog bosses were slighty adjusted to make them more difficult
- Harrier tweaks
- Tweaked damage and hp of bosses and enemies
- Reduced deviation of player homing bullets
- Various sound tweaks
- Updated tribute's cave text
- Grenade damage now scale with ranks
- Cutscene in the snitch now pan to the action (more cutscene are still being added)
- Player's name changes save properly
- Steel soldier flipping when entering
- Boss shield now deploying with mega loopers
- Homing ammo not aiming properly after certain levels
- Equip load weight properly displayed in status menu
- Violence kings crash and weird behavior when in second form and the player's die.
- Somes typos
[ 2013-11-14 18:58:26 CET ] [ Original post ]
Yes! Brand new! Available ONLY at www.mercenarykings.com! Written by Mercenary Kings game writer Yannick Belzil and drawn by Anais Maamar, the biweekly comic takes you into the world and backstory behind the colorful characters and frantic action found in the game! Visit www.mercenarykings.com each tuesday and friday for a new installment of CLAW smashing action!
[ 2013-11-08 21:11:55 CET ] [ Original post ]
🎮 Full Controller Support
- Mercenary Kings Linux [188.99 M]
But you're not going in unprepared! Your back-up is made of a crew of rogue geniuses and experts of their field! Able to craft & customize guns'n'blades or upgrading body armor, you've never been this ready to join the fight.
Whether its solo or with friends, move out, cut down CLAW and save the world!
- OS: glibc 2.15+. 32/64-bit. S3TC support is NOT required.
- Processor: Intel Core Duo or fasterVideo Card: OpenGL 3.0 compliant video cardMemory: 2 GB RAMHard Drive: 300 MB HD space
- Memory: 2 GB RAMHard Drive: 300 MB HD space
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