▶
Summary of the Livestream on November 6, 2024: End-of-Year Update Pushed Back
The 1.86 Update will let you explore a new island in the World of Twelve and meet Nox, the antagonist from the WAKFU series. This update was originally announced for the end of 2024 in the KrosmoNote and at the Ankama Convention. However, we've decided to postpone the update until the beginning next year. Despite the considerable amount of work and effort by our teams, we came up against a number of issues in the production phase that led us to postpone this content expansion. We're sorry we haven't been able to keep our promise. We would nevertheless like to emphasize that we are moving this update in part to be sure we deliver a finished, bold product with this very special island. New dungeons, new quests, and exciting encounters will be waiting for you at the beginning of next year and we can't wait to tell you all about it!
In addition to the new expansion, the 1.86 update will include game interface improvements. The community has long been requesting upgraded interfaces and we took that request seriously this year. After extensive preparations, we're happy to have launched a new, complete, and accessible Marketplace on WAKFU. We had the chance to develop this project with the community and we want to thank you again for having given your feedback so we could refine the interface's user experience. Even though the polls about proposed visual style of the new interfaces were very positive, we decided to work on a new, more artistic proposal with the help of our partner, Figs. The Marketplace's current theme is great and has an interesting simplicity, but we wanted to take it a step further. We want to give you a more striking visual style with a strong identity that represents the game. Figs was inspired to suggest a return to the stone that is so emblematic of WAKFU with its frescoes, its physicality, and its blue energy. Here are some before-and-after comparisons (these models are not representative of the final in-game interfaces):
We've approved this new direction, which we feel is better and more personal, so we're going to change the in-game rendering and modify the theme. We're also planning to revisit the entire build system in order to simplify it and make it more effective. We've been iterating the system since the last time we presented this interface and here's our current progress (again, this is just a mockup):
And finally, here's the quest book. For now, the interface isn't nearly as advanced and won't be included in 1.86, but we wanted to show you what we're putting together.
We know play time has been an important topic in the community for a while and we've decided to make several changes. Some will be available soon, others will arrive in the months and years to come. Approved for November:
[ 2024-11-21 08:43:25 CET ] [ Original post ]
Update 1.86 Report
The 1.86 Update will let you explore a new island in the World of Twelve and meet Nox, the antagonist from the WAKFU series. This update was originally announced for the end of 2024 in the KrosmoNote and at the Ankama Convention. However, we've decided to postpone the update until the beginning next year. Despite the considerable amount of work and effort by our teams, we came up against a number of issues in the production phase that led us to postpone this content expansion. We're sorry we haven't been able to keep our promise. We would nevertheless like to emphasize that we are moving this update in part to be sure we deliver a finished, bold product with this very special island. New dungeons, new quests, and exciting encounters will be waiting for you at the beginning of next year and we can't wait to tell you all about it!
Interfaces
In addition to the new expansion, the 1.86 update will include game interface improvements. The community has long been requesting upgraded interfaces and we took that request seriously this year. After extensive preparations, we're happy to have launched a new, complete, and accessible Marketplace on WAKFU. We had the chance to develop this project with the community and we want to thank you again for having given your feedback so we could refine the interface's user experience. Even though the polls about proposed visual style of the new interfaces were very positive, we decided to work on a new, more artistic proposal with the help of our partner, Figs. The Marketplace's current theme is great and has an interesting simplicity, but we wanted to take it a step further. We want to give you a more striking visual style with a strong identity that represents the game. Figs was inspired to suggest a return to the stone that is so emblematic of WAKFU with its frescoes, its physicality, and its blue energy. Here are some before-and-after comparisons (these models are not representative of the final in-game interfaces):
We've approved this new direction, which we feel is better and more personal, so we're going to change the in-game rendering and modify the theme. We're also planning to revisit the entire build system in order to simplify it and make it more effective. We've been iterating the system since the last time we presented this interface and here's our current progress (again, this is just a mockup):
And finally, here's the quest book. For now, the interface isn't nearly as advanced and won't be included in 1.86, but we wanted to show you what we're putting together.
Play Time
We know play time has been an important topic in the community for a while and we've decided to make several changes. Some will be available soon, others will arrive in the months and years to come. Approved for November:
- Increased playing time at start of turn based on the character's resources
- Half a second for each AP / MP
- No dynamic increase in the event of AP / MP gain or loss during the turn
- The issue with delayed seconds linked to the velocity bonus has been fixed
- Added fast dashes on all classes (when moving more than four cells)
- Pre-calculation of movements (ability to cast spells from the next destination cell, before a movement or a movement spell has occurred)
- Faster animations on certain spells for certain classes
- Longer play time for certain types of combats
[ 2024-11-21 08:43:25 CET ] [ Original post ]
WAKFU
Ankama Studio
Developer
Ankama Games
Publisher
2014-09-18
Release
Game News Posts:
98
🎹🖱️Keyboard + Mouse
Mostly Positive
(10081 reviews)
The Game includes VR Support
Public Linux Depots:
- Transition Linux 64 bits [26.89 M]
- Transition linux 32 bits [26.63 M]
- Ankama Launcher Linux 64 [70.58 M]
- Ankama Launcher Linux 32 [71.41 M]
Available DLCs:
- WAKFU - Excarnus Pack
- WAKFU - Ouginak Pack
- [WAKFU] - Pack Eliocalypse
- WAKFU - Pack Dragon Turquoise
- WAKFU - Pack Osamosa
- WAKFU - Pack Minéral
- WAKFU - Pack Chuchoteur
- WAKFU - Pack Explorateur
- WAKFU - Pack du Chasseur de primes
- WAKFU - Pack Eclipse
- WAKFU - Pack Shushu
- WAKFU - Pack Obvijévan
STEP INTO A LIMITLESS UNIVERSE
Touchdown in the World of Twelve and set off on a great adventure in WAKFU, an original massively multiplayer online role playing universe where humor goes hand in hand with action-packed, tactical battles.
Climb Mount Zinit in search of Ogrest, the fearsome ogre behind the cataclysm that devastated the World, or mark your own path across the archipelagos where the denizens of this world feverishly work to rebuild their once mighty nations.
Become a warrior, politician, merchant, or craftsman, but whatever you choose...
IN WAKFU, EVERYTHING DEPENDS ON YOU!
key Features
- Turn-based tactical combat: Tired of brainlessly running through the forest pressing 1, 1, 2, 1, 1, 3, on every monster that jumps on you? Discover our turn-based tactical combat system, and develop a more creative strategy to defeat monsters that will keep challenging your tactical skills.
- 16 original classes: No standard knight, ranger, mage and cleric here. Discover our 16 classes, each with their unique set of skills and gameplay. From Foggernauts, the robot wreckers, to Xelors, masters of time, you're sure to find the character that's right for you.
- Political life: NPCs are so yesterday… Write your own destiny and join the political dance of your Nation. Become Governor or one of his ministers, and make decisions that will impact thousands of players. The choice is yours: decide if you’d rather be a democratic, peaceful leader, or a tyrannical conqueror!
- Master the ecosystem: Respawn is a lie. When you kill something, you’d better replant it, or you might accidently wipe out an entire species. Our unique ecosystem feature will give you complete control over mobs population.
- Build your own world: While others offer you houses, we give you worlds! Haven Worlds! Join a guild and acquire your own little piece of the world, to build and develop just as you wish. Don’t worry, in the Haven Worlds there are houses too, and so much more!
- Quests and Dungeons: Live exciting adventures, explore lots of unique dungeons, and complete hundreds of quests that will offer you to live a real adventure as a main protagonist. You’re here to save the world, after all!
MINIMAL SETUP
- OS: Linux
- Processor: Pentium IV 2.8 GHz or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 4Ti or equivalentNetwork: Broadband Internet connection
- Storage: 3 GB available spaceAdditional Notes: OpenGL 2.1 and Java 11
- OS: Linux
- Processor: Intel Core i3 or higherMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce 6 series or higherNetwork: Broadband Internet connection
- Storage: 4 GB available spaceAdditional Notes: OpenGL 2.1 and Java 11
GAMEBILLET
[ 6089 ]
GAMERSGATE
[ 3241 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB