





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Pilots! An important update has been installed on the servers.
Significantly increased the chances of obtaining beryllium, neodium and electrum from containers
Reduced difficulty for PvE mission ‘Fire support’
Changed parametsrs of ‘Thi'Lith’ weapon
Critical damage bonus is now 10%
Starting spread is now 0.5
Damage increased by 2%
Destroyer active module characteristics
Changed ‘Repelling Beam’ module cooldown. The cooldown is now 24 seconds
Chaged ‘Destabilizing Field’ module": reduced damage over time by 20%, cooldown is fixed at 35 seconds
Durability of active destroyer modules now depends on the rank.
Rank 8 - 2000
Rank 11 - 2800
Rank 14 - 3600
Bug fixes
Improved a number of texts in accordance with player bug-reports
Changed the description of Stingray's special module
Fixed Jericho torpedo icon
Minor fixes in the ship tree
Contract progress is not reset by changing station and contracts become available with the saved progress upon returning to the station
Returned the corporate iridium contract
Reward - 50
Number of wins required - 5
Available from rank 6
Completed on rank 6 ships or higher
The contract is repeated daily
Completed in PvP, PvE, Co-op, Special Operations
Improved display of certain patterns and ships (Ronin and Flamberge)
Improved upgrade confirmation window. Added information about loyalty being used
‘Manufacture’ button is no longer available in the drop-down list when the workshop is unavailable. When you hover over the button it displays a special prompt explaining that the workshop is available from rank 6
Fixed a bug related to launching attack drones from the missile bay
Fixed display of active modules on Cutter
Fixed ECM special module, active module ‘Ion Diffuser’ and ‘Stasis Generator’. Now, these modules only interrupt only the active enemy modules.
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