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Name

 Star Conflict 

 

Developer

 Star Gem Inc. 

 

Publisher

 Gaijin Entertainment 

 

Tags

 Action 

 

Simulation 

 

Free to play 

 

MMO 

 

 Co-op 

Release

 2013-02-27 

 

Steam

 € £ $ / % 

 

News

 1424 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

Players online

 141 

 

Steam Rating

 Mixed 

Steam store

 https://store.steampowered.com/app/212070 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 2,000,000 .. 5,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 2645  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 316 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Linux Content [287.77 M] 


DLC

 Star Conflict Mercenary Pack 


 Star Conflict Galaxy Explorer Pack 


 Star Conflict Elite Pilot Pack 


 Star Conflict: Pirate Pack - Corsair  


 Star Conflict: Pirate Pack - Jolly Roger  


 Star Conflict: Pirate Pack - Dead Man's Chest  


 Star Conflict: Fleet Strength - Loki 


 Star Conflict: Fleet Strength - Razor 


 Star Conflict: Fleet Strength - Blood Tormentor 


 Star Conflict: Fleet Strength - Sawtooth 


 Star Conflict: Fleet Strength - Cutter 


 Star Conflict: Fleet Strength - Mauler 


 Star Conflict: Dogs of War - Nyx 


 Star Conflict - Shark 


 Star Conflict: Journey - Object NY18 


 Star Conflict: Ellidium Destroyer Starter pack 


 Star Conflict: Ellidium Destroyer VIP pack 


 Star Conflict: Thar'Ga. Deluxe Version 


 Star Conflict: Tai'Kin. Deluxe Version 


 Star Conflict: Waz'got. Deluxe Version 


 Star Conflict - Pilgrim 


 Star Conflict: Empire destroyer “Invincible” 


 Star Conflict: Jericho destroyer Archon 


 Star Conflict: Federation destroyer “Procyon” 


 Star Conflict: Federation destroyer Sirius 


 Star Conflict: Jericho destroyer Tyrant 


  Star Conflict: Empire destroyer Vigilant 


 Star Conflict - Into the unknown 


 Star Conflict - A big step for mankind 


  Star Conflict - Return from the Stars 


 Star Conflict - Custodian 


 Star Conflict - New Foundation 


 Star Conflict - New Foundation (Deluxe edition) 


 Star Conflict: Black Ghost 


 Star Conflict: Ze'Ta. Deluxe Version 


 Star Conflict: Papa Crab 


 Star Conflict: Scylla. Deluxe Version  


 Star Conflict: Scylla 


 Star Conflict: Gungnir 


 Star Conflict: Gungnir. Deluxe Version 


 Star Conflict - Pirate Chronicles. Stage one 


 Star Conflict - Pirate Chronicles. Stage one (Deluxe edition) 


 Star Conflict - Pirate Chronicles. Stage two 


 Star Conflict - Pirate Chronicles. Stage two (Deluxe edition) 


 Star Conflict - Dyrnwyn 


 Star Conflict - Dyrnwyn (Deluxe Edition) 


 Star Conflict - Raven 


 Star Conflict - Raven (Deluxe Edition) 


 Star Conflict - Black Ghost (Deluxe Edition) 


 Star Conflict - Starter Pack. Pterosaur 




LINUX STREAMERS (8)
gomezaddamssarfail19foxmuldzcallphoenix
mrmenskfirestorm3414spoofhxsagitario73




Star Conflict 1.11.5.3 1/33



[h3]Pilots[/h3] [h2]Pilots![/h2] PILOTS!!! This week, amazing changes are waiting for you. Ships, weapons, modules and modifiers, game modes weve changed everything we could! And what we couldnt whatever, that would do. This year is no less significant than the previous one, being the first year since the decade of our beloved cosmic universe, so we went into complete isolation from reality in search of something crazy!

[hr][/hr]Ships [hr][/hr]
[h2]General[/h2]


  • Due to the lack of places for new ships at high ranks, it was decided to turn the tree of ships around. Now the strongest ships are the ships of the first ranks, and the strength of all the others has been proportionally reduced.
  • Now the trace from the ships engines is a physical object that has its mass and is considered an obstacle.
  • It is possible now to land the Pilgrim and Gungnir ships only near the Parking sign.
    Comment: these days the UMC gets too many complaints about non-compliance with the elementary rules of space traffic by the pilots of the organization, as a consequence, strict control measures were taken.

[h2]Albiero[/h2]

  • The weapons of the Albiero interceptor are now inherited from the destroyer.
    Comment: we are certain that you will be able to find a way to fight the interceptor with GTharDu.
  • The strength of the shield and the hull of the interceptor are now also inherited from the destroyer.
    Comment: something got broken there, but it doesnt look too critical the fix is already scheduled for the next day, but for now lets see how it works. Weve also found and fixed the inheritance of modules!

[h2]Tornado[/h2]

  • The model of the ship was turned upside down.
    Comment: the ships artist noticed that the model had been turned upside down all this time now the ship looks as it supposed to be.

[h2]Tyrant[/h2]

  • On the ships bridge, all lamps were replaced with LED ones. As a result, the energy regeneration has increased by 1 pts/sec.


[hr][/hr]Weapons [hr][/hr]

  • Now all weapons consume energy with every shot.
    Comment: players too often equipped their ships in such a way that they could easily use the afterburner when they wanted to, being absolutely insensitive to it. And the afterburner has feelings too
  • Now, instead of claws, paws are installed on ships.
    Comment: this change is aimed at increasing the success of parrying statements about the lack of skill.

[h2]Ion Emitter[/h2]

  • Removed from the game.
    Comment: this change is aimed at reducing the popularity of the weapon to zero, forcing pilots to take a more careful approach to setting up the ship.

[h2]Scatter Gun, Eclipse Launcher[/h2]

  • Now they ignore resists and shields again.


[hr][/hr]Modules and modifiers [hr][/hr]
[h2]Ikarus-DIV, Ikarus-DVII[/h2]

  • The Icarus-DIV and Icarus-DVII modifiers became available for installation on (any) ship.
    Comment: meet the newest modifiers youve never seen before! These engine modifiers will dramatically increase the maneuverability of your ship, making acceleration in all directions almost instant! In addition, these modifiers will allow the players to use some of the less popular weapons more effectively!

[h2]Cluster torpedo[/h2]

  • Now flying missiles and warheads can be shot down with the help of Active missile shield and Dome missile shield.
  • The Cluster Torpedo now deals damage to allied ships as well.
    Comment: these changes are aimed at accelerating the team self-destruction process, which was so much requested by the participants of the SC Balance.

[h2]Active missile shield, Dome missile shield[/h2]

  • Now they redirect or shoot down allied missiles, torpedoes and warheads.
    Comment: a reactive change that compensates for a couple of the above-mentioned changes.


[hr][/hr]Game modes [hr][/hr]
[h2]General[/h2]

  • The tests on the Experimental destroyer boss have finally been completed now its titled Destroyer.

[h2]Special operations[/h2]

  • Now, when assembling a team for a special operation, you need to submit an application for permission to hold a public event to the game administration ten calendar days before it starts. Your application may be rejected if we are not satisfied with your staff.

[h2]Open world[/h2]

  • Now the achievement Strikeforce Prometheus or Universe Conqueror is required to enter the open world again.

    • let's make both achievements necessary
    • so that the newcomers could get into the OW at who knows when? Who were we doing all this for???
    • its called the player involvement, so they spend more time playing the game
    • MORE?
    • testers disagree
    • Done, it's already in the game
    • Wait, did you guys start a chat right in the patchnotes again?
  • Now your karma also works in real life.
    Comment: dont thank us.

[h2]In search of the lost Shuttle[/h2]

  • Now, if the Boss of the landfill is destroyed by the player controlling the Thrasher ship, this player automatically becomes the new boss of the landfill, and the remaining players now need to destroy him.
  • If the player who became the boss of the landfill is destroyed by another player controlling the Thrasher ship, this player becomes the next boss of the landfill.
  • The transfer of power takes place until the boss of the landfill is destroyed by a player who doesnt control the Thrasher ship.
  • If a player who is the boss of the landfill lasts more than a day in his position, he receives a salary. At least, this was promised by the higher authorities times are rough for the company now


[hr][/hr]Miscellaneous [hr][/hr]

  • The maximum ship speed is limited to 1 m/sec.
  • Weapon damage reduced by 99.9(9)%.
  • Shaking of the camera during hits was removed.
  • Visual effects from the hits were removed.
    Comment: after a long and thorough analysis of statistics, we came to the conclusion that the game has become too fast and dynamic, which is why players have no opportunity to enjoy the beauty of our outer space. These changes should allow players to enjoy the beauty without being distracted by battles.
  • Now the space police will issue fines to pilots who exceeded the permissible speed limit of 800 m/sec. by 20 km/h.
  • In addition, tinting the cabins windshield is now considered a violation the police promise to issue fines.
  • Now the ship repairs take up to two hours; the ship cannot be used during this process.
    Comment: this change was implemented in order to increase the realism of the game.
  • Now you can add a player to the wing without his personal consent.
    Comment: this change is intended to force malicious and irresponsible slackers to participate in team activities. The wing needs you, pilot!
  • Now xenochips will be deducted from the player for each uncompleted task.
    Comment: this change is aimed at encouraging players to complete tasks. The set norm must be fulfilled!
  • The possibility of improving equipment for Galactic standards has been returned.
    Comment: after analyzing the statistics from all players, we decided that you have lots of those, right?
  • Now the cost of one credit is zero credits.
    Comment: after analyzing the statistics from all players once again, we have concluded that you still have a lot of GS, so this change is aimed at stimulating players to spend GS.
  • Due to the depletion of sources of resources in the universe, the output of gold production has been reduced to zero.
  • The equipment bonus Increases experience gain by 3% has been replaced with Increases the damage of the main weapon by 10000.
    Comment: By 10,000 of what? you ask. By 10,000, we answer.
  • Now avatars can leave the player if he dies too often.
  • Now all avatars purchased in the game need to be paid a salary, otherwise they will no longer be available.
    Comment: this pair of changes is aimed at increasing the responsibility of players to high-class avatars who need to feed their families.
  • Old icons have been returned.
    Comment: if you couldnt find them, it means you are looking for the wrong ones.
  • The hyperpopulation of black holes began to influence the space of sectors, which is why objects can disappear from the pilots storages in some cases, forever.
  • The Deer antlers decor can no longer be removed from the ship.
    Comment: you can try to shake them off, but then new ones will grow. Good luck.
  • The Mendes-IX station location has been renamed to Mendes-XXX station.
  • The Fort Muerto location has been washed with soap.


[hr][/hr]Modules and modifiers [hr][/hr]
[h2]Ikarus-DIV, Ikarus-DVII[/h2]

  • Modifiers were removed from the game.
    Comment: as a result of additional checks by the development team, it was decided to remove these modifiers from the game. It turned out that almost instant acceleration in all directions doesnt affect the players ability to hit the ships too well. It was also revealed that these modifiers made it possible to use absolutely any weapon more effectively, which slightly shifted the balance in an undesirable direction.


[hr][/hr]Bug fixes [hr][/hr]

  • Fixed a bug that caused the Tornado ship model to appear upside down.
    Comment: right, we turned the model upside down again, because before all that it was correct.
  • Fixed a bug that prevented the game from crashing.
    Comment: now crashes of the client occur more often. After additional work, crashes of the client occur all the time.
  • Added a number of mesteaks in texts and descriptions.
  • Fixed a bug due to which the compiler of the list of fixed bugs could be the target of disintegr


[ 2023-04-01 08:00:25 CET ] [ Original post ]