
Unknown horizons event
Pilots, the Unknown horizons event will be held in two stages. Each stage has 40 levels. Only the owners of a special Pass will be able to unlock all levels, but the first and every fifth level will be available to all pilots.
To get the reward, you need to unlock the desired level. In order to gain access to the next reward, you need to complete all the previous levels. You can join a stage at any time when the stage is available.
The event will last for three months. During the entire period, all pilots will be able to earn the special game currency in battle Xenochips.
- Xenochips can be obtained for completing any tasks as an additional reward.
- Xenochips are added to the game for a limited time, and after the end of the event they will be withdrawn from the game and from the accounts of all pilots. Make sure to spend your Xenochips before the end of the event!
- Xenochips can be spent on special rewards during the event.
Unknown horizons. Stage two. Special packs and rewards

To gain access to all rewards, pilots must purchase the Unknown horizons. Stage two pass. The pass can be purchased in the
official project store.
Special pack Unknown horizons. Stage two
The pack includes:
- Access to additional rewards in the Unknown horizons. Stage two event
- Upon receipt, the next level is immediately unlocked and all rewards of the unlocked levels are available
- 7 days of premium license
Special pack Unknown horizons. Stage two (Deluxe edition)
A special version of the Unknown horizons. Stage two event pass. The pass can be purchased in the official project store.
The pack includes:
- Access to additional rewards in the Unknown horizons. Stage two event
- Upon receipt, the next 15 levels are immediately unlocked and all rewards of the unlocked levels are available
- 30 days of premium license
- The ability to unlock three additional levels in the next Unknown horizons battle pass
Stage two rewards

[expand type=details]
[table]
[tr][th]
Level[/th][th]
Reward (* available with the pass)[/th][/tr]
[tr][td]
1[/td][td]
New portrait[/td][/tr]
[tr][td]2[/td][td]Colouring pattern*[/td][/tr]
[tr][td]3[/td][td]Special bonus: up to +50% credits experience in battle (valid for 15 battles)*[/td][/tr]
[tr][td]4[/td][td]Colour*[/td][/tr]
[tr][td]
5[/td][td]
Sticker pack[/td][/tr]
[tr][td]6[/td][td]Colouring pattern*[/td][/tr]
[tr][td]7[/td][td]Weapon: Pirate scatter gun*[/td][/tr]
[tr][td]8[/td][td]New portrait*[/td][/tr]
[tr][td]9[/td][td]Blueprints bundle: Universal repair module, Hybrid blaster Alpha-N*[/td][/tr]
[tr][td]
10[/td][td]
New decor[/td][/tr]
[tr][td]11[/td][td]1250000 pts. of free experience*[/td][/tr]
[tr][td]12[/td][td]Large seed-chip pack*[/td][/tr]
[tr][td]13[/td][td]One of the four necessary parts of the ship "Shrike"*[/td][/tr]
[tr][td]14[/td][td]Colouring pattern*[/td][/tr]
[tr][td]
15[/td][td]
New taunt[/td][/tr]
[tr][td]16[/td][td]Access to special contracts: allows up to 70 GS daily (access duration 30 days)*[/td][/tr]
[tr][td]17[/td][td]Sticker pack*[/td][/tr]
[tr][td]18[/td][td]Colour*[/td][/tr]
[tr][td]19[/td][td]Weapon: Pirate mass driver*[/td][/tr]
[tr][td]
20[/td][td]
Colouring pattern[/td][/tr]
[tr][td]21[/td][td]New decor*[/td][/tr]
[tr][td]22[/td][td]New portrait*[/td][/tr]
[tr][td]23[/td][td]Special bonus: up to +50% credits experience in battle (valid for 15 battles)*[/td][/tr]
[tr][td]24[/td][td]New taunt*[/td][/tr]
[tr][td]
25[/td][td]
One of the four necessary parts of the ship "Shrike"[/td][/tr]
[tr][td]26[/td][td]Colouring pattern*[/td][/tr]
[tr][td]27[/td][td]Weapon: Pirate phase suppressor*[/td][/tr]
[tr][td]28[/td][td]Resource pack*[/td][/tr]
[tr][td]29[/td][td]Synthetic polycrystals*[/td][/tr]
[tr][td]
30[/td][td]
Colour[/td][/tr]
[tr][td]31[/td][td]New dcor*[/td][/tr]
[tr][td]
32[/td][td]
Blueprint: Pirate scatter gun[/td][/tr]
[tr][td]33[/td][td]Rare earth metals pack*[/td][/tr]
[tr][td]
34[/td][td]
New portrait[/td][/tr]
[tr][td]35[/td][td]Premium ship or resources of choice (available 24 hours in the game store)*[/td][/tr]
[tr][td]
36[/td][td]
Blueprint: Pirate mass driver[/td][/tr]
[tr][td]37[/td][td]Special bonus: up to +50% credits experience in battle (valid for 30 battles)*[/td][/tr]
[tr][td]
38[/td][td]
Blueprint: Pirate phase suppressor[/td][/tr]
[tr][td]39[/td][td]Colouring pattern*[/td][/tr]
[tr][td]
40[/td][td]
"Star conqueror" bundle: special part of the ship "Shrike", "Monkey" decor, and the "Star conqueror" title[/td][/tr]
[tr][td]
41[/td][td]
Access to special packs that can be purchased in the store for xenochips[/td][/tr]
[/table]
Pack contents:
- Additional cell. A crate with rare earth metals.
- Contains 10 Rare earth metals.
- Additional cell. Free experience.
- Contains 25000 pts. of free experience.
- Additional cell. Monocrystals.
- Additional cell. Xenocrystals.
- Additional cell. Credits +50%.
- Contains a bonus of +50% credits for 24 hours.
[/expand]
[hr][/hr]
Federation rank 17 guard frigate Shrike
[previewyoutube=snAp0WeZjIw;full][/previewyoutube]
[quote]In 4620, business angels from a subsidiary organization of Undock Unlimited invested a large sum in Boson Shipyard, one of the IDR shipyards. The concept behind the Boson Shipyard implied the development of a cover frigate using advanced technology. The Undock Unlimited did not really expect the strange-looking ship with an odd configuration to be successful, but an opportunity to discover the shortcomings of their own and others developments in practice was enough of an interest for the megacorporation.
By 4622, a prototype frigate with a code name Shrike had been developed. The first tests failed due to the insufficient transmission capacity of the ships power cables in combination with its powerful iridium reactor. The project was about to be scrapped, but the Blackwood corporation offered to help. They proposed using one of Ariadnes clusters to calculate a more efficient design.
Boson Shipyard enthusiastically accepted the offer, and after the revision performed by Ariadne, the Shrike ship performed at the level of modern cover frigates. Instead of the usual phase shield, the ship was fitted with a unique special module that creates a plasma field around the ship and pours energy into it to the point of reaching instability. The collapse of the plasma field at this point causes massive electromagnetic damage to all targets in the vicinity.
In 4623, Boson tested and refined a new engine, shield generator, armoured plating and comfort+ life support system for the ship. In early 4624, they began development of a heavy thermal cannon, scheduled for release along with the ship. But during the testing of the weapon, it was discovered that it would be much more effective to repurpose the cannon and make it produce electromagnetic effects on enemy shields and hulls.[/quote]
Part of the ship Shrike
- Used for production of the ship Shrike
Hybrid blaster Alpha-N
- Plasma weapon
- Hits on enemies reduce the damage of their weapons
Universal repair module
- Active module
- Restores shield and hull of the players ship
ELM-50 generator
- Special module
- Charges in front of the ship. After a certain time, generates a plasma wave that rapidly expands and deals damage to all enemies. Also increases resistance to all damage and speed.
[hr][/hr]
Corporations rage

Pilots! It has come to our attention that new rewards have appeared in a number of locations of the Conquest mode.
The following awards are no longer available:
- Salamander parts
- Baphomet parts
- Albireo parts
The following rewards have become available:
- Seeress parts North West portal 2000 parts
- Confessor parts Devils Jaw 2000 parts
- Typhon parts Terminal D 2000 parts
- Kirishima thermal diffuser Control Post 1000 parts
- Part of the Emperor landing platform Processing Rig 1000 parts
- Tornado magnetic hinge Threshold 1000 parts
- Dyrnwyn central processor Dreadnought Debris 1000 parts
[hr][/hr]
Changes in the trading system from July 25
Parts of the following ships have been temporarily removed from the system of trading between players:
Parts of the following ships have been temporarily added to the system of trading between players:
- Salamander parts
- Hadrian parts
- Seeress parts
- Special part of the ship Kirishima
- Part of the Emperor landing platform
- Mole ship component
- Vertical takeoff engine systems of the Gungnir
- Tornado docking system
- Manual controls system of the Custodian
- Dyrnwyn central processor
- Project 1011 processing chip blueprint
- Singularity processing chip blueprint
- Wolfhound cabin
[hr][/hr]
New temporary packs in the in-game store

Pilots! From July 25, you will find new offers in the in-game store.
The following bundles are available for purchase in the store for galactic standards:
Seeker of Hope
- Portrait 110 Svetlana Polzunova
- Decor Cool breeze
- Pattern Memento
- Taunt Try to catch up!
- 50% credit bonus for 30 battles
Jericho Brotherhood
- Portrait 111 Michelle Arnault
- Decor Direct hit
- Pattern Crimson storm
- Taunt Time for some rest!
- 50% experience bonus for 30 battles
Imperial Legion
- Portrait 118 Harvey Cross
- Decor Guardian
- Pattern Wood grain
- Taunt Im always at the front of this race!
- 50% credit bonus for 30 battles
Sandras deal
- Portrait 115 Sandra Perkins
- Decor Jaws of steel
- Pattern Waves of joy
- Taunt Did you see that?! I cant do it again!
- 50% experience bonus for 30 battles
Joses agreement
- Portrait 113 Jose Espinosa Lozano
- Decor Iron Roger
- Pattern Firestorm
- Taunt Its incredibly invigorating when someones life is in your hands!
- 50% credit bonus for 30 battles
[hr][/hr]
Classic pirate weapons pack

Attention, pilots! We have prepared an updated pack of pirate weapons in the official game store for you.
This bundle includes:
- Pirate missile bundle
- Pirate weapon bundle
- Pirate ammunition bundle
- Lemon smoke paint
- Jaws of steel decor
[hr][/hr]
Balance changes
Energy discharger
IFG-4622
- Burning damage decreased from 750 to 450 pts./s
MIRV launcher
- Segment damage reduced by 50%
Heavy repelling drones
- Maximum repel speed reduced from 550 to 500 m/s.
Boarding charger
- The speed of pulling reduced from 440 to 330 m/s.
Crystal reflex
- Active radius reduced from 900 to 700 m.
Swarm control
- Recovery time on destruction increased from 93 to 134 sec.
Crystalline suppressor
- Recovery time on destruction increased from 93 to 134 sec.
Destabilizing crystal
- Recharge time increased from 45 to 60 sec.
[ 2024-07-25 05:30:31 CET ] [ Original post ]