





The whole world for PVP and PVE!
- PVP battles on dozens of space locations
- PVE missions and quests for groups or lone wolves
- Unique sandbox mode with extensive PVP and PVE capabilities
- Corporations' battles for influence
- More than a hundred ships of various types and purposes
- 9 tactical roles, hundreds of modules and the possibility of modifying
- Production of modules and ships!
Key Features:
- A Fleet at Your Fingertips
Take command of varied battleships, from nimble scouting ships to heavy frigates loaded with guns and rockets. In due time, you can command your own fleet.
- Survival in outer space
You can undock from the station and travel around space colonies invaded by an ancient alien race. You can complete quests, collect valuable items, craft modules and ships, meet other players to fight or team up to resist pirates and evil aliens from deep space.
- Choose Your Path
Each ship can be used for strategic missions—investigate the area, hunt enemies from the shadows, or gain support from allies. Impressive arsenal of weapons and gadgets, as well as the opportunity to craft items and ships will help you with it.
- If You’re Not With Us, You’re Against Us!
Form an alliance with friends to create a deadly squadron of elite pilots. Fight with other players, perform PVE missions. Create corporation and take part in the battles for control of the territories. Enter your name in the annals of Universe history.
- Gain Experience and Skill
Develop your abilities, establish specialized skills, and perfect your tactics. You could rush into battle full-force, operate stealthily from a distance, or sneak around your enemies and strike a crushing blow from behind — the strategy is up to you!
Story
Three thousand years have passed since the first colonists left Earth. Now the galaxy is divided between the militant star empires and independent mercenary groups. In a remote corner of the galaxy — Sector 1337, the area of the dead — a world has been left behind. Here, the ruins of a great civilization of Aliens have recently been discovered. Huge factories and sprawling cities are falling into decay. Fragments of ships lie on the fields where massive battles were once fought. But there is not a living soul. Everything has been destroyed by a mysterious Cataclysm — a pulsing anomaly that burned out all life within this sector.This doesn’t stop mankind, the new «owner» of the Universe. Mercenaries and adventurers have flocked to the sector to sift through the ruins and loot its abandoned artifacts, without consideration of the danger. Many have disappeared — including members of well-armed expeditions — but those who have managed to return have uncovered unprecedented riches. So looters continue to come here, to find the Aliens’ lost treasures — and to fight for them.
This update has minor changes and bug fixes. Also, we continue to implement some experiments we have planned for the game this year.
[hr][/hr]New unique modules for Bark-2
Attention pilots! New unique CPU and hull modifiers for the Bark-2 ship have been added to the game. We advise owners of the Star Conflict: Bark-2. Deluxe edition to check in-game mail during the day, you may have already received them.
Hull modifier: Pykrete reinforcement
Increases the hulls resistance to all damage and passively restores the hull by a small amount.
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CPU modifier: Hidden reserves
Reloads the missile rack when activated and increases the chance of critical damage for all weapons.
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[hr][/hr]Rank 3 Jericho long-range frigate Exorcist
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During the first war for the Bartle sector, Jericho sought to find an additional way to combat the emerging Empires scout ships and their advanced cloaking systems. Since all of Jerichos low tonnage vessels lacked such a capability at the time, such a ship was sorely needed. However, due to the Empires counterattack, the project had to be suspended.
Research was resumed shortly after the meeting between the Emperor and Bartle, as even a ship without the strongest firepower in the galaxy could prove useful in a battle against the Precursor spies.
A unique missile system was developed specifically for the Exorcist. Within a short radius, it can disrupt the operation of cloaking systems of all known ships, as well as new developments in this area. In addition, the missile for this ship was supplemented with a non-standard system of maneuvering engines, significantly increasing its turning speed.
This frigate is mass-produced for the Raid fleet as a mainline AI-controlled combat drone, but a few families have decided to sell small exclusive batches to the UMC.
Exorcist ship part
Used for production of the ship Exorcist
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Special module Exorcist guided torpedo
Fires a guided missile that deals thermal damage upon explosion. All ships within a certain distance from the torpedo lose their invisibility.
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[hr][/hr]New weapons and modules for low-rank ships
As part of this update, we added several new weapons and modules for low-rank ships that you can get as part of the Return of the Precursors adventure.
CPU modifier Snoop scanner
Increases the critical hit chance and allows you to activate a radar to search for invisible enemies and items (X by default)
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Raider Thi'Lith beam
Thermal weapon
[/*]A homing charge is fired at each enemy in the line of fire. Ship energy is spent on each enemy apart from the locked target.
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Raider coil mortar rank 15
Kinetic weapon
[/*]Railgun with explosive projectiles. Projectiles are fired from each weapon barrel in quick succession. The barrel does not fire if it's in the deadzone.
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Raider Tai'thaq weapon rank 15
Kinetic weapon
[/*]Launches a colony of crystalline pseudo-organisms, devouring ship hulls.
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[hr][/hr]New relic blueprints in the open world
Pilots! We have updated the loot in the open world, and now each of you has a chance to get new weapon and module blueprints of relic quality.
Weapons:
Fort-4 launcher
[/*]Drone operator RepK-2
[/*]Star blaster
[/*]Mesimeri weapon
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Active modules:
Cluster torpedo
[/*]Redirection of energy flows
[/*]Warp gate Ram-M
[/*]Front pyro emitter
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Passive modules:
Cor Vulnus auxiliary generator
[/*]Weapon booster Black jack
[/*]Snake skin
[/*]Cor Vulnus proton wall
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[hr][/hr]PvP Arena maps rotation
Pilots! Heres the next iteration of maps and game modes in the PvP Arena.
The set of available maps and modes for the high-rank ships in the PvP Arena will change according to this table:
[table equalcells="1" colwidth="184,"]Maps
[/th][th colspan="5"]Modes
[/th]Domination
[/th][th]Beacon hunt
[/th][th]Detonation
[/th][th]Team battle
[/th][th]4 lives
[/th]Devil's Jaw
[/td]Pandora anomaly
[/td]Dreadnought debris
[/td]Destroyed Station
[/td]Ice Reef
[/td]Eastern Mining Site
[/td]Northern Mining Site
[/td]The Source
[/td]Lava Spines
[/td]Threshold
[/td]Derelict Stronghold
[/td]Ancient Ruins
[/td]Sanctuary
[/td]Warden Outpost Ruins
[/td]Monolith Remains
[/td]Alpha-7 Complex
[/td]P
Abandoned Complex
[/td]P
O
W
E
R
Iridium Strand
[/td]E
PB-42
[/td]S
Excavation site 6
[/td]C
Pilgrim-11
[/td]U
Depot 15
[/td]R
Research Center
[/td]I
Ice Pits
[/td]O
Huron base
[/td]U
Terminal D
[/td]S
Captain Kidd's anchorage
[/td]Foul ground
[/td]The main goal of the current rotation is to further diversify the gameplay associated with the available maps. Thus, maps that previously had been challenge-oriented will get more battle-oriented modes.
In addition, maps with Detonation mode, which have very little cover near the bomb spawn, have been removed from the rotation to provide more opportunities to fulfill the modes objective. The rotation also continues the smooth reintegration of previously unavailable map and mode combinations.
We will keep track of the balance of power in the game and your feedback, and will try to provide the most up-to-date list of maps and modes as part of the next rotation.
[hr][/hr]Bug fixes
Return of the Precursors adventure
Fixed a bug that caused the adventure progress to reset after losing the courier in the KIM WAS HERE quest.
[list]The progress was restored for those who were affected by the bug.
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[hr][/hr]Balance changes
Weapons and missile bay
Crystal defence drone
Projectile speed increased from 2000 to 6500 m/sec.
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Pirate scatter gun
Damage reduced by 12.5%.
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Snake ion-plasma cannon
Rate of fire increased from 40 to 52 shots per minute.
[/*]Damage reduced from 300 to 230 pts.
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Invincible missile bay
Energy consumption per reduced from 1600 to 1500 pts.
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Weapon S-5607 Tide
Time before overheating increased from 7 to 12 sec.
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Special modules and implants
Warp-reflector
Shield restoration increased from 6500 to 8500 pts.
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Deceptive maneuver
Now also restores 50000 hull pts. during 10 sec. after activation.
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Stranglehold complex
Range increased from 2000 to 3000 m.
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Active modules
Weapon system inhibitor
Efficiency increased from 50% to 70%.
[/*]Reload time increased from 18.8 to 28 sec (rank 17).
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Star sail
Hull and shield restoration reduced to 200 pts/s.
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Modifiers
Rain season transformer
Shield restoration time reduced from 20 to 10 sec.
[/*]Shield restoration speed increased by 2 times.
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Improved Seeress pylons
Hull resistance increased from 15 to 25 pts. for Mk.4 version.
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Ellydium
Weapons
YithKin launcher
Cooldown increased from 1 to 3 sec.
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YithVer generator
Time to overheat reduced from 10 to 7 sec.
[/*]Cooldown increased from 1 to 2.5 sec.
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Special modules
Jump crystals
Hull damage upon use reduced from 295 to 225 pts.
[/*]
Crystal predator
Hull restoration speed increased by 100%.
[/*]When a ship is destroyed by the special module, the projectile is now guaranteed to reach the carrier.
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Crystal reflex
Reload time increased from 35 to 42 sec.
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Alien algorithm
Hull and shield resistance in the second mode reduced from 60 to 40 pts.
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Active modules
ZeTa landing platform
Drone projectile speed increased from 4000 to 6500 m/sec.
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Jump system Kapkan
Reload time reduced from 40 to 35 sec.
[/*]Delay reduced from 2.4 to 1.4 sec for Mk.4 version.
[/*]Trap durability increased from 6000 to 8000 pts.
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Crystal thruster
Host damage increased:
[list]from 640 to 800 pts. (rank 11);
[/*]from 620 to 900 pts. (rank 14);
[/*]from 600 to 1000 pts. (rank 17).
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Minimum Setup
- OS: Most modern Ubuntu distributions 13.04 or higher. SteamOS
- Processor: 2.3 GHz. Intel Core 2 Duo / 2.5 GHz. AMD A6-9220Memory: 6 GB RAMVideo Card: 512 MB. NVidia / AMD Radeon / Intel (HD 3000. HD 4000) with support for Pixel Shader 3.0 (AMD Radeon X1000 not supported)Hard Disk Space: 8.5 GBAdditional: Broadband Internet connection
- Memory: 6 GB RAMVideo Card: 512 MB. NVidia / AMD Radeon / Intel (HD 3000. HD 4000) with support for Pixel Shader 3.0 (AMD Radeon X1000 not supported)Hard Disk Space: 8.5 GBAdditional: Broadband Internet connection
Recommended Setup
- OS: Ubuntu 14.04. SteamOS
- Processor: 2.3 GHz. Intel Core 2 Duo / 2.5 GHz. AMD A6-9220Memory: 6 GB RAMVideo Card: 1024 MB. NVidia GeForce 650 / AMD Radeon HD 5750Hard Disk Space: 8.5 GBAdditional: Broadband Internet connection
- Memory: 6 GB RAMVideo Card: 1024 MB. NVidia GeForce 650 / AMD Radeon HD 5750Hard Disk Space: 8.5 GBAdditional: Broadband Internet connection
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