This minor update fixes a problem with starting the game on new ARM (M1+) Macs.
[ 2024-04-17 14:46:42 CET ] [ Original post ]
This update turns Conquest of Elysium 3 into a 64-bit game. The main reason for this update is to make sure the game continues to run on modern OSes, but there are also some bug fixes that have accumulated over the years. Most importantly this update is required to be able to continue to use this game on Macs. If someone still uses a 32-bit OS for some reason, it is possible to continue to run the old version by opting in to the legacy private beta in steam (password: legacylegacy). General changes
- Improved performance due to 64-bit version
- Recreate temp directory if it should be deleted while playing
- Battle inconsistency fix
- Network reliability fixes
- Setting for 120 fps added
- New launch option: --glfinish
- Upgraded graphics library from SDL to SDL2
- 64-bit only
- Improved support for recent versions of Windows
- 64-bit arm (M1+) only
- 64-bit only (32-bit OS results in old version)
- Improved support for recent Linux versions
- Fix for crash when shutting down pulseaudio on exit
[ 2023-12-25 20:05:03 CET ] [ Original post ]
It has been a few years since the last update, so it is time for another one. This one makes the game run more reliably on recent versions of Windows and also comes with the usual bunch of bug fixes. General changes
- Incorrect price for Witch's standard unit
- Never get an affliction on a zero damage hit
- Sleeping units now lose their berserk
- Magic items with luck also gives a shimmering unit
- Starting a crusade could start the inquisition too
- Stability fixes
- Improved support for recent versions of Windows
[ 2019-08-09 16:39:46 CET ] [ Original post ]
This update is mainly to get the sound working again on Macs with the latest version of OSX, but it also contains a few more fixes. General changes
- All scrolls didn't work properly
- The only affect animal weapon attribute didn't work properly
- Reduced memory usage
- Removed news screen
- New command meleeweaponskip
- meleeweaponbonus gave incorrect effect
- Scrollbars in mod selection didn't work
- Portaudio support
- Portaudio is default for OSX 10.12 and later
[ 2016-12-17 11:55:20 CET ] [ Original post ]
This update is mainly to get the sound working again on Macs with the latest version of OSX, but it also contains a few more fixes. General changes
- All scrolls didn't work properly
- The only affect animal weapon attribute didn't work properly
- Reduced memory usage
- Removed news screen
- New command meleeweaponskip
- meleeweaponbonus gave incorrect effect
- Scrollbars in mod selection didn't work
- Portaudio support
- Portaudio is default for OSX 10.12 and later
[ 2016-12-17 11:55:20 CET ] [ Original post ]
This update makes Gelatinous Cubes poison resistant as well as fixing a couple of more important things. Conquest of Elysium 4 and Dominons 4 have got most of our attention lately, but finally it is time for this old game. So here is an update to CoE3 for those who haven't got CoE4 as well as those who keep coming back to this old game. General changes
- Added some missing special power descriptions
- Two music tracks could play at once after game over, fixed
- Gelatinous Cube got poison resistance
- Fixed bug with weapons reloading forever
- Tokens could flicker when moving, fixed
- Minor tweaks and bug fixes
- Linux: smaller icon for pulseaudio
[ 2016-05-10 08:08:59 CET ] [ Original post ]
This update makes Gelatinous Cubes poison resistant as well as fixing a couple of more important things. Conquest of Elysium 4 and Dominons 4 have got most of our attention lately, but finally it is time for this old game. So here is an update to CoE3 for those who haven't got CoE4 as well as those who keep coming back to this old game. General changes
- Added some missing special power descriptions
- Two music tracks could play at once after game over, fixed
- Gelatinous Cube got poison resistance
- Fixed bug with weapons reloading forever
- Tokens could flicker when moving, fixed
- Minor tweaks and bug fixes
- Linux: smaller icon for pulseaudio
[ 2016-05-10 08:08:59 CET ] [ Original post ]
This update makes the world creation much faster and it speeds up large area effects during combat. This should eliminate the need for fast forward in battles where e.g. an earthquake affects a large army. There are also some balance improvements and the usual bug fixes.
- Faster world generation
- Team placement bug fixed
- Speed up large area effects (row or more targets)
- Gates to pandemonium etc did not spawn demons correctly
- Incorrect distance between rows on attackers side
- Hellhound summoning improved
- Slightly larger popups at larger text settings.
- Fixed black border around map glitch
- Minor bug fix for druid AI.
- Income wouldn't always update at once, fixed
- Some minor bug fixes
- Senator Revelry didn't work for network play
- Scoregraph nations were all disabled by default for network screen
- Various network fixes
- Fix modding mastery for negative numbers
[ 2015-01-17 13:56:54 CET ] [ Original post ]
This update makes the world creation much faster and it speeds up large area effects during combat. This should eliminate the need for fast forward in battles where e.g. an earthquake affects a large army. There are also some balance improvements and the usual bug fixes.
- Faster world generation
- Team placement bug fixed
- Speed up large area effects (row or more targets)
- Gates to pandemonium etc did not spawn demons correctly
- Incorrect distance between rows on attackers side
- Hellhound summoning improved
- Slightly larger popups at larger text settings.
- Fixed black border around map glitch
- Minor bug fix for druid AI.
- Income wouldn't always update at once, fixed
- Some minor bug fixes
- Senator Revelry didn't work for network play
- Scoregraph nations were all disabled by default for network screen
- Various network fixes
- Fix modding mastery for negative numbers
[ 2015-01-17 13:56:54 CET ] [ Original post ]
This is the first version available for Android as well. Some of the new features implemented for android are now available on the PC version as well, such as configurable text size and improved performance in order to run well on phones. * Configurable text size and --textsize option. * faster mouse wheel zoom * --autosave no longer takes a filename * New settings menu * Two click move setting that shows path before moving * New load game layout * View entire battle log by pressing on it * Redder insanity square * New command line options: --winres, --clicksound, --noclusterstart, --quality, --padmode * Removed command line option: --simpgfx * Clip some text to prevent it from overflowing * Fixed some not properly sized monsters * Smooth scrolling of GUI * Put com orders right below kingdom box * Make clustered start the default * Major performance improvements * AI can now stumble into stealthy units * Fixed bug where dark borders were transparent * Feedback when saving over previous save * Can start tune at start of each turn * Units in battle zoomed up a bit whenever possible * Press menu or F1 on transfer units screen for a menu * Fixed freeze at start of battle bug * Typos fixed
[ 2014-05-31 07:15:33 CET ] [ Original post ]
This is the first version available for Android as well. Some of the new features implemented for android are now available on the PC version as well, such as configurable text size and improved performance in order to run well on phones. * Configurable text size and --textsize option. * faster mouse wheel zoom * --autosave no longer takes a filename * New settings menu * Two click move setting that shows path before moving * New load game layout * View entire battle log by pressing on it * Redder insanity square * New command line options: --winres, --clicksound, --noclusterstart, --quality, --padmode * Removed command line option: --simpgfx * Clip some text to prevent it from overflowing * Fixed some not properly sized monsters * Smooth scrolling of GUI * Put com orders right below kingdom box * Make clustered start the default * Major performance improvements * AI can now stumble into stealthy units * Fixed bug where dark borders were transparent * Feedback when saving over previous save * Can start tune at start of each turn * Units in battle zoomed up a bit whenever possible * Press menu or F1 on transfer units screen for a menu * Fixed freeze at start of battle bug * Typos fixed
[ 2014-05-31 07:15:33 CET ] [ Original post ]
Conquest of Elysium 3 has now been released for Android Tablets as well. It has almost all the features of the PC version minus network and modding. You can find the game on the Play Store. It is possible to run the game on a phone as well, but you need a large screen to play it comfortably. A 7 inch or larger screen is recommended. Expect an update to the PC version soon. This will bring some of the new features developed for Android to the PC as well.
[ 2014-05-27 10:06:09 CET ] [ Original post ]
Conquest of Elysium 3 has now been released for Android Tablets as well. It has almost all the features of the PC version minus network and modding. You can find the game on the Play Store. It is possible to run the game on a phone as well, but you need a large screen to play it comfortably. A 7 inch or larger screen is recommended. Expect an update to the PC version soon. This will bring some of the new features developed for Android to the PC as well.
[ 2014-05-27 10:06:09 CET ] [ Original post ]
With this update Conquest of Elysium 3 has got more diverse societies. The number and type of independents are more bound to the type of society and there some special features have been added to the Empire and the Dawn of a New Empire. The capital of the Empire now has an emperor and spawns wandering soldiers and peddlars. The new capital in Dawn of a new Empire got a group of counsilors. New features:
- More differentiation for societies.
- New capital in Dawn of a new empire.
- Counsilors in new capital.
- Empire got an emperor in the capital.
- Capital emperor part produces soldiers and peddlars.
- Apocalypse got much more deadly and apocalyptic.
- A new small fire effect with less sound and particles.
- Changed sound effect for summon serpent spells.
- Text fixes.
- Non-burners can enter burn screen (b) too.
- Support for new screen resolutions (including 4K).
[ 2014-02-23 09:28:18 CET ] [ Original post ]
With this update Conquest of Elysium 3 has got more diverse societies. The number and type of independents are more bound to the type of society and there some special features have been added to the Empire and the Dawn of a New Empire. The capital of the Empire now has an emperor and spawns wandering soldiers and peddlars. The new capital in Dawn of a new Empire got a group of counsilors. New features:
- More differentiation for societies.
- New capital in Dawn of a new empire.
- Counsilors in new capital.
- Empire got an emperor in the capital.
- Capital emperor part produces soldiers and peddlars.
- Apocalypse got much more deadly and apocalyptic.
- A new small fire effect with less sound and particles.
- Changed sound effect for summon serpent spells.
- Text fixes.
- Non-burners can enter burn screen (b) too.
- Support for new screen resolutions (including 4K).
[ 2014-02-23 09:28:18 CET ] [ Original post ]
The game has been updated with the following changes: A second demon mastery did not always result in more spells, fixed. New graphics for some units. Necrotod only hypnotizes every second round. Winged Monkeys. Improved pluralization. Support for new screen resolutions. Market village became sea when loaded in map editor. The amount of Hands of Glory wasn't cleared between games, fixed. Reduced memory usage. Serial number shown on preferences screen. Network bug fix. Mac: Retina displays could get wrong fullscreen size, fixed. Linux: ALSA playback could stop after an underrun, fixed.
[ 2013-11-04 22:46:34 CET ] [ Original post ]
The game has been updated with the following changes: A second demon mastery did not always result in more spells, fixed. New graphics for some units. Necrotod only hypnotizes every second round. Winged Monkeys. Improved pluralization. Support for new screen resolutions. Market village became sea when loaded in map editor. The amount of Hands of Glory wasn't cleared between games, fixed. Reduced memory usage. Serial number shown on preferences screen. Network bug fix. Mac: Retina displays could get wrong fullscreen size, fixed. Linux: ALSA playback could stop after an underrun, fixed.
[ 2013-11-04 22:46:34 CET ] [ Original post ]
Conquest of Elysium 3 is now available on Steam and is 10% off until October 31st at 10am Pacific time!
Conquest of Elysium 3 is an old school turn based fantasy strategy game. Choose one of 17 different characters with wildly different abilities as you explore randomly generated worlds where no two games are the same!
[ 2012-10-24 22:57:00 CET ] [ Original post ]
The main focus in CoE3 is that each race plays differently. We're not talking about a unique building and unique unit, we're talking about completely differently, with different mechanics and different goals. Perhaps you're playing a druid, focused on amassing a vast forest and jungle empire from which to harvest ingredients to summon creatures of the woods with no practical need to conquer mines. Perhaps you're a dwarf, who's only concern are mines and produce units at a set rate every turn, focused almost entirely on upgrading those units to survive as long as possible since they are so difficult to replace. With 18 different factions that alone is enough to keep your play dynamic as you vie for control of the map to conquer Elysium. That isn't where it ends, however, there are 6 scenarios in which your game takes place that will help randomize the map. These scenarios range from a the early days of an agrarian world to a giant gleaming capital, which you can conquer, that spawns patrols of human guards, to a fallen empire filled with the living dead and scarred by battlefields and tombs. There's also random events to contend with, from merchants to pillage to the very gates of the underworld opening portals to your realm, your hands will be full before you even make contact with the enemy.
In each game the objective is to defeat your enemies by relying on the strengths of your chosen race. Combat in CoE3 is automatic to keep things streamlined, but that doesn't make it non-strategic. Each unit has a desired "location" it wants to be in the battlefield. Archers want to be in the rear, heavy infantry want to be in front. As you can imagine, putting together an army that has enough strength to protect the powerful archers and spell casters in the rear is vital. It goes beyond that though, as you must determine your enemy's strengths and hopefully be able to counter their strategy. An army of a mere 10 trolls is extremely dangerous, perhaps able to bring down a dragon, but they can only kill 10 creatures at once. An army of 50 small units will make short work of your trolls. However, an army with a wizard able to cast high level spell may completely destroy all 50 small units in one shot but would be unable to harm 10 trolls. Determining the strength and composition of an enemy army is a vital skill, and since hitting in combat, damage, and even the very spells that will be cast are randomized based on the abilities of each unit, every battle invites potential disaster and a change of plans.
Key Features:
- 18 different classes that are unique, both in resources they need and the rituals or special abilities they have
- Copious amounts of monsters and random events, good and bad
- Random maps.
- Spell system with 42 magic paths
- Network or hotseat multiplayer
- Team play, you can be 2 players against the AI for example.
- Stealth and invisibility. Scouts needed to detect stealthy troops, something better (a star spawn or a beast bat will work) needed to detect the invisible ones.
- Assassins that make an assassination attack before combat starts.
- Catapults, Hill Giants and Rocs that can throw or drop boulders during sieges.
- Immortal Liches and Vampires.
- Regenerating trolls rise from the dead if they haven't been killed too badly or their side lost.
- Large worms that can swallow smaller enemies whole. Swallowed units take a few points of damage from digestion each round until they are freed.
- Shape changers that looks like something else when seen by the enemies.
- And many many more monsters and abilites....
[ 6132 ]
[ 2625 ]