Updates to A Valley Without Wind have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
* Over 160 new room maps.
* 15 new regular enemies
* 8 new minibosses
* 16 new "elite" enemies (plus the idea of elites at all)
* 5 classes of infestations (plus the idea of infestations at all)
* A new "craggy highlands" region/biome type.
* 8 new music tracks
* 5 new classes of player enchants
* 3 new player spells
* Substantial rebalancement of most player spells.
* The ability to give "wait here" orders to NPCs in rescue missions.x
* Larger and more intricate continent designs.
* Rebalanced and streamlined strategic flow.
* No more Civilization Progress (CP) in favor of better mechanics.
* One central in-game currency rather than six.
* A new "Opal Guardian Store" in settlements.
* Loot drops from trash mobs, for use at the opal store.
* A better enchant-based system of upgrades in place of upgrade stones.
* New Feet enchant slot, splitting out items from the Legs slot.
* Streamlined character selection/creation process.
* Unique attributes for characters by time period.
* More enchant-like unique attributes for every individual character.
* Heavily revised and rebalanced existing missions to player feedback.
* New Freefall and Boss Delve mission types.
* More rewards from doing secret missions.
* No penalties/drawbacks from doin world map missions.
* More gradual ramp-up in difficulty of the harder mission types.
* New spell scroll that you can find and use to turn yourself into tiny t-rex.
* A "shopping list" system helping you to keep track of your self-set goals.
* Many improvements to the existing planning menu in general.
* Smaller, more fun lieutenant towers filled with infestations.
* Texture pack support.
* Smoother minimap exploration.
* More fun and threatening windstorm mechanics.
* Many new multiplayer admin commands (largely anti-griefing-related).
* Vastly more fun ocean exploration.
* Minor continent-wide bonuses from building settlement structures.
* Longer durations on continent-wide guardian power scroll uses.
* Filtering to the enchants inventory for vastly easier management of many enchants.
* Improved elemental strengths/weaknesses for enemies in general.
* Much better (completely randomized) elemental strengths/weaknesses for bosses).
* 7 new achievements
* And much more: http://arcengames.com/mediawiki/index.php?title=AVWW_-_Post-Launch_Series_1_Release_Notes
A Valley Without Wind
Arcen Games, LLC
Arcen Games, LLC
2012-04-24
Action Indie Adventure Singleplayer Multiplayer Coop
Game News Posts 10
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mixed
(192 reviews)
http://arcengames.com/a-valley-without-wind-1-2/
https://store.steampowered.com/app/209330 
The Game includes VR Support
AVWW Linux [111.08 M]
Choose for yourself how to prepare to face the vastly stronger Overlord. Complete a variety of missions to earn new spells, and/or roam the wilds to uncover secret missions and stashes of magical crafting loot. Customize your characters with unique combinations of enchants and spells that change how you move, jump, and fight. Or rescue people and bring them back to your settlement so that they can then be sent on dispatch missions; you don't have to carry the burden of your fledgling civilization alone!
You choose how to play, and the world adapts around you.
Key features:
- Travel alone or with friends across an ever-expanding world of dangerous creatures, powerful magic, high technology, and mysteries.
- You have choice. The world of Environ is a procedurally generated sandbox, and lets you go anywhere you see -- including right into the overlord's keep at any time. (Good luck with that.)
- Environ is endless. When you save one continent from an overlord, a larger and more complex continent appears.
- The game adapts to how you play: as you demonstrate your proficiency, monsters and missions upgrade accordingly. Killed 100 bats? Okay, time for... bats on fire!
- Crazy amounts of character customization. Combine a multitude of spells, enchants, and equipment to create specialized character builds.
- Play as a long line of brave adventurers. It's not a question of IF your character is going to die, but WHEN. Any character that dies is permanently lost, but you keep all your inventory, enchants, and general progress in the game.
- Become a community leader. Rescue NPCs for your settlement, construct buildings for them, and improve their skill and mood -- then send them on dispatch missions to help you in return!
- Be a clever problem-solver. Challenges have more than one solution, each with its own pros and cons. You get to figure things out rather than just jumping through a set of hoops.
- Difficulty levels give exactly the challenge you want, from casual to hardcore on platforming, combat, and citybuilding independently.
- All owners of Valley 1 also get the much-improved sequel absolutely free! Valley 2 is out now, and features a different style of more-focused, non-sandbox play. Both games are quite distinct from one another, but you don’t have to choose between them -- both are yours for the price of one!
- OS: Ubuntu 10.10 or later. although other unsupported distros may very well work
- Processor: 1.6Ghz CPU (more is recommended for multiplayer servers)Memory: 2 GB RAMHard Disk Space: 2 GB RAMVideo Card: 800x600 or greater desktop screen resolution (1024x768 recommended)
- Memory: 2 GB RAMHard Disk Space: 2 GB RAMVideo Card: 800x600 or greater desktop screen resolution (1024x768 recommended)
[ 5951 ]
[ 3198 ]