Hello Everyone,
We are officially in Alpha now! This means a huge batch of content and first iterations of major systems for you to test out and give feedback on. Below you’ll see notes on everything from a new map to the first take on Alliance World Progression!
For Alpha, we have increased the viability of single ship and single pilot games, and we will expand regular group testing sessions beyond every Saturday at 12 pm EST. Stay tuned in the coming days for announcement of more days and times. If you have questions or issues with the update, you can always email us at feedback@musegames.com.
If you haven’t pre-ordered Alliance yet, you can now do it through Steam! Thank you so much for your support!
Once you pre-order, just send us an email at feedback@musegames.com. We'll give you a code to join us in the prototype, and you can have an exclusive first look at everything yourself and give us feedback!
New Contents
- New (Assault) map: Seas of Alleron
- It is known that the world has changed its face many times over. Now, Alleron wears an arid mask of sand and scorching heat. However, there is evidence that briny waters once bathed the obelisks that lay partially buried in the dust. Of course, this also means the seas left many valuables resources behind. Sifting sand and drilling through rock is a time intensive process, but a worthwhile enough endeavor that many parties fight over the production facilities that lie in the old seas.
- Claim territory for one of four factions - Anglean Republic, Order of Chaladon, Fjord Baronies, and Mercantile Guild
- Improve your class equipment over the course of many battles. For the time being, your account will have the planned maximum number of Upgrade Points for your class skills. In the future, Upgrade Points will be unlocked via a series of achievements for each class as you complete matches in Alliance. Please go ahead and try to upgrade your skills. You will not be able to maximize all of them so choose carefully. Furthermore, the ability to reset your upgrades is not complete but is planned for the future. So… be even more careful. We are looking for feedback on UI/UX flow and the comments on the upgrade paths for items.
- Updates based on your current faction.
- Along with new faction selection screen showing off the costumes you can unlock.
- For the time being, your account will have the basic level costumes from each of the four available factions. In the future, all faction costumes will be unlocked via Faction Progression (playing matches for a selected faction). In the Faction Selection screen, you will see the Elite version of the faction costumes as a what’s to come preview. Enjoy your new threads!
- More dramatic deaths for all bosses.
- Bosses now have weak points that need to be destroyed in sequence, each with separate armor. They are now tougher on individual ships, but still fear teamwork.
- Enemy bases defend themselves at long and short ranges - Beware of mines if you get too close!
- Alternate time-of-day skies and lighting for Voyager’s Cove and Oblivion Approach
- Better balance for “single player” (one ship, pilot only) mode
- Loading screen images for new co-op maps
- New map images for small Voyager's Cove
- Move quest hotkey Q to another key to prevent people from hitting it by accident
- Replaced some old armor breaks, updated explosion on escape vessels
- Compass should show A, B, C for objectives instead of Shields
- Barges no longer highlighted as enemies
- Make our base on mini map look a bit different than objectives
- In-match upgrades (from killing secondary objectives and bosses) indicated on UI
- Hit feedback: now uses Skirmish-style hitmarkers and spotting colors
- Fixed audio priority issues that could cause sound effects to go missing
- Various targeting oddities with lightning and missile circus guns
- Emplacements missing damaged LOD
- Ship could jam through destructible walls without shooting it down or breaking it
- Reappearing particles
- Fixed some cases of cargo barges causing players to get stuck in narrow spots (ongoing effort)
- Defense: Planes no longer skip the outer defenses to target the main base immediately
- Collisions (played getting stuck) on new ship
- Final Explosion on boss is being offset when rotated
- Figure head spawning at middle of Alliance ship
- Fixed some (excessively long) lulls in the action produced by the AI director
[ 2016-05-05 14:17:12 CET ] [ Original post ]
🕹️ Partial Controller Support
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Guns of Icarus Alliance Pre-order
Get early access to Guns of Icarus Alliance DLC before official release! To help us test and follow the development, please email us at feedback@musegames.com with your steam receipt. Help us make Alliance the best it can be!Guns of Icarus Alliance is the PvE Expansion DLC and is now available for Pre-order. From a single pilot to as many as 16 players can unite in their battle for the wasteland, completing objectives in all new PvE/Co-op game modes like capturing cargo or destroying drilling platforms. You just need to grab your friends and go. Choose a faction and unlock their special costumes, weapons, and airships as each victory brings your faction one step closer to their ultimate goal of reshaping the world.
Guns of Icarus Online
Hop aboard a steampunk airship with friends and play as Gunner, Engineer, or Pilot. Gun down dirigibles, repair your way out of danger, pilot the ship into combat. Are you a decisive Captain or dutiful Crew? Teamwork is required to survive the skies of the premier airship combat game: GUNS OF ICARUS ONLINE!Raising the stakes on team-based PvP combat with an emphasis on strategic competition and truly cooperative play, Guns of Icarus Online is the best airship-to-airship combat game that’s all about teamwork, tactics, and fast-paced action. With a good ship and the right crew, you can conquer the skies!
Key Features
- Richly crafted steampunk/dieselpunk-inspired world
- Genre-busting gameplay with strategy, navigation, shooter, and time-management elements
- Pick a role to suit your play style: Pilot, Gunner, or Engineer
- Choose your airship and its weaponry to execute the perfect strategy as a Captain
- Form a group with up to 3 other friends and crew a ship together
- Integrated voice chat keeps you in constant contact with your teammates
- Diverse ship classes and tons of weapons to choose from with realistic flight and projectile physics
- Massive air battles with up to 32 players in a match
- Multiple game modes including Deathmatch, VIP, King of the Hill, and Crazy King
- Rise in the ranks! Earn titles and cosmetic items as you progress
- Achievement system fully integrated with Steam achievements
- Balanced, competitive matches reward strategic, skillful play, not level grinding
- Show off your style with a wide range of cosmetic options in the in-game store with an amazing dye system
- Support Workshop for hats, goggles, and ship decals
- 1st person and 3rd person camera modes
- Custom games with spectator mode for streaming and tournament play
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